Sleep

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Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a Remedy Capsule while asleep, it must wear off by itself.

Techniques with Sleep

If you wish to ignore a sleeping enemy, you should Poison the enemy first, so that they don't heal them selves much or at all during their nap.

Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. But beware: monsters will wake if hit with something that makes them flinch/fall over.

Themed Enemies

sleep is not a possible stratum theme, but the following monsters may inflict sleep status:

  • Slooms and Sloombargos (note that neither of these monsters seem to exist anymore)

The following monsters are immune to sleep:

Inflicting Sleep

Spiral Knights can inflict sleep on monsters by using sleep vials.

  • There currently are no weapons that can inflict sleep on monsters.

Armor and Variants

  • As there are no monsters that cause sleep, being weak to sleep really doesn't matter. A good example of such armor is the Ancient Plate Helm and Ancient Plate Armor, which is extremely weak to sleep.
  • A Unique Variant for sleep is literally the most worthless variant possible, as there are no sleep-inflicting monsters.
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