Super Stun Gun

From SpiralKnights

Revision as of 04:29, 1 May 2020 by HikaruFer (Talk | contribs)

Jump to: navigation, search
Super Stun Gun
Super Stun Gun-Equipped.png
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Super Stun Gun Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Super Stun Gun is a 1-star handgun.

Description

An upgraded Stun Gun whose powerful blast will discourage even the most disconcerting of Clockworks monsters. — Tooltip

Acquisition

Equipment-Super Stun Gun icon.png: Reward for completing the 2-1 Interface-icon-Dialogue.png Mission: Pumping Up (bound).
Equipment-Super Stun Gun icon.png: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Vatel - Randomly in stock for 250 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 250 crowns in depth 4 Clockwork Terminals, always in stock in lobby of:

3-2 Interface-icon-PvE.png Mission: Shadow of the Beast
(All recipes purchased from Basil are acquired unbound).

Recipe

The 1-star recipe for this item costs 250 crowns; the alchemy cost is 200 crowns. Below are the materials needed to make the Super Stun Gun.

Name Amount
Crafting-Red Shard.png Red Shard 3
Crafting-Bronze Bolt.png Bronze Bolt 2
Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Super Stun Gun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Super Stun Gun
Super Stun Gun

Combat

Basic Attack

Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and has the chance of Stun. The user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

Charge Attack

Fires a bigger ball of energy that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed as the basic attack, will knockback enemies, and has a chance to Stun on hit.
The recoil from the shot will push the user back 2/3 of a square.

  • Note: This weapon is basically identical to the Stun Gun except for increased damage from stratum 2 onwards.

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Super Stun Gun 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Super Stun Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 11 - 14 16 - 19 17 - 16 15 - 14 14 - 13 12 - 11
Charge Attack 26 - 31 37 - 42 34 - 29 27 - 26 24 - 22 21 - 19

See Also

Personal tools