Difference between revisions of "Treasure Mimic"

From SpiralKnights

Jump to: navigation, search
(Strategy)
m (Strategy: im so happy with your contribution QAaRIS :D, this was really needed! I just fixed the linking. The double "" and "" is for liking inside the wiki.)
Line 13: Line 13:
 
==Battle==
 
==Battle==
 
===Strategy===
 
===Strategy===
'''Layout'''
+
====Layout====
  
The entire arena is open, save for two short barriers at the north and south of the boss, allowing you to focus more on dispatching enemies and less on moving around obstacles. The entire fight can be finished without having to walk through the upper half of the room at all, as well as the fact that you see less of the area on the top half of the arena, so it is best to just stay on the front side of the boss. The Treasure Mimic itself is surrounded by tentacles that all have a very large amount of health, and are spaced so that no bullets can slip between them. There are also [https://wiki.spiralknights.com/Exploration#Spawners Monster Garages] that spawn [https://wiki.spiralknights.com/Drop Slime Drops] to keep you on your toes at all times.
+
The entire arena is open, save for two short barriers at the north and south of the boss, allowing you to focus more on dispatching enemies and less on moving around obstacles. The entire fight can be finished without having to walk through the upper half of the room at all, as well as the fact that you see less of the area on the top half of the arena, so it is best to just stay on the front side of the boss. The Treasure Mimic itself is surrounded by tentacles that all have a very large amount of health, and are spaced so that no bullets can slip between them. There are also [[Monster Garage]]s that spawn [[Drop|Slime Drops]] to keep you on your toes at all times.
  
'''Weapons'''
+
====Weapons====
 
+
As the boss is surrounded by respawning tentacles for nearly the entire fight, it is recommended you use something that can pierce through multiple enemies. The swords that can do this are the charge attacks in the [[Brandish]] lines, the [[Divine Avenger]] and [[Gran Faust]], and the guns that do the same are the [[Antigua]] lines, and the [[Magnus]]/[[Tundrus]] lines.
As the boss is surrounded by respawning tentacles for nearly the entire fight, it is recommended you use something that can pierce through multiple enemies. The swords that can do this are the charge attacks in the [https://wiki.spiralknights.com/Brandish Brandish] lines, the [https://wiki.spiralknights.com/Divine_Avenger Divine Avenger] and [https://wiki.spiralknights.com/Gran_Faust Gran Faust], and the guns that do the same are the [https://wiki.spiralknights.com/Antigua Antigua] lines, and the [https://wiki.spiralknights.com/Magnus Magnus]/[https://wiki.spiralknights.com/Tundrus Tundrus] lines.
+
 
Anything else will likely not reach the main body, as the tentacles are slightly spaced away from it. Even if one of the tentacles are taken out, another will burst from the ground to block any shots approaching, preventing it from reaching its intended target.
 
Anything else will likely not reach the main body, as the tentacles are slightly spaced away from it. Even if one of the tentacles are taken out, another will burst from the ground to block any shots approaching, preventing it from reaching its intended target.
You will also need to deal with the constant spawning of Slime Drops of the corresponding [https://wiki.spiralknights.com/Stratum stratum and theme], which respawn every few seconds in groups of three, and are close enough to automatically be in range to move in and attack. The Gran Faust is a very good weapon for clearing the hordes of Slime Drops you face, as it will defeat them in one or two hits at all depths, with the range to hit multiple at once.
+
You will also need to deal with the constant spawning of Slime Drops of the corresponding [[Stratum|stratum and theme]], which respawn every few seconds in groups of three, and are close enough to automatically be in range to move in and attack. The Gran Faust is a very good weapon for clearing the hordes of Slime Drops you face, as it will defeat them in one or two hits at all depths, with the range to hit multiple at once.
  
 
In this fight, your best bet is anything from the Magnus line or the Tundrus line, as they have a high damage output, pierce through multiple targets, and hit multiple times with each projectile.
 
In this fight, your best bet is anything from the Magnus line or the Tundrus line, as they have a high damage output, pierce through multiple targets, and hit multiple times with each projectile.
Secondary weapon choice should be any sword from the Brandish line, particularly the [https://wiki.spiralknights.com/Nightblade Nightblade] line and its upgrades, as the boss is weak to shadow damage (this also applies to the Tundrus line). Using a sword is a bit riskier, as the boss has a melee attack that can take quite a large percentage of your health if you are not careful, and the shockwave can be difficult to escape if it is sent out before your own charge. Although, your own charge attack should cause the boss to flinch, stopping any attacks and providing a window of opportunity to get away and prepare for another attack.
+
Secondary weapon choice should be any sword from the Brandish line, particularly the [[Nightblade]] line and its upgrades, as the boss is weak to [[Shadow Damage|shadow damage]] (this also applies to the Tundrus line). Using a sword is a bit riskier, as the boss has a melee attack that can take quite a large percentage of your health if you are not careful, and the shockwave can be difficult to escape if it is sent out before your own charge. Although, your own charge attack should cause the boss to flinch, stopping any attacks and providing a window of opportunity to get away and prepare for another attack.
  
 
Third priority would be the Antigua lines. Antigua charges fire five bullets into the tentacles, which is not that useful, but the sixth bullet is a large penetrative shot that hits multiple times in the same manner as Magnus and Tundrus charges. The first five shots can even catch Slime Drops if you position it right.
 
Third priority would be the Antigua lines. Antigua charges fire five bullets into the tentacles, which is not that useful, but the sixth bullet is a large penetrative shot that hits multiple times in the same manner as Magnus and Tundrus charges. The first five shots can even catch Slime Drops if you position it right.
Line 30: Line 29:
 
One of the attacks the boss uses is possibly capable of destroying bombs placed on the ground, so only use bombs if you are up to the challenge, but it is not suggested as a main attack method.
 
One of the attacks the boss uses is possibly capable of destroying bombs placed on the ground, so only use bombs if you are up to the challenge, but it is not suggested as a main attack method.
  
'''Positioning'''
+
====Positioning====
 
+
 
In order to actually survive the fight, you will need to watch where you stand. All hazards are on the floor, so watch your feet and step carefully. The Slime Drops shouldn't pose too much of a threat, as they don't spawn fast enough to consistently stop your charges. However, the shockwaves the boss releases on the floor are very dangerous, sometimes hitting more than once. You can block them, but if you're charging, you must let the charge go to block the hit. You also should not attempt to bait out a melee attack for extra time to charge, as the boss will still likely release a shockwave attack, regardless of your proximity to it.
 
In order to actually survive the fight, you will need to watch where you stand. All hazards are on the floor, so watch your feet and step carefully. The Slime Drops shouldn't pose too much of a threat, as they don't spawn fast enough to consistently stop your charges. However, the shockwaves the boss releases on the floor are very dangerous, sometimes hitting more than once. You can block them, but if you're charging, you must let the charge go to block the hit. You also should not attempt to bait out a melee attack for extra time to charge, as the boss will still likely release a shockwave attack, regardless of your proximity to it.
  

Revision as of 14:18, 9 May 2020

Treasure Mimic
Monster-Treasure Mimic.png
Location
Abilities
  • ??? Attack normal icon.png
Weak to
  • Attack shadow icon.png Shadow damage
Resistant to
  • ???
Drops

About

The Treasure Mimic is a slime disguised as a big treasure box of some sort located beneath the Treasure Vaults themselves.

Battle

Strategy

Layout

The entire arena is open, save for two short barriers at the north and south of the boss, allowing you to focus more on dispatching enemies and less on moving around obstacles. The entire fight can be finished without having to walk through the upper half of the room at all, as well as the fact that you see less of the area on the top half of the arena, so it is best to just stay on the front side of the boss. The Treasure Mimic itself is surrounded by tentacles that all have a very large amount of health, and are spaced so that no bullets can slip between them. There are also Monster Garages that spawn Slime Drops to keep you on your toes at all times.

Weapons

As the boss is surrounded by respawning tentacles for nearly the entire fight, it is recommended you use something that can pierce through multiple enemies. The swords that can do this are the charge attacks in the Brandish lines, the Divine Avenger and Gran Faust, and the guns that do the same are the Antigua lines, and the Magnus/Tundrus lines. Anything else will likely not reach the main body, as the tentacles are slightly spaced away from it. Even if one of the tentacles are taken out, another will burst from the ground to block any shots approaching, preventing it from reaching its intended target. You will also need to deal with the constant spawning of Slime Drops of the corresponding stratum and theme, which respawn every few seconds in groups of three, and are close enough to automatically be in range to move in and attack. The Gran Faust is a very good weapon for clearing the hordes of Slime Drops you face, as it will defeat them in one or two hits at all depths, with the range to hit multiple at once.

In this fight, your best bet is anything from the Magnus line or the Tundrus line, as they have a high damage output, pierce through multiple targets, and hit multiple times with each projectile. Secondary weapon choice should be any sword from the Brandish line, particularly the Nightblade line and its upgrades, as the boss is weak to shadow damage (this also applies to the Tundrus line). Using a sword is a bit riskier, as the boss has a melee attack that can take quite a large percentage of your health if you are not careful, and the shockwave can be difficult to escape if it is sent out before your own charge. Although, your own charge attack should cause the boss to flinch, stopping any attacks and providing a window of opportunity to get away and prepare for another attack.

Third priority would be the Antigua lines. Antigua charges fire five bullets into the tentacles, which is not that useful, but the sixth bullet is a large penetrative shot that hits multiple times in the same manner as Magnus and Tundrus charges. The first five shots can even catch Slime Drops if you position it right.

One of the attacks the boss uses is possibly capable of destroying bombs placed on the ground, so only use bombs if you are up to the challenge, but it is not suggested as a main attack method.

Positioning

In order to actually survive the fight, you will need to watch where you stand. All hazards are on the floor, so watch your feet and step carefully. The Slime Drops shouldn't pose too much of a threat, as they don't spawn fast enough to consistently stop your charges. However, the shockwaves the boss releases on the floor are very dangerous, sometimes hitting more than once. You can block them, but if you're charging, you must let the charge go to block the hit. You also should not attempt to bait out a melee attack for extra time to charge, as the boss will still likely release a shockwave attack, regardless of your proximity to it.

This boss has a very large health pool, so persistence is the key to beating it. There are no phases to this boss fight, so just keep repeating the same strategy, and you'll eventually get through it.

Notes

The Treasure Mimic was added to the game in release 2019-06-27.

This monster has a rare chance to drop a Misplaced Promissory Note after being defeated.

Gallery

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

Personal tools