Difference between revisions of "User talk:HikaruFer"

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==Hello==
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{{User talk:HikaruFer/Template:Menu}}
What you're doing around the wiki is really great! Thank you. --[[User:Novaster|Novaster]] 19:21, 18 August 2015 (UTC)
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~Hikaru~
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----
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== Newlines in templates ==
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Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the &lt;noinclude&gt; tags at the end of the templates. While it's pretty to write <nowiki><noinclude>{{documentation}}</noinclude></nowiki> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting &lt;noinclude&gt; on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<nowiki><!--(newline)--></nowiki>), but it's not very pretty. And of course, you can also put the <nowiki>"<noinclude>{{documentation}}</noinclude>"</nowiki> thing whole on the preceding line and don't worry about any newlines.
  
==Templates==
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You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: [[Template:CostumeTable/Start]]. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.
Be very careful adding line breaks and whitespace to templates. [http://wiki.spiralknights.com/index.php?title=Template%3AMonster_Icons&diff=213007&oldid=212983 Example fix]. --[[User:Novaster|Novaster]] 15:19, 22 August 2015 (UTC)
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:Oh! Ok, so it is better if the categories are close to the code? (With the noinclude). I will keep it in mind since now. Thx ^^ --[[User:HikaruFer|Hikaru]] 19:28, 22 August 2015 (UTC)
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::Yes. As snuggly as possible. --[[User:Novaster|Novaster]] 19:35, 22 August 2015 (UTC)
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==Official Images==
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The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the [[News/2020]] page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the <nowiki>{{NewsTable}}</nowiki> template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.
You're missing a critical link for your request on Clotho's page. I would suggest fixing "this." --[[User:Novaster|Novaster]] 23:21, 27 August 2015 (UTC)
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:Oh wow, i facepalm myself so hard haha. Thx for notice it. Fix it :D --[[User:HikaruFer|Hikaru]] 23:26, 27 August 2015 (UTC)
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==Opinion/small==
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Also, for testing templates I sometimes use the [[Special:Expandtemplates]] page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 21:24, 19 March 2020 (UTC)
Delete what about it? --[[User:Novaster|Novaster]] 05:18, 29 August 2015 (UTC)
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:Oh, i saw two version: this one [[:Template:Opinion/small]] and this one [[Template:Opinion/Small]] both are the same, the difference between both was that one had a category and the other one doesnt, and of course the "S" and "s", and i saw 15 pages uses "small" and other 6 pages uses "Small" (like ur sandbox) so dunno if it was intentional or a mistake. I just added the category (note templates) to the "small" because i didnt have it. Thats why i left the message in summary. Just in case it is intentional. --[[User:HikaruFer|Hikaru]] 18:14, 29 August 2015 (UTC)
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::Ah I see. In the past, there seems to have been a division between using capital or lowercase letters, depending on who made the template and their mood I suppose. I have been trying to use capital letters after a slash, following the pattern of [[Template:SKWindow/Cell]], even though certain schools of thought maintain that such things should be lowercase. It's a raging war that makes almost no noise ;P. Sometimes these things just slip between the cracks. It's happened with templates before. I have placed a redirect to the capital version for now, so it shouldn't be a problem. --[[User:Novaster|Novaster]] 20:29, 29 August 2015 (UTC)
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:::Haha funny that u mention the war xD. In the spanish there is mostly category names without capital but i think with capital letters works better i just try to follow the pattern but still think it is better with capitals xD. Plus, i didnt know the redirect worked with templates too. Thx btw :) --[[User:HikaruFer|Hikaru]] 20:37, 29 August 2015 (UTC)
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::::The redirect is not something I'd use often - it's better for players to learn to use the correct template. Or well, the one the wiki wants to use. --[[User:Novaster|Novaster]] 20:42, 29 August 2015 (UTC)
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==Acquisition sections==
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:Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take [[Snarbolax]] for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the [[Template:Boss]] when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each <code>}} {{</code> just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
For equipment items, we are working on populating [[:User:HexZyle/Template:RecipeLocation]] with data. If you wish to help with this format (I think you do, based on [[Template talk:Page/Weapon]]), mimic this format ''exactly'' for each item. Discussion about this format can be found [http://forums.spiralknights.com/en/node/109169#comment-989097 here], please stick with this format. It's been worked through quite meticulously considering all the standardized acquisition scenarios we can think of. Do not implement the template in the mainspace - after we've added all the item entries, we will put all the coding content into an appropriately named template. Then we begin the next phase - implementation. Each page needs thorough checking to make sure no methods are missed, as the template is implemented. It will be an arduous process.
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:Feel free to leave me more msgs like this~ [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 21:57, 19 March 2020 (UTC)
  
If there's something weird about an item, talk about it here. I'll be adding various examples that are not vendors (such as prize boxes) and improving the system with a Brinks template after lunch today. --[[User:Novaster|Novaster]] 16:57, 30 August 2015 (UTC)
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::Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
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::The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <nowiki><includeonly><noinclude></nowiki> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 23:27, 19 March 2020 (UTC)
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:::OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 23:34, 19 March 2020 (UTC)
  
:I dunno there existed one xD! I found all these template and text in some of the gun-sword-shield list, i was confused at first that just some had a template (like Machine) and others doesnt (just the text) but trough, like u said, was low priority, but didnt think i could be used un a complete template. Seems cool! What can i do :D? I will number a few things and u tell me if i do or do not.
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::::No problem. I'm happy it worked out well. :) --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 00:04, 20 March 2020 (UTC)
:#Keep "Vendors who sell the recipe for this item:" in all items (and "Vendors who sell this item:" too)
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:#In case of "Reward" and "Vendor", i keep this: <nowiki>*The recipe for this item is a reward for completing the {{mission|Sewer Stash}} (bound)"</nowiki>
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:#And if its just an item (no recipe) i change it like: <nowiki>*This item is a reward for completing the {{mission|Sewer Stash}} (bound)"</nowiki>
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:#Add a tempalte for Santuary Machine like the Mysterious one
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:#When its PrizeBox or Machine (Santuary or Mysterious) i dont add anything (like "Vendors who sell the recipe for this item" and etc)
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:#Do i compile information from the actual pages to make the template?
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:#Items that will go there are Armour (Without the news from gunnerupdate), Helmet (i guess the same as armour), Shields, Bombs, Handguns and Sword right? With all an their skins?
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:I see its priority: SignUp > Item (Reward and sell) > Recipe (Reward and sell). And in each one (sell "type"): Basil (then lobby) > HoHVendor  > BazaarVendor. Im gonna take the order of NPCs like a clock, Izola being 1, and Zebulon 9 (this way i took screen and memorize them xD dunno if helps) like, Echo is 2 and Jorin 5, so echo line will be over Jorin lines in the adquisition. P.D: If u didnt understand something i said (lik, "Echo 2º and Jorin 5º" xD tell me here. It doesnt matter is this section became long xD ('''ADD:''' Or do i follow [[Emberbreak_Shield#Acquisition|this]] pattern xD) --[[User:HikaruFer|Hikaru]] 19:21, 30 August 2015 (UTC)
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== Tile minimaps ==
  
::That seems right, except do NPCs alphabetically. Do a few entries and I'll check them. After that you will be a mindless robot. --[[User:Novaster|Novaster]] 19:31, 30 August 2015 (UTC)
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Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software?
:::Aye~Aye~ then! Thx x3!--[[User:HikaruFer|Hikaru]] 19:47, 30 August 2015 (UTC)
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[[:File:Map-Ironclaw_Munitions_Factory-Warfare_Workshop.png|Example]] --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 04:44, 12 May 2020 (EEST)
::::Also, for the compiled information, yes, just basically put it into the new format in the template...making sure the methods are legitimate/up to date in-game wouldn't hurt, but I don't think we've had any major updates regarding changes to this...at least, not like materials. Whew. --[[User:Novaster|Novaster]] 19:59, 30 August 2015 (UTC)
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:::::I will edit it in an outside note (in my pc) after i have all i will check, which would be the tedious part xD. Btw, before starting, shouldnt add them per item? Like, Armour>Helmet>Shield>Bomb>Handgun>Swords and stars?. Like, Aegis and Ancient Plate are 5* shields, acheron is 5* and avenger is 4*. So it will be in that order and not: Acheron, Aegis, Ancient and Avenger. Which one should i use? (I know the all "A" in alphabetical is the actual one but seems like it is better to find if its by type and then star, or just type seems good too) --[[User:HikaruFer|Hikaru]] 20:24, 30 August 2015 (UTC)
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::::::It doesn't matter since it's an internal template. Do whatever is easier for editors. By item type would likely be a lot better. (I would keep reskins as their own type, regardless of the item's actual type). --[[User:Novaster|Novaster]] 20:33, 30 August 2015 (UTC)
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:::::::For me, its easy if its by Type (then Star) because i dont get lost easily, i would keep Reskins as the 7th type then, after sword so everything seems in an order --[[User:HikaruFer|Hikaru]] 20:40, 30 August 2015 (UTC)
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Do not refer to the format on published pages. If it's the same, it's just coincidence or leftovers from testing when this project had higher priority. Stick to the examples already in the template. --[[User:Novaster|Novaster]] 23:08, 30 August 2015 (UTC)
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:Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 02:08, 12 May 2020 (UTC)
:Ok then, so * and : in the template. And from now i will ask in ur talk page. I just dont want to make spam in ur page. Wish this could have like a mini tiny chat lol sorry.
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==Images==
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::I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
Whoah whoah hold on - there's a quality problem with those uploads. --[[User:Novaster|Novaster]] 22:46, 31 August 2015 (UTC)
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::Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 15:21, 12 May 2020 (EEST)
:You need to increase the anti alias of your game when capturing images. Otherwise the edges are not as smooth. Graphics need to be set to high, otherwise certain special effects, such as sheen, are lost. The angle and crop seems fine. --[[User:Novaster|Novaster]] 22:50, 31 August 2015 (UTC)
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::Unless they are, and for some reason, the volt driver is just being fussy? --[[User:Novaster|Novaster]] 22:51, 31 August 2015 (UTC)
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:::I remember a few of the alchemers were fussy with their looks (perhaps old textures in java, idk much about that). Most of the images have not cleared cache so we'll have to wait and see. --[[User:Novaster|Novaster]] 22:58, 31 August 2015 (UTC)
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::::But i have my game in high, maybe it was after saved?-- *Checking* How much antialising? i got it in the minimun (x1) x//x i trough the "high" was enough. I have High and in advance sets i have just Enable vertial sync activated, the rest is unmarked--[[User:HikaruFer|Hikaru]] 22:59, 31 August 2015 (UTC)
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:::::Get the AA as high as you can. You might have to manipulate this through your graphics card, sometimes SK doesn't register the AA settings change. This is only for capture, many players want to play with settings calibrated for playing without lag etc, not sightseeing. --[[User:Novaster|Novaster]] 23:03, 31 August 2015 (UTC)
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OH if you're using FRAPS to capture and take a frame...make sure you're "forcing lossless RGB" in the video tab of FRAPS. --[[User:Novaster|Novaster]] 23:09, 31 August 2015 (UTC)
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:::Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
:Sorry i didnt reply was busy. I use the screenshot of the game, i trough they looked good, should i use fraps's screenshots instead?--[[User:HikaruFer|Hikaru]] 23:40, 31 August 2015 (UTC)
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:::And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 17:19, 12 May 2020 (UTC)
:If you captured the rotation with screenshots that must have taken some time. FRAPS will save you a lot of time if you can easily pick out the frame. Were you using steam to screenshot or just regular screenshots? Steam tends to JPEGify things so bleh. And yes, you can save JPEG quality images as pngs. Weep. --[[User:Novaster|Novaster]] 23:45, 31 August 2015 (UTC)
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::Whatever the case, don't feel bad about it. The angle and crop is really good, and it's likely that they're fine and it's just the volt driver being weird (it was the only one I could check that cleared cache. Wiki is weird). I'm going to be busy the rest of the night, have fun! --[[User:Novaster|Novaster]] 00:02, 1 September 2015 (UTC)
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:::Hey~ didnt have the time to reply. I dont have a steam acount, my screens are PNG and i did a test and seems like the change works xd i will use those and upload one justo in case. Gonna try fraps too because i just count and try to syncronize forma the correcta mangle xd i will try more tomorrow, have a nice nite --[[User:HikaruFer|Hikaru]] 05:47, 1 September 2015 (UTC)
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==Acquisition 2.0==
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::::'''> And, you mean IDs as game files?'''
I have made a few test changes to the master acquisition template with individualized vendor templates with star switches. Some of these templates are a bit weird, and don't pertain to the vendor so much as the information we specifically want to display in relation to the master template. Their only function is to let us consistently enter the same phrase/price pattern and easily change that phrase/pricing in the future as needed. Using the PAGENAME switch for these vendors is a worse option for this particular expression of data, considering that the master acquisition template already uses a pagename switch, and having to update vendor templates in addition to vendor pages whenever the game changes would be a real hassle, especially when we can just use a switch that follows star pricing patters. I used the PAGENAME switch for Brinks because he's a bit of an odd vendor with lots of different item types for sale. If the other vendors weren't so consistent/simple, we'd likely have to do them as we did with Brinks, but maybe not.
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::::No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
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::::'''> [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier, do u know something about that?'''
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::::Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:56, 13 May 2020 (EEST)
  
I have also reworded vendors so that they have the same kind of information.
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:::::As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
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:::::I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 18:02, 13 May 2020 (UTC)
  
New templates:
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::::::Here's the [https://sites.google.com/view/spiralknights-mods/home link] to the mods page. There's also a invitation link to [https://github.com/lucas-allegri/KnightLauncher KnightLauncher] modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:01, 14 May 2020 (EEST)
:[[:Template:Greave]]
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:[[:Template:Vatel/Recipe]]
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These are working very well. You/me can make templates for the other vendors easily and carefully add them to the acquisition template.
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:::::::Thx! Im gonna check then out them~ --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 19:00, 14 May 2020 (UTC)
  
One thing that concerns me now is the size of the acquisition template. It would probably be smart to split it into Acquisition/Defense, Acquisition/Offense, Acquisition/Misc (for trinkets and other misc items). --[[User:Novaster|Novaster]] 22:26, 1 September 2015 (UTC)
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==Old design==
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I can't believe I missed out [https://wiki.spiralknights.com/File:Jade-Hikaru-Playing_2014-2.png old minimap and Shadow Fire designs] by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:30, 29 May 2020 (EEST)
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:Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 23:46, 28 May 2020 (UTC)
  
Anywho I'm quite divided on the manner. PAGENAME is great and easy and will take some time to do and be a bit repetitive internally, but (potentially, if the game updates with changes) a hassle to update down the road. Star switches take advantage of patterns and are easy in that way, but can't be as easily universally used and their implementation is likely to have more error.--[[User:Novaster|Novaster]] 22:37, 1 September 2015 (UTC)
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=="Crash Course" vs "Spiral Knights Main Theme"==
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[https://www.youtube.com/watch?v=jgSDjQHPHy8&list=OLAK5uy_ke2LQJyD_uRh89sOjzIISOUQqAsfW_gkU Crash Course] and [https://www.youtube.com/watch?v=HWIcLWi2K1M&list=OLAK5uy_kk6j3jMYDBO6HJqBr6KZ8m9LvX_uLru8c&index=17 Spiral Knights Main Theme] are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --[[User:Leafblader|Leafblader]] ([[User talk:Leafblader|talk]]) 09:52, 17 June 2020 (UTC)
  
:Hi~ Well, i was thinking something like that xD acquisition's template is big but didnt know in how many parts slipt it. Defense (Helmet, Armour and Shield right?), Offense (Bomb, Handgun and Swords right?) and Misc (Trinkets and more, anything that doesnt belong in the first two) sounds good :3! The page wouldnt be so heavy and would be easy to look for an item if changes are needed. About new vendor's template seems good :D, but there is not a way to add greave (and the other vendors, not vatel ofc) in the same Bazaarvendor's template? same as Greave individualy but all in one. I think, right now, Greave's template will work like: (Greave|randomly|2) right? dunno if there is a way to be: (BazaarVendor|Greave|randomly|2) dunno if that its better or would be a mess XD. Ofc Vatel is foreveralone with its own template cuz he sells recipes but others seems to have the same pattern of prices and the randomly/always is already in the code. Btw i like that u change the HoHVendor, the name= and star= wasnt so necesary, i find it simplier now :D. Did u make the chance in the master template? i couldnt do much yersterday after afternoon and its the same for today xD but tomorrow will be different. I can help with making the code for the other's vendor but want to ask first what u think of BaazarVendor with the 4 (i think there are four of them) of vendors --[[User:HikaruFer|Hikaru]] 23:29, 1 September 2015 (UTC)
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:Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 01:28, 18 June 2020 (UTC)
::I think we should do each relevant vendor in BaazarVendor, to be similar to HoH. And yes I made the change to the master template with the HoHvendor. I am leaning more towards PAGENAME for universal use. What do you think? --[[User:Novaster|Novaster]] 23:37, 1 September 2015 (UTC)
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::To be consistent with the material page and most other page templation, perhaps we should name the templates Weapon/Acquisition etc. instead of Acquisition/Weapon.--[[User:Novaster|Novaster]] 23:51, 1 September 2015 (UTC)
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==Hidden Vending Machines==
:::Okay, been messing around with the coding, it will be better to have the bazaar vendors in their own templates for flexibility due to their different kinds of items. HoHVendors all have recipes with 100% consistent pricing patterns, much like Basil. --[[User:Novaster|Novaster]] 00:19, 2 September 2015 (UTC)
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Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:58, 21 June 2020 (EEST)
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:Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 04:52, 19 July 2020 (UTC)

Latest revision as of 04:52, 19 July 2020

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~Hikaru~


Newlines in templates

Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the <noinclude> tags at the end of the templates. While it's pretty to write <noinclude>{{documentation}}</noinclude> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting <noinclude> on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<!--(newline)-->), but it's not very pretty. And of course, you can also put the "<noinclude>{{documentation}}</noinclude>" thing whole on the preceding line and don't worry about any newlines.

You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: Template:CostumeTable/Start. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.

The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the News/2020 page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the {{NewsTable}} template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.

Also, for testing templates I sometimes use the Special:Expandtemplates page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --Matusm (talk) 21:24, 19 March 2020 (UTC)

Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take Snarbolax for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the Template:Boss when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each }} {{ just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
Feel free to leave me more msgs like this~ HikaruFer (talk) 21:57, 19 March 2020 (UTC)
Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <includeonly><noinclude> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --Matusm (talk) 23:27, 19 March 2020 (UTC)
OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did HikaruFer (talk) 23:34, 19 March 2020 (UTC)
No problem. I'm happy it worked out well. :) --Matusm (talk) 00:04, 20 March 2020 (UTC)

Tile minimaps

Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software? Example --Spockler (talk) 04:44, 12 May 2020 (EEST)

Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --HikaruFER 02:08, 12 May 2020 (UTC)
I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --Spockler (talk) 15:21, 12 May 2020 (EEST)
Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, Novaster once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --HikaruFER 17:19, 12 May 2020 (UTC)
> And, you mean IDs as game files?
No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
> Novaster once mentioned that someone wrote a script to make these map images easier, do u know something about that?
Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --Spockler (talk) 19:56, 13 May 2020 (EEST)
As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --HikaruFER 18:02, 13 May 2020 (UTC)
Here's the link to the mods page. There's also a invitation link to KnightLauncher modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --Spockler (talk) 19:01, 14 May 2020 (EEST)
Thx! Im gonna check then out them~ --HikaruFER 19:00, 14 May 2020 (UTC)

Old design

I can't believe I missed out old minimap and Shadow Fire designs by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --Spockler (talk) 01:30, 29 May 2020 (EEST)

Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --HikaruFER 23:46, 28 May 2020 (UTC)

"Crash Course" vs "Spiral Knights Main Theme"

Crash Course and Spiral Knights Main Theme are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --Leafblader (talk) 09:52, 17 June 2020 (UTC)

Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --HikaruFER 01:28, 18 June 2020 (UTC)

Hidden Vending Machines

Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --Spockler (talk) 01:58, 21 June 2020 (EEST)

Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --HikaruFER 04:52, 19 July 2020 (UTC)
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