Difference between revisions of "User talk:HikaruFer"

From SpiralKnights

Jump to: navigation, search
m (Prestige Badges)
m (Hidden Vending Machines)
 
(269 intermediate revisions by 7 users not shown)
Line 1: Line 1:
To see my old messages go to my '''[[User_talk:HikaruFer/archive|Archives]]'''.<br>
+
{{User talk:HikaruFer/Template:Menu}}
To see discussion about the proyects im helping with click '''[[User_talk:HikaruFer/proyects|here]]'''.<br>
+
 
+
 
~Hikaru~
 
~Hikaru~
 +
----
 +
== Newlines in templates ==
 +
Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the &lt;noinclude&gt; tags at the end of the templates. While it's pretty to write <nowiki><noinclude>{{documentation}}</noinclude></nowiki> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting &lt;noinclude&gt; on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<nowiki><!--(newline)--></nowiki>), but it's not very pretty. And of course, you can also put the <nowiki>"<noinclude>{{documentation}}</noinclude>"</nowiki> thing whole on the preceding line and don't worry about any newlines.
 +
 +
You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: [[Template:CostumeTable/Start]]. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.
 +
 +
The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the [[News/2020]] page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the <nowiki>{{NewsTable}}</nowiki> template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.
 +
 +
Also, for testing templates I sometimes use the [[Special:Expandtemplates]] page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 21:24, 19 March 2020 (UTC)
  
 +
:Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take [[Snarbolax]] for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the [[Template:Boss]] when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each <code>}} {{</code> just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
 +
:Feel free to leave me more msgs like this~ [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 21:57, 19 March 2020 (UTC)
  
==Floor Wording==
+
::Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
I did a few fixes here and there, but I have to go for tonight. These are tiny finicky things that ultimately don't matter, but are nice to keep consistent. Which is better wording, do you think -  
+
::The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <nowiki><includeonly><noinclude></nowiki> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 23:27, 19 March 2020 (UTC)
"This floor is composed of random AREANAME segments."
+
:::OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 23:34, 19 March 2020 (UTC)
or
+
"An area similar to AREANAME"
+
?
+
  
We can't just say "This floor is AREANAME," because missions do not have [[scenario room]]s in the random pool for level creation, so they are not truly AREANAME. We settled on the second one when we made gate maps (mostly), but I think the first one in general makes more sense. To save work, we'd stick with the second one. But it seems a little vague, and that's not good for a wiki, now that I'm looking at it later. --[[User:Novaster|Novaster]] 01:39, 7 September 2015 (UTC)
+
::::No problem. I'm happy it worked out well. :) --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 00:04, 20 March 2020 (UTC)
:Ohh get it now! Thx ^^ i too like details so i can understand :D i will keep it them like "An area similar to AREANAME" then ^^. Will try my best, after i work sometimes in an specific format (like main list or mission page) it seems like its better to keep somethings to last, at least for me, cuz at the end of fixing all mission page, u can think "well, the mayority of the page have X thing so i can add it like X to all" and keep the consistence that, even if its not big deal, details make everything beutiful haha. I too will go to sleep soon so have a good nite~ --[[User:HikaruFer|Hikaru]] 02:31, 7 September 2015 (UTC)
+
::Had a talk with another editor, we feel that the "This floor is composed of random AREANAME segments" is best. I shall make a template to use for this phrase and area linking...probably tomorrow. --[[User:Novaster|Novaster]] 03:47, 8 September 2015 (UTC)
+
:::Well I got inspired and did it. [[Template:Area|here's the template]] and I've fixed up all the gate maps and floor templates. Likely made a few mistakes, feel free to check (please do). Use the area template for mission pages in the floor template's exploration section, they should pretty much be copy pastes from the Gate Map, though don't mention monsters in the exploration section. --[[User:Novaster|Novaster]] 10:50, 8 September 2015 (UTC)
+
::::Yeah i saw ^^! Sorry i didnt reply, wasnt in the computer. Im gonna use this format then :) --[[User:HikaruFer|Hikaru]] 23:07, 8 September 2015 (UTC)
+
:::::Hurray~. I'm working on the gloaming maps atm. So many little corners! The artifact project I've started shouldn't take long to complete. I'm looking forward to cleaning up the page...hopefully it won't blow up into a huge project! haha. But I'd like for users to have easier access to this content. If it's on the NPC and mission pages as well as the commemorative artifact page, I think a lot more people will be exposed to it more often. What do you think? --[[User:Novaster|Novaster]] 23:32, 8 September 2015 (UTC)
+
::::::Oh i didnt see the recent changes till now, finally shadow of the beast have content :D. I like the Artifact added to the mission page. Tbh, and for a not-soon-to-be-made (maybe-probably-never-happen) if i have time and everything seems pretty. It would be nice to have a "History" page. I havent read complety the history (from mission) but would be nice. With the Dialogues u made seems like a good choice. As u said with the mission page "like a book" i think in that but in the history timeline or something like that. Ofcourse that is waaaaaaaaaaaaaaaaaay too far away haha but after the edits u made seems like it wouldnt be so bad cuz adding dialogues would be easily :P and artific now have their own templates --[[User:HikaruFer|Hikaru]] 00:00, 9 September 2015 (UTC)
+
:::::::I like to use [[Release/all]] and maintain the [[News]] page, but there's lots of things they don't make patch notes about. Unless you mean like, lore history, of almire and whatnot. That stuff is all over the place, and yes, an article linking to and summarizing lore/history would be sweet. --[[User:Novaster|Novaster]] 00:04, 9 September 2015 (UTC)
+
:::::::Oh look I found [[:Category:Lore|this]]. It's a start. --[[User:Novaster|Novaster]] 00:05, 9 September 2015 (UTC)
+
::::::::I had to google that! New Word to me haha. That is what i meant! In a... Timeline format or an informative format something like, a page to talk only about the history of the game, now i know "Lore" would capsule all what i was saying haha. Im a dork for those thing haha but ofcourse, i prefer organizing the information that is like a future-not-soon-proyect i would like to help with :)!--[[User:HikaruFer|Hikaru]] 00:13, 9 September 2015 (UTC)
+
  
 +
== Tile minimaps ==
  
==Prestige Badges==
+
Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software?
>.>
+
[[:File:Map-Ironclaw_Munitions_Factory-Warfare_Workshop.png|Example]] --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 04:44, 12 May 2020 (EEST)
  
<.<
+
:Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 02:08, 12 May 2020 (UTC)
  
We should probably fix all these up to have proper, consistent names. --[[User:Novaster|Novaster]] 05:27, 9 September 2015 (UTC)
+
::I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
 +
::Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 15:21, 12 May 2020 (EEST)
  
:Hahaha yes, those are all mess up and floating arond haha. But i add them the cat so i can remember "there u are!" xD those have user page's linked. What do u think of the one i upload? i trough it looked better with fourthstage instead of 25k, to keep ur format --[[User:HikaruFer|Hikaru]] 05:33, 9 September 2015 (UTC)
+
:::Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
 +
:::And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 17:19, 12 May 2020 (UTC)
  
::I think I should make a table with red text file names for consistent uploading...then we fix the existing ones so they're not in use and tag them with delete. --[[User:Novaster|Novaster]] 05:36, 9 September 2015 (UTC)
+
::::'''> And, you mean IDs as game files?'''
 +
::::No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
 +
::::'''> [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier, do u know something about that?'''
 +
::::Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:56, 13 May 2020 (EEST)
  
::And of course put said table on the [[Prestige]] page when we're done in case people want to use them, so they don't upload their own haphazardly. Liiiiiiiiiike I did. --[[User:Novaster|Novaster]] 05:37, 9 September 2015 (UTC)
+
:::::As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
 +
:::::I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 18:02, 13 May 2020 (UTC)
  
:::I was thinking in adding them in some place for people who want to make their userpage. Put them in a list so they can choose the one they want, and if there is not the file, they can upload it. Maybe in the Manual of Style or ... dunno if its correct but in the prestige's page (like a little link or cat where they can be seen)..... LOL i was writing this and then ur msg appear hahaha. Well i took mines like yours! haha seems good to me, but maybe prestigeforuthstage is too long dont u think? xD--[[User:HikaruFer|Hikaru]] 05:41, 9 September 2015 (UTC)
+
::::::Here's the [https://sites.google.com/view/spiralknights-mods/home link] to the mods page. There's also a invitation link to [https://github.com/lucas-allegri/KnightLauncher KnightLauncher] modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:01, 14 May 2020 (EEST)
  
::::[[Talk:Prestige|I have made a table with names I think will work]]. I imagine people will mostly only care about the 45k one. We should definitely upload high quality images, not blurry screenshot crops like some of these are. --[[User:Novaster|Novaster]] 06:20, 9 September 2015 (UTC)
+
:::::::Thx! Im gonna check then out them~ --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 19:00, 14 May 2020 (UTC)
  
==Echo Stone==
+
==Old design==
I'm not sure how to go about the format of echo stone showhides.
+
I can't believe I missed out [https://wiki.spiralknights.com/File:Jade-Hikaru-Playing_2014-2.png old minimap and Shadow Fire designs] by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:30, 29 May 2020 (EEST)
 +
:Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 23:46, 28 May 2020 (UTC)
  
{{:Echo Stone: Gloaming Wildwoods}}
+
=="Crash Course" vs "Spiral Knights Main Theme"==
 +
[https://www.youtube.com/watch?v=jgSDjQHPHy8&list=OLAK5uy_ke2LQJyD_uRh89sOjzIISOUQqAsfW_gkU Crash Course] and [https://www.youtube.com/watch?v=HWIcLWi2K1M&list=OLAK5uy_kk6j3jMYDBO6HJqBr6KZ8m9LvX_uLru8c&index=17 Spiral Knights Main Theme] are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --[[User:Leafblader|Leafblader]] ([[User talk:Leafblader|talk]]) 09:52, 17 June 2020 (UTC)
  
There's an example. Thoughts? Trying to find a balance between mimicking the in-game interface and being usable on the wiki. Recon modules were easier, echo stones are weird. Might end up just simplifying it. --[[User:Novaster|Novaster]] 05:51, 9 September 2015 (UTC)
+
:Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 01:28, 18 June 2020 (UTC)
  
:I dont see anything that will affect the wiki, actually mimicking the game interface is something that makes them nice :). But sadly i dont know how much echo stone mimic the game cuz i have never been in Shadow Lair u//u! Buuuut the Recon Module mimic the in-game perfectly (taking in count what wiki can make and not) So for those that have not went to Shadow Lair is a good thing that can see at least how will it look :3 --[[User:HikaruFer|Hikaru]] 06:07, 9 September 2015 (UTC)
+
==Hidden Vending Machines==
::Yeah it's this whole interactive thing that takes up the whole screen D: --[[User:Novaster|Novaster]] 06:08, 9 September 2015 (UTC)
+
Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:58, 21 June 2020 (EEST)
 +
:Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 04:52, 19 July 2020 (UTC)

Latest revision as of 04:52, 19 July 2020

I'm so chubby Menu Don't you think?

Jade-Hikaru


My Messages
My Contributions
My Sandbox


My Archives
Projects (Active)
Projects (Finished)


~Hikaru~


Newlines in templates

Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the <noinclude> tags at the end of the templates. While it's pretty to write <noinclude>{{documentation}}</noinclude> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting <noinclude> on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<!--(newline)-->), but it's not very pretty. And of course, you can also put the "<noinclude>{{documentation}}</noinclude>" thing whole on the preceding line and don't worry about any newlines.

You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: Template:CostumeTable/Start. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.

The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the News/2020 page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the {{NewsTable}} template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.

Also, for testing templates I sometimes use the Special:Expandtemplates page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --Matusm (talk) 21:24, 19 March 2020 (UTC)

Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take Snarbolax for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the Template:Boss when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each }} {{ just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
Feel free to leave me more msgs like this~ HikaruFer (talk) 21:57, 19 March 2020 (UTC)
Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <includeonly><noinclude> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --Matusm (talk) 23:27, 19 March 2020 (UTC)
OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did HikaruFer (talk) 23:34, 19 March 2020 (UTC)
No problem. I'm happy it worked out well. :) --Matusm (talk) 00:04, 20 March 2020 (UTC)

Tile minimaps

Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software? Example --Spockler (talk) 04:44, 12 May 2020 (EEST)

Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --HikaruFER 02:08, 12 May 2020 (UTC)
I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --Spockler (talk) 15:21, 12 May 2020 (EEST)
Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, Novaster once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --HikaruFER 17:19, 12 May 2020 (UTC)
> And, you mean IDs as game files?
No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
> Novaster once mentioned that someone wrote a script to make these map images easier, do u know something about that?
Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --Spockler (talk) 19:56, 13 May 2020 (EEST)
As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --HikaruFER 18:02, 13 May 2020 (UTC)
Here's the link to the mods page. There's also a invitation link to KnightLauncher modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --Spockler (talk) 19:01, 14 May 2020 (EEST)
Thx! Im gonna check then out them~ --HikaruFER 19:00, 14 May 2020 (UTC)

Old design

I can't believe I missed out old minimap and Shadow Fire designs by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --Spockler (talk) 01:30, 29 May 2020 (EEST)

Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --HikaruFER 23:46, 28 May 2020 (UTC)

"Crash Course" vs "Spiral Knights Main Theme"

Crash Course and Spiral Knights Main Theme are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --Leafblader (talk) 09:52, 17 June 2020 (UTC)

Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --HikaruFER 01:28, 18 June 2020 (UTC)

Hidden Vending Machines

Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --Spockler (talk) 01:58, 21 June 2020 (EEST)

Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --HikaruFER 04:52, 19 July 2020 (UTC)
Personal tools