Difference between revisions of "User talk:HikaruFer"

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~Hikaru~
 
~Hikaru~
 
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== Newlines in templates ==
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Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the &lt;noinclude&gt; tags at the end of the templates. While it's pretty to write <nowiki><noinclude>{{documentation}}</noinclude></nowiki> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting &lt;noinclude&gt; on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<nowiki><!--(newline)--></nowiki>), but it's not very pretty. And of course, you can also put the <nowiki>"<noinclude>{{documentation}}</noinclude>"</nowiki> thing whole on the preceding line and don't worry about any newlines.
  
==Animation==
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You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: [[Template:CostumeTable/Start]]. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.
That's an adorable menu up there. How familiar are you with APNG? I remember you downloaded the stuff in the style guide. I'm thinking it might be super sexy to update [[:File:The Artifact.png]]. It's such a gorgeous object. It deserves to show itself in full. But my problem is that I can't get "clean" images of "certain things" with my methods, and I'm very impressed with how you did the modules as "representative images." --[[User:Novaster|Novaster]] 00:08, 12 September 2015 (UTC)
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:Its a chubby menu haha. And i have not tried APNG yet, but i already created a char from 0 so i can go to mission that normally u cant repeat as the first time so i can take screenshots. The artifact appears in 2-1 Ancient Generator right? I dont remember the map and have not see the specific image it is now (the "zoomed" artifact with details) but i can try :)! Do u want that image but APNG without background? (And thx haha x//x) --[[User:HikaruFer|Hikaru]] 00:17, 12 September 2015 (UTC)
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::Oh, I can do the APNG that way. Was wondering if you could possibly use the same method you did for the modules. The artifact image that's currently on display certainly isn't a screenshot image, and looks like a Spiral Spy thing to me, but the admins haven't deleted it (which doesn't mean it's okay, but it's more about showing the game in its full artistic glory), soooooooooo just thought we might improve it. Just to be safe, I'll ask about it first. Food for thought. --[[User:Novaster|Novaster]] 00:21, 12 September 2015 (UTC)
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:::Didnt know Spiral Spy had those models too. I was wondering where did it come from xD. What u mean is that u want to improve animating it? or how exactly. I dunno much about artifact, (my memory sucks xd!) so i dunno where i have seem them and in which form (p,d: i will try again the spiral spy to check for those items, last time i forget about it because i wouldnt understand how to change somethings and how view others) --[[User:HikaruFer|Hikaru]] 00:34, 12 September 2015 (UTC)
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::::All we know about this object is on [[The Artifact]] page. It has a very beautiful animation, and I feel that a visual is worth 1k+ words at least. --[[User:Novaster|Novaster]] 00:36, 12 September 2015 (UTC)
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WHAT JUST HAPPEN TO [http://s23.photobucket.com/user/EADI/media/Aqui/Test_zpsdqkwd0a8.png.html?sort=3&o=0 THIS]! ahahahahaha APNG is HELLA HARD how u guyz do the overworld then XD? btw im not drunk haha i just lmao because i was thinking ''"this will look nice even with background"'', ''"i been following all steps and i think i got it :D"'', and then ''NOPE'' said the program ahahaha worst part is, even with the incorrect crop, it doesnt look good hahaha OTL oh my... xDDD. Btw i couldnt do anything tonight D: was busy, hope tomorrow i can do a little more. Tell me about the APNG hahaha i dont think i could help with the overworld as i trough xDU not even the artifact, maybe, MAAAAYBE the tooltips of items but dunno xD! I was like ''okay... this is not what i expected'' xDD Have a good nite~ --[[User:HikaruFer|Hikaru]] 09:57, 12 September 2015 (UTC)
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The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the [[News/2020]] page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the <nowiki>{{NewsTable}}</nowiki> template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.
  
:That looks like a good start! There are a few programs out there we can use. What I use isn't freeware, and it's ancient (like pre-Corel-eating-Jasc ancient and I've used it for most of my conscious life), and I can't exactly encourage pirating, so I haven't yet made a guide for my methods since other free methods yield the same results. It's like asking a person to use a specific brand of more expensive colored pencil and editors should never have to spend money on the wiki's work. I'm guessing the issue is in the cropping step, as it looks to be the same dimensions as the tooltip. Since this entity isn't equipped, and quite large (as large as a knight!) it would need a different cropping parameter. For this step I open up the generated FRAPS.avi file into a program (Jasc Animation Shop v3.04) that lets me snatch a frame or a group of frames out of the entire sequence after "filming" the entire screen and edit those frames uniformly, instead of a highly specific BATCH script others use for the tooltips. It's a chunky but very nice program and I've not found anything that does everything it does in one package. But yeah not freeware. What I would do is copy the batch file, and modify anything in the copy that has "201" and "222" to match the dimensions you need for this object, then make your own alpha channel to go with it, specific to the dimensions of the artifact. If that doesn't work, search around for video editing freeware that isn't infested with viruses and that lets you crop round corners with transparencies uniformly for a group of files in sequence. --[[User:Novaster|Novaster]] 12:57, 12 September 2015 (UTC)
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Also, for testing templates I sometimes use the [[Special:Expandtemplates]] page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 21:24, 19 March 2020 (UTC)
::Hey~ I was busy and tired this few days, sorry i didnt answer. Here in my country it is really hard and freaking expensive to get some program, freeware its my only choice haha (thx fraps for make a free version) but i would have to see then, i follow the tutorial of thepc and notice he did it only for the tooltip after my result xD (keep lmao thinking about it xD) i will have to see more about it. But first i will do things her ein the wiki more than APNG before i find out more haha. Thx ^^ and sorry for the late reply --[[User:HikaruFer|Hikaru]] 22:05, 15 September 2015 (UTC)
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==Monsters and Misc==
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:Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take [[Snarbolax]] for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the [[Template:Boss]] when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each <code>}} {{</code> just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
Oh it's fine. We improved a few things. Major changes include map naming convention and the use of [[Template:Monster]] as a linking template. --[[User:Novaster|Novaster]] 22:37, 15 September 2015 (UTC)
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:Feel free to leave me more msgs like this~ [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 21:57, 19 March 2020 (UTC)
:Ohh i like the Monster template :D no need to add the icons all over the wiki. I will fix the mission's page now and see which one is lacking of this template ^^ --[[User:HikaruFer|Hikaru]] 22:55, 15 September 2015 (UTC)
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::IKR! Half a day of coding to take care of an eternity of potential mistakes. It's also faster. Btw, we are also developing a format for areas - [http://forums.spiralknights.com/en/node/111949 here] if you want to feedback. --[[User:Novaster|Novaster]] 23:36, 15 September 2015 (UTC)
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:::The mistakes is the awesome part hahaha, no need to check one by one which is awesome :D! I was reading the post, i already voted and give a feedback of what i think :P --[[User:HikaruFer|Hikaru]] 00:00, 16 September 2015 (UTC)
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::::Coolio. --[[User:Novaster|Novaster]] 00:53, 16 September 2015 (UTC)
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=="Boss Stratum Missions"==
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::Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
Heads up - we want to make sure the chronology of these areas is very clear. Be sure to include a notes section on mission pages, including release date. For missions which drop the player directly into a boss stratum, refer to [[Shadow of the Beast]] for examples of wording in the notes section. --[[User:Novaster|Novaster]] 00:16, 18 September 2015 (UTC)
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::The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <nowiki><includeonly><noinclude></nowiki> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 23:27, 19 March 2020 (UTC)
:Oh yeah, i trough that when i saw there wasn't page for boss missions but, i dunno, i see its easier if i put the format just to be filled later so when i start my run-mule would be easy to see what is missing and what not. I put the needs update's tag to each of ones im adding without basic info--[[User:HikaruFer|Hikaru]] 00:24, 18 September 2015 (UTC)
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:::OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 23:34, 19 March 2020 (UTC)
::Sounds efficient. --[[User:Novaster|Novaster]] 00:37, 18 September 2015 (UTC)
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:::Im doing it cuz i know im going to work in them later, at least people would now that its a WiP xD. Im been slow this day but luckily i will start filling the info faster :) --[[User:HikaruFer|Hikaru]] 01:06, 18 September 2015 (UTC)
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==Mission Pages==
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::::No problem. I'm happy it worked out well. :) --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 00:04, 20 March 2020 (UTC)
Leave out the |gallery= parameter if the level is randomly generated segments, unless it has a special scenario players always run into (such as the one in An Occurrence at Owlite Keep). Looks like you're having fun! I should have some time tomorrow to do some things...then...be gone for a long time ;n; --[[User:Novaster|Novaster]] 03:36, 19 September 2015 (UTC)
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:Ohh ok then! Random = <nowiki>'''Gallery'''</nowiki>, if isnt random then the |gallery=. I was going to ask too, host rank means when players can access to that mission (color image and start available) or when players can see the mission but cant enter (gray color with a lock image)?. Hahah yeah i decided to help the more i can with that, i have some dialogues for newest mission i need to transcribe too ^^. Dont be sad, u have a well winning vacations for all the great things u have done in this wiki :3! --[[User:HikaruFer|Hikaru]] 03:46, 19 September 2015 (UTC)
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::Nothing uses <nowiki>'''Gallery'''</nowiki> anymore, only use |gallery=. I fixed that up a while back because it was such a consistent entry it deserved its own parameter. Only use the |gallery= parameter for randomly generated areas in the situation outlined above. Of course, we always use it for set maps. --[[User:Novaster|Novaster]] 14:42, 19 September 2015 (UTC)
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== Tile minimaps ==
  
==Complicated Missions==
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Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software?
So, many missions (mostly Dangerous Prestige) have extremely complex areas one after another, but the map is set. I don't think editors would like cropping out sections of a fixed map, so I came up with a potential solution - check out [[Talk:Heart_of_Ice#Third_Floor|Heart of Ice: Amu-Sol]]. Of course, where the red text is, would be screenshots of the relevant area. Conveniently, the mini map will show the map segment the area is in, and it will always be included in the screenshot. I feel that this data is desired, because several of these pages have the data in some way, added by editors in the past. We're just organizing it. Of course, major entities such as Maulos will end up on their own pages, as part of the [http://forums.spiralknights.com/en/node/111580 monster overhaul]. --[[User:Novaster|Novaster]] 17:46, 19 September 2015 (UTC)
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[[:File:Map-Ironclaw_Munitions_Factory-Warfare_Workshop.png|Example]] --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 04:44, 12 May 2020 (EEST)
:Oh yeah, bosses will definitive need their own page and category. I like the format, it is easy and useful, but dunno if would look better with a show/hide (dunno maybe im loving show/hide too much haha) I really doubt i could make danger mission's gallery because i suck at those xD but who knows-- Oh and u didnt tell me about the Host rank parametre --[[User:HikaruFer|Hikaru]] 09:13, 20 September 2015 (UTC)
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== Dialogues ==
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:Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 02:08, 12 May 2020 (UTC)
  
Sorry for the amount of questions haha u//u. But i was thinking, shouldnt be good something like... |pd 2 = for multiple answers? Some of the NPC have more than 1 option, not in mission but in haven and those. It would be nice to have a pd # = at least to 5 (which is the number of possible answers i can remember an npc have) so it shows the little dot and not like  [[Konway_Dialogue/Pumping_Up|this]]. --[[User:HikaruFer|Hikaru]] 09:16, 20 September 2015 (UTC)
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::I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
:Just add a bullet. I've fixed up the example. Adding more parameters is more restrictive. --[[User:Novaster|Novaster]] 09:28, 20 September 2015 (UTC)
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::Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 15:21, 12 May 2020 (EEST)
::How did you-- *checking code* oh..... i tried that and didnt work cuz i didnt prest enter ._. ... OTL sorry ^//^U --[[User:HikaruFer|Hikaru]] 09:29, 20 September 2015 (UTC)
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:::Bullets are weird and have great use. They make showhide do very odd things, for example. I'm going to sleepy now, have fun. --[[User:Novaster|Novaster]] 09:32, 20 September 2015 (UTC)
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::::Haha yeah, sometimes it work for me, others destroy what im trying to do haha. Well at least im learning little by little how wiki's code work xD. Thx and sorry ahaha. Have a great night~ --[[User:HikaruFer|Hikaru]] 09:34, 20 September 2015 (UTC)
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==NPCs==
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:::Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
So these projects really spread into each other don't they? Wiki is a giant forest full of weeds and things that need trimming. I finally got around to making the NPC infobox (something I mentioned doing idk, in January 2015? lol). I've made documentation for it and implemented it on [[Vaelyn]]'s page. The reason gallery is before wares/dialogue is because those are list format entries, and can extend quite a ways down, and we like to end lists with only "see also" so users are less likely to miss things, or have to scroll to get to additional important information that's not part of list(s). This format is all over the wiki, as per...some discussion on the forums somewhere. Examples are found on individual costume and accessory pages and uh...other places. Items such as the [[Node Slime Crusher]] and stuffs. Anyway this should make the pages look really clean, so if you/other editors feel the need to work on NPCs, there's now a standard to go by. I think this is the last thing that was on my mind to get settled before I leave tomorrow. --[[User:Novaster|Novaster]] 23:07, 20 September 2015 (UTC)
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:::And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 17:19, 12 May 2020 (UTC)
:Yeah i was seeing :D! Vaelyn's page looks clean now. I love the infobox, they are really useful. And yeah XD its huge, i was like "lalala" in the missions and then pump into NPCs so i was like "uhmm.... vaelyn is so pretty, let me fix her page" and then Konway appear too, then Feron and i was like "ok maybe i need to fix some NPCs before moving on into missiones..." xD. Glad u add that cuz i was about to fix almost all NPC's page xD. Oh and btw, i was thinking in where i have seen Kora overworld to get a clean screen of her mugshot, do u remember? i cant xD only in comlinks. --[[User:HikaruFer|Hikaru]] 23:17, 20 September 2015 (UTC)
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::Kora's in Hall of Heroes I think, the last one where they're all clapping. So, the template should work for complicated characters such as [[Herex]], who is fought as a boss only sometimes, let me know if there's any issues. --[[User:Novaster|Novaster]] 23:18, 20 September 2015 (UTC)
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:::You're doing a great job! I'm just denying that I have to be in the air in a few hours because my ears don't like flying. --[[User:Novaster|Novaster]] 12:14, 21 September 2015 (UTC)
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::::Thx ^^! im doing my best and im going to start a note in my pc with everything i fix that i think "uhmm... it is good?" so i can show it to you later :3. But enjoy it~ drink a piña colada~ (dunno how it taste tho haha) and have fun this month (and a hafl) :3. You will be like "why did it end OTL" haha. Well, i was about to going to sleep till i saw the recent changes. Good so i can tell you to have a great trip :3! take care and have fun ^^ (u sure be missing around here D:! But still, enjoy your vacations :3) --[[User:HikaruFer|Hikaru]] 12:26, 21 September 2015 (UTC)
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:::::Have a nice rest, and it will be a fun vacation. Unless something horrible happens, but that's implicit. --[[User:Novaster|Novaster]] 12:34, 21 September 2015 (UTC)
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::::::But it wont :O! --[[User:HikaruFer|Hikaru]] 05:39, 22 September 2015 (UTC)
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== Noobish Questions ==
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::::'''> And, you mean IDs as game files?'''
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::::No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
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::::'''> [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier, do u know something about that?'''
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::::Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:56, 13 May 2020 (EEST)
  
So, there are a few things that I'm not aware of and I don't really know where to find answers. Such a noob. xP So I guess I'll turn to you, since you seem to be a friendly type of person.
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:::::As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
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:::::I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 18:02, 13 May 2020 (UTC)
  
1) So, my first question is, how to delete photos that are uploaded? I have uploaded one screenshot, but I'd like to remove it, since it has no place in the wiki.<br>
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::::::Here's the [https://sites.google.com/view/spiralknights-mods/home link] to the mods page. There's also a invitation link to [https://github.com/lucas-allegri/KnightLauncher KnightLauncher] modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:01, 14 May 2020 (EEST)
2) Also another photo related question. How to change their description? Instead of having silly gibberish written I'd like to have {screenshot image} written. Is it perhaps necessary to reupload the same photo and then write a different description?<br>
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3) Is there a template for Acquisition section for Vendors? I ask this because I thought since I collect Basil data, that I could help by just automatically insert this data into weapons/gear pages. But by looking at pages I realize the standard has not yet been decided or implemented. For example, [[Sacred_Snakebite_Keeper_Armor]] where it says "Vendors who sell the recipe for this item" the code is different from [[Vog_Cub_Cap]] one, not to mention [[Polaris]] which is in completely different position. You understand, right? I just wanted to be helpful by directly writing "Basil sells this item here at this Depth, and so does this dude Echo and Daxen..." in a nice formated way, since I'm already gathering this info anyway, but I should just... stay out of it, right? xD ----[[User:MissNice|MissNice]] 15:55, 23 September 2015 (UTC)
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:Hey! haha ofc not! u dont have to be stay out, the more you participate the better for all :). Well, first the answers:
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:::::::Thx! Im gonna check then out them~ --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 19:00, 14 May 2020 (UTC)
:#You can't "delete" them, like dissapear them from the wiki, that can only be done by an admin (i guess). But if you want a file (and a page too) be deleted you add a tag <nowiki>{{delete}}</nowiki> like this one in the description, and it would help put why are you deleting it like [http://wiki.spiralknights.com/File:EnergeticKnight-Sprite-Bazaar.png this one] for example. The tag add a note in the image and add the image to a category of [[:Category:Candidates_for_speedy_deletion|Candidates for deletion]] but after that, theres nothing one can do.<br>
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:#And now, how to edit description. Well you just simple need to open the image/file page and at the top there is a label "Edit" like pages. With that you can change its description (thats where you put the tags). You dont need to reupload it unless you want to change the name, for example: File:Number_1-Example is the name but you want to change it for: File:Example-Number_1.png, in that case you need to re-upload cuz you cant move files like you can move pages.<br>
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:#There is a main template (see the links [[User_talk:HikaruFer/proyects1|here]], (2º) Second Phase > Main Templates). A resume is that i was working in the Spanish wiki, fixing the item's page, when i ask [[User:Novaster|Novaster]] about why some pages have the [[Template:Page/Weapon|order]] and other doesn't, he said to me that i was planned to do a big acquisition's template first with all items so later it would be implemented. As i want to make the Spanish's wiki look better, i decide to help here first and then go to the Spanish to translate. I started checking all acquisition resources (like Hall of Heroes's vendors, Strangers, Boxes, bundles, and etc) and help put them all in the main template (which later decided to split in all those link you just saw in my talk page) but Basil's information was old and Novaster though it would be better to check it and updated first, add it to the templates and then implemented it in the pages. I said i could help with missions lobbies but not really with arcade, so that's when your help was asked :). You have gathered all that info of Basil and, even when i already have the Mission lobby's data, i mainly needed the Basil's arcade data and when i read you were going with that i was like: YAY!. I know is a tedious work to check the wares of basil in arcade so you dont need to hurry about that, after you take your time and have all the info where you can really said "well, thats all" then we can start adding that data to the main templates. I ask Novaster about it and told me that we can implemented if after we have all the data.
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:The way you are adding data to your user page is great :3! Is sorted and organized! I suggest we can follow the advice of Novaster, wait for all the data and then start adding them to the template, but you too need to give your opinion :P. In the case you would like to add the data directly to the templates, here is the "format" we follow:
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==Old design==
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I can't believe I missed out [https://wiki.spiralknights.com/File:Jade-Hikaru-Playing_2014-2.png old minimap and Shadow Fire designs] by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:30, 29 May 2020 (EEST)
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:Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 23:46, 28 May 2020 (UTC)
  
:'''For Arcade only''' = <nowiki>*{{Basil|star=#|only=yes/no}}</nowiki>
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=="Crash Course" vs "Spiral Knights Main Theme"==
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[https://www.youtube.com/watch?v=jgSDjQHPHy8&list=OLAK5uy_ke2LQJyD_uRh89sOjzIISOUQqAsfW_gkU Crash Course] and [https://www.youtube.com/watch?v=HWIcLWi2K1M&list=OLAK5uy_kk6j3jMYDBO6HJqBr6KZ8m9LvX_uLru8c&index=17 Spiral Knights Main Theme] are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --[[User:Leafblader|Leafblader]] ([[User talk:Leafblader|talk]]) 09:52, 17 June 2020 (UTC)
  
:'''For Arcade and Mission Lobby''' = <nowiki>{{Basil|star=#|only=yes/no}}, lobby of the {{mission|NAME}} and {{mission|NAME}} (unbound)</nowiki>
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:Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 01:28, 18 June 2020 (UTC)
  
:'''For Mission Lobby only (i doubt it but can happen, who knows)''' = <nowiki>[[Basil]] - Lobby of the {{mission|NAME}} and {{mission|NAME}} (unbound)</nowiki>
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==Hidden Vending Machines==
 
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Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:58, 21 June 2020 (EEST)
:The "only=" is if the recipe is only acquired in the Arcade, i took care of (i think) all the only-recipe of basil, so mostly would be "no" but you may check anyway. I talked with Novaster about the "order" (you can see [[User_talk:HikaruFer/proyects1|here]] (1º) First Phase > Acquisiton 1.0 >  Order of the Information) so all the actual data in the templates follow that.
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:Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 04:52, 19 July 2020 (UTC)
 
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:Thats basically all (long post, sorry) if you have any other question, ask without problem :). I will do my best to help you, Novaster is the one who knows (almost) every detail of the wiki format xD but i can share what i have learned :). Take care~ '''P.D:''' I forgot to add, [[Sacred Snakebite Keeper Armor]] and those armor related have their [[Template:GunnerArmor|own template]] which is done (as i saw) so dont need to worry about those :) --[[User:HikaruFer|Hikaru]] 01:40, 24 September 2015 (UTC)
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::Thanks a lot for telling me all this, it sets me on the right direction. =) Cheers! --[[User:MissNice|MissNice]] 16:04, 24 September 2015 (UTC)
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== Report - September 2015 ==
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A few things you might want to know.
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* I've added Brinks's Inventory to my data list. I noticed you were working on his page so I figured you could use some fresh juicy data. =) >> [[User:MissNice#Brinks]] << It is a screenshot and not written form like I usually do, because there's just a ton of items and cause some of them are bind on purchase and some are not bind on purchase, so a visual representation of his inventory seemed like a better option for you to use. You can now use this and update Brinks's webpage. =)
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* Also added Greave, Kragen, Ricasso, Quillion and Vatel Inventory data. But unlike Brinks, they have some items that show up randomly, so they need to be monitored for a while to place all items in there. I hope this is to your liking. =) Cheers! --[[User:MissNice|MissNice]] 16:15, 24 September 2015 (UTC)
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Latest revision as of 04:52, 19 July 2020

I'm so chubby Menu Don't you think?

Jade-Hikaru


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~Hikaru~


Newlines in templates

Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the <noinclude> tags at the end of the templates. While it's pretty to write <noinclude>{{documentation}}</noinclude> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting <noinclude> on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<!--(newline)-->), but it's not very pretty. And of course, you can also put the "<noinclude>{{documentation}}</noinclude>" thing whole on the preceding line and don't worry about any newlines.

You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: Template:CostumeTable/Start. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.

The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the News/2020 page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the {{NewsTable}} template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.

Also, for testing templates I sometimes use the Special:Expandtemplates page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --Matusm (talk) 21:24, 19 March 2020 (UTC)

Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take Snarbolax for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the Template:Boss when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each }} {{ just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
Feel free to leave me more msgs like this~ HikaruFer (talk) 21:57, 19 March 2020 (UTC)
Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <includeonly><noinclude> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --Matusm (talk) 23:27, 19 March 2020 (UTC)
OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did HikaruFer (talk) 23:34, 19 March 2020 (UTC)
No problem. I'm happy it worked out well. :) --Matusm (talk) 00:04, 20 March 2020 (UTC)

Tile minimaps

Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software? Example --Spockler (talk) 04:44, 12 May 2020 (EEST)

Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --HikaruFER 02:08, 12 May 2020 (UTC)
I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --Spockler (talk) 15:21, 12 May 2020 (EEST)
Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, Novaster once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --HikaruFER 17:19, 12 May 2020 (UTC)
> And, you mean IDs as game files?
No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
> Novaster once mentioned that someone wrote a script to make these map images easier, do u know something about that?
Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --Spockler (talk) 19:56, 13 May 2020 (EEST)
As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --HikaruFER 18:02, 13 May 2020 (UTC)
Here's the link to the mods page. There's also a invitation link to KnightLauncher modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --Spockler (talk) 19:01, 14 May 2020 (EEST)
Thx! Im gonna check then out them~ --HikaruFER 19:00, 14 May 2020 (UTC)

Old design

I can't believe I missed out old minimap and Shadow Fire designs by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --Spockler (talk) 01:30, 29 May 2020 (EEST)

Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --HikaruFER 23:46, 28 May 2020 (UTC)

"Crash Course" vs "Spiral Knights Main Theme"

Crash Course and Spiral Knights Main Theme are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --Leafblader (talk) 09:52, 17 June 2020 (UTC)

Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --HikaruFER 01:28, 18 June 2020 (UTC)

Hidden Vending Machines

Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --Spockler (talk) 01:58, 21 June 2020 (EEST)

Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --HikaruFER 04:52, 19 July 2020 (UTC)
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