Difference between revisions of "Warmaster Rocket Hammer"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}  
| type = sword
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| type     = sword
| star = 5
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| star     = 5
 +
| damage 1  = Elemental
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Designed by [[Warmaster Seerus]] himself, this nefarious [[gremlin]] weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the [[Grand Arsenal]] of the great Warmaster Seerus.
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{{Quote|Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the Grand Arsenal of the great Warmaster Seerus.|Tooltip}}
  
[[Image:Warmaster_Rocket_Hammer_charge_attack.png|300px|right|thumb|Charge Attack]]
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== Acquisition ==
 +
{{Sword/Acquisition}}
  
== Sources ==
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=== Alchemy Path ===
This item can be obtained from completing the tier 3 version of the expansion mission [[Operation Crimson Hammer]]. It cannot be dropped, sold or unbound.
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{{:Warmaster Rocket Hammer/alchemy path}}
  
== Attacks ==
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== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
The basic attack consists of three attacks. The first attack is identical to that of any heavy sword's first hit, such as the [[Divine Avenger]]. The second attack quickly sends the user about 5 tiles in the direction they are facing, causing damage to anything directly in their path. This hitbox is fairly small; using Auto Target is almost necessary to cause damage this way. The third attack is identical to Divine Avenger's second attack.
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The basic attack consists of three swings. The first swing is identical to that of a "heavy" sword, such as [[Sudaruska]] or [[Divine Avenger]]. The second swing causes the knight to "dash" 5 tiles in the direction they are facing, hitting any enemy in the way up to three times, for moderate damage each time. The third swing is more powerful and can cause significant knockback. All three swings cause a small explosion directly in front of the knight if they land on an enemy. The first and second swings are enough to chop a [[mineral]] completely.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
The charge attack is two consecutive smashes similar to [[Troika]]'s charge, in which the user takes a step forward and slams the hammer on the floor, creating a burst of flames. This attack can sometimes push teammates away.
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Two consecutive overhead smashes into the ground, similar to the [[Troika]]'s charge. Each smash causes a large explosion, and the knight takes a step forward between attacks. The attack cannot be interrupted unless the knight is [[shock]]ed or [[Reviving|knocked out]].  
 +
:''Note: The charge attack can push teammates. It is often used to move "afk" or "idle" players onto elevators and buttons to allow the squad to progress''.
  
== Damage ==
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=== Damage ===
 +
{{Damage_Disclaimer}}
 +
{{Damage/Prototype Rocket Hammer/5|Elemental}}
  
{{SKDamageTable|
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== Gallery ==
{{SKNewRow}}
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{{Gallery/Weapon
 
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|name      = {{PAGENAME}}
{{SKCell||background=#114255}}  {{SKCell|'''Versus Undead and Constructs'''|background=#FDEE39|2=center|4=6}}
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|type      = sword
{{SKDamageRow|Hit 1|52-62|72-82|130-141|148-158|229-281|322-340}}
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|news image = SpiralKnights News 39-big
{{SKDamageRow|Hit 2|34-40|46-52|88-94|99-106|158-198|215-241}}
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|news link = http://forums.spiralknights.com/en/node/45455
{{SKDamageRow|Hit 3|60-72|84-97|152-166|175-188|270-332|363-403}}
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{{SKDamageRow|Charge|80-97|114-130|205-224|237-256|365-450|493-550}}
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{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Fiends and Slimes'''|background=#8CCAFE|2=center|4=6}}
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{{SKDamageRow|Hit 1|47-54|60-67|110-114|117-121|175-224|241-258|}}
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{{SKDamageRow|Hit 2|29-31|35-37|68-67|68-68|105-141|150-153}}
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{{SKDamageRow|Hit 3|55-64|73-82|132-139|144-150|216-275|297-321}}
+
{{SKDamageRow|Charge|75-88|102-115|185-198|206-219|312-393|427-468}}
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{{SKNewRow}}
+
{{SKCell||background=#114255}} {{SKCell|'''Versus Beasts and Gremlins'''|background=#ADADAD|2=center|4=6}}
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{{SKDamageRow|Hit 1|8-9|11-13|20-22|23-25|36-45|49-55}}
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{{SKDamageRow|Hit 2|5-6|8-9|14-16|17-18|26-33|36-41}}
+
{{SKDamageRow|Hit 3|9-11|13-15|23-25|27-30|42-53|58-66}}
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{{SKDamageRow|Charge|11-14|17-19|30-34|36-40|58-73|81-92}}
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{{SKNewRow}}
+
 
}}
 
}}
  
Note: Hit 2 seems to be broken for Strata 3 and 4 against Fiends and Slimes: it does less damage at the end of Strata 3 then the beginning, and does the same damage all throughout Strata 4. The damage indicated by Hit 2 and Charge are for only one hit; if used properly, Hit 2 can inflict this damage thrice and Charge twice.
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== Notes ==
 +
This item has been available since {{release|2012-02-29}}.
  
== Recipe ==
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The {{PAGENAME}} is part of the Tier 3 [[Operation Crimson Hammer]] gear. The items in this collection include:
None.
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{{SetLinks|
 
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|item 1 = Perfect Mask of Seerus
== Alchemy Path ==
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|item 2 = Dark Retribution
Note that although the item has an alchemy path, it's not craftable.
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|item 3 = Warmaster Rocket Hammer
 
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{{SKWindowsmall
+
| width = 50%
+
| title = {{PAGENAME}}'s alchemy path
+
| body = {{alchemy paths header}}
+
 
+
{{Alchemy path
+
|stage0=
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|stage1=Prototype Rocket Hammer
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|stage2=
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|stage3=Stable Rocket Hammer
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|stage4=
+
|stage5=Warmaster Rocket Hammer
+
}}
+
 
}}
 
}}
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
*[[Swords]]
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 +
=== External Links ===
 +
{{Note-External Links/Video}}
 +
*[https://www.youtube.com/watch?feature=player_detailpage&v=LI-z85ZkOpI#t=65 Demonstration] (Youtube)
 +
 
 +
[[Category:Burning-SFX|8]]
 +
[[Category:Glowing-SFX|8]]

Latest revision as of 10:29, 4 May 2020

Warmaster Rocket Hammer
Warmaster Rocket Hammer-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Warmaster Rocket Hammer is a 5-star sword.

Description

Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the Grand Arsenal of the great Warmaster Seerus. — Tooltip

Acquisition

Equipment-Warmaster Rocket Hammer icon.png: Reward for completing the Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer (Tier 3) (bound).

Alchemy Path

Warmaster Rocket Hammer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Warmaster Rocket Hammer
Warmaster Rocket Hammer

The Prototype Rocket Hammer, Stable Rocket Hammer, and Warmaster Rocket Hammer are related. These are stand-alone items that cannot be upgraded.

Combat

Basic Attack

The basic attack consists of three swings. The first swing is identical to that of a "heavy" sword, such as Sudaruska or Divine Avenger. The second swing causes the knight to "dash" 5 tiles in the direction they are facing, hitting any enemy in the way up to three times, for moderate damage each time. The third swing is more powerful and can cause significant knockback. All three swings cause a small explosion directly in front of the knight if they land on an enemy. The first and second swings are enough to chop a mineral completely.

Charge Attack

Two consecutive overhead smashes into the ground, similar to the Troika's charge. Each smash causes a large explosion, and the knight takes a step forward between attacks. The attack cannot be interrupted unless the knight is shocked or knocked out.

Note: The charge attack can push teammates. It is often used to move "afk" or "idle" players onto elevators and buttons to allow the squad to progress.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Warmaster Rocket Hammer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
First Hit 52 - 62 72 - 82 130 - 141 148 - 158 229 - 281 307 - 340
Dash (x3) 34 - 40 46 - 52 88 - 94 99 - 106 158 - 198 215 - 240
Final Hit 60 - 72 84 - 97 152 - 166 175 - 188 270 - 332 363 - 403
Charge Attack 80 - 97 114 - 130 205 - 224 237 - 256 365 - 450 493 - 550
Versus Slimes and Fiends
First Hit 47 - 54 60 - 67 110 - 114 117 - 121 184 - 224 241 - 258
Dash (x3) 29 - 31 35 - 37 68 - 67 68 113 - 141 150 - 153
Final Hit 55 - 64 73 - 82 132 - 139 144 - 150 225 - 275 297 - 321
Charge Attack 75 - 88 102 - 115 185 - 198 206 - 219 320 - 393 427 - 468
Versus Beasts and Gremlins
First Hit 8 - 9 11 - 13 20 - 22 23 - 25 36 - 45 49 - 55
Dash (x3) 5 - 6 8 - 9 14 - 16 17 - 18 26 - 33 36 - 41
Final Hit 9 - 11 13 - 15 23 - 25 27 - 30 42 - 53 58 - 66
Charge Attack 11 - 14 17 - 19 30 - 34 36 - 40 58 - 73 81 - 92

Gallery

Click to see more info about this image Click to see more info about this image
Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
Click to see more info about this image Click to see more info about this image Click to see more info about this image
Related news art.1 Another tooltip view.
(Animation - click to see)
An inspect window view.

Notes

This item has been available since release 2012-02-29.

The Warmaster Rocket Hammer is part of the Tier 3 Operation Crimson Hammer gear. The items in this collection include:

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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