Graviton Charge
From SpiralKnights
| |||||
|
The Graviton Charge is a 3-star bomb.
Contents
Description
A small explosive charge with mysterious origins. It is capable of generating a vortex of crushing gravity. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals, always in stock in lobby of:
- 5-2 Mission: The Sovereign Slime
- 6-2 Mission: Sewer Stash
- Expansion Mission: Operation Crimson Hammer (Tier 2)
(All recipes purchased from Basil are acquired unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Graviton Charge.
Name | Amount |
Dark Shard | 10 |
Vile Seal | 3 |
Forbidden Fruit | 2 |
Phial of Phear | 1 |
Advanced Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Graviton Charge's alchemy path | ||||||||||||||
|
Combat
Basic Attack
Bombs do not have basic attacks, only charge attacks.
Charge Attack
- Detonation Time: ~2 seconds
- Radius: ~2 tiles
After it detonate it generates a vortex that will draw in enemies that are close enough. After three seconds, the vortex will explode and scatter the enemies. Only the final explosion does Shadow-based damage, and although the initial detonation only deals damage in the single-digits, this is enough to break single-hit blocks and shrubbery. Note that unlike most bombs, movement speed is halved while charging a Graviton.
Players must be mindful that the final explosion has a very small radius compared to that of the vortex, and one should avoid attacking the trapped enemies with weapons that do significant knock-back if they want the shadow damage from the bomb to land. One particularly effective strategy is to throw vials at the trapped monsters; the tight proximity at which the vortex keeps them ensures that many will be affected by a single vial.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Damage table is pending.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)