Shufflebots are training monsters which deal very little damage and are easily defeated. As training monsters, they are confined to specific closed-off areas within the Advanced Training Hall and a Guild's Private Training Hall; every one of them is accompanied by a Respawning Block and will respawn a few seconds after they are defeated.
Although they appear to be Constructs and take extra damage from Construct UVs, they take neutral damage to all damage types and are susceptable to Sleep.
Before the Guild Hall Update, a single Shufflebot could be seen with some workers in the eastern area of Haven.
Unlike most other monsters, the appearance of Shufflebots changes when they see you - the sirens built into their tops rise and turn on.
Shufflebots do not show the Construct icon when targeted by auto-target, even though they clearly are constructs and take extra damage from construct UVs.
History
This monster has been encountered since release 2011-04-04 when the game officially launched.
List
Shufflebot
Monstrous Profile
All Tiers
Description
A (mostly) harmless walking metal cube that is used to train knights in fighting the Monsters that reside in the Clockworks.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Tackle
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.