Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(Other Analyses: fire crystals, orbs, etc.)
(more data, lots more analysis)
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. The "Classic" data were collected between April and July of 2013 — just before {{release|2013-07-30}}. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 57 missions an average of 15 times each.
+
This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. The "Classic" data were collected between April and July of 2013 — just before {{release|2013-07-30}}. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 17 times each.
  
 
==Procedure==
 
==Procedure==
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# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
# The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
+
# The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report.
 
# The date.
 
# The date.
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many [[Beast Scale]]s were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
+
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many [[Rarity|rarities]] or [[material]]s were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
  
==Summary of Data==
+
==Average Crowns and Sparks==
  
Here is a summary of the crown and spark data for all of the fighting missions beyond level 1.
+
Here is a summary of the crown and spark data. The columns are:
 
* Name, Rnk: Name and rank of the mission.
 
* Name, Rnk: Name and rank of the mission.
 
* Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
 
* Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
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{{User:Jdavis/cell5| 3, 3, 3, 5 | 0.0 | 3.33 | 5.67 | 3.8}}
 
{{User:Jdavis/cell5| 3, 3, 3, 5 | 0.0 | 3.33 | 5.67 | 3.8}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| Compound 42 | Dngr | 3228 | 2392 | 2986 | 3799}}
+
{{User:Jdavis/cell6| Compound 42 | Dngr | 3228 | 2392 | 3016 | 3799}}
{{User:Jdavis/cell5| 5, 3, 3, 4 | 1.8 | 4.0 | 4.33 | 4.0}}
+
{{User:Jdavis/cell5| 5, 3, 4, 4 | 1.8 | 4.0 | 4.5 | 4.0}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell6| Nature of the Beast | Prstg | 1802 | 1321 | 1553 | 2110}}
 
{{User:Jdavis/cell6| Nature of the Beast | Prstg | 1802 | 1321 | 1553 | 2110}}
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{{User:Jdavis/cell5| 0, 1, 0, 0 |  | 1.0 |  | }}
 
{{User:Jdavis/cell5| 0, 1, 0, 0 |  | 1.0 |  | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| '''The King of Ashes''' | 9-3 | 7765 | 6395 | 7762 | 9351}}
+
{{User:Jdavis/cell6| '''The King of Ashes''' | 9-3 | 7765 | 6387 | 7717 | 9351}}
{{User:Jdavis/cell5| 9, 3, 3, 3 | 3.67 | 2.33 | 3.33 | 3.33}}
+
{{User:Jdavis/cell5| 9, 4, 4, 3 | 3.67 | 3.0 | 4.75 | 3.33}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| The Gauntlet | 9-2 | 4024 | 3145 | 4018 | 4782}}
+
{{User:Jdavis/cell6| The Gauntlet | 9-2 | 4024 | 3170 | 4018 | 4782}}
{{User:Jdavis/cell5| 5, 3, 3, 4 | 0.2 | 1.0 | 0.33 | 0.25}}
+
{{User:Jdavis/cell5| 5, 4, 3, 4 | 0.2 | 0.75 | 0.33 | 0.25}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| Alone in the Dark | 9-2 | 2558 | 2099 | 2397 | 2993}}
+
{{User:Jdavis/cell6| Alone in the Dark | 9-2 | 2558 | 2045 | 2397 | 3025}}
{{User:Jdavis/cell5| 5, 4, 3, 3 | 0.4 | 0.25 | 0.33 | 0.33}}
+
{{User:Jdavis/cell5| 5, 4, 3, 4 | 0.4 | 0.0 | 0.33 | 0.25}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell6| Terminal Meltdown | 9-2 | 2713 | 2134 | 2613 | 3058}}
 
{{User:Jdavis/cell6| Terminal Meltdown | 9-2 | 2713 | 2134 | 2613 | 3058}}
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{{User:Jdavis/cell5| 5, 4, 3, 3 | 1.6 | 1.0 | 0.33 | 0.67}}
 
{{User:Jdavis/cell5| 5, 4, 3, 3 | 1.6 | 1.0 | 0.33 | 0.67}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| The Vile Engine | 8-2 | 1764 | 1475 | 1855 | 2273}}
+
{{User:Jdavis/cell6| The Vile Engine | 8-2 | 1764 | 1442 | 1855 | 2273}}
{{User:Jdavis/cell5| 5, 3, 3, 4 | 0.4 | 0.0 | 0.67 | 0.25}}
+
{{User:Jdavis/cell5| 5, 4, 3, 4 | 0.4 | 0.0 | 0.67 | 0.25}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| Weight of Darkness | 8-1 | 1752 | 1435 | 1845 | 2185}}
+
{{User:Jdavis/cell6| Weight of Darkness | 8-1 | 1752 | 1411 | 1845 | 2185}}
{{User:Jdavis/cell5| 5, 3, 3, 3 | 1.0 | 0.0 | 1.33 | 0.33}}
+
{{User:Jdavis/cell5| 5, 4, 3, 3 | 1.0 | 0.0 | 1.33 | 0.33}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell6| The Return of Ur | 8-1 | 1679 | 1242 | 1537 | 1824}}
 
{{User:Jdavis/cell6| The Return of Ur | 8-1 | 1679 | 1242 | 1537 | 1824}}
 
{{User:Jdavis/cell5| 5, 4, 4, 3 | 0.0 | 0.5 | 0.5 | 2.0}}
 
{{User:Jdavis/cell5| 5, 4, 4, 3 | 0.0 | 0.5 | 0.5 | 2.0}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| Spark and Roar | 7-3 | 1851 | 1388 | 1722 | 2126}}
+
{{User:Jdavis/cell6| Spark and Roar | 7-3 | 1851 | 1426 | 1722 | 2126}}
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.33 | 0.0 | 0.0}}
+
{{User:Jdavis/cell5| 5, 4, 3, 3 | 0.4 | 0.25 | 0.0 | 0.0}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell6| Beyond the Axes of Evil | 7-3 | 1792 | 1328 | 1736 | 2088}}
+
{{User:Jdavis/cell6| Beyond the Axes of Evil | 7-3 | 1792 | 1346 | 1736 | 2088}}
{{User:Jdavis/cell5| 5, 3, 3, 4 | 2.0 | 0.33 | 0.0 | 0.0}}
+
{{User:Jdavis/cell5| 5, 4, 3, 4 | 2.0 | 0.5 | 0.0 | 0.0}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell6| Vicious and Viscous | 7-2 | 1759 | 1468 | 1886 | 2182}}
 
{{User:Jdavis/cell6| Vicious and Viscous | 7-2 | 1759 | 1468 | 1886 | 2182}}
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{{User:Jdavis/cell5| 0, 3, 3, 4 |  | 0.33 | 0.33 | 0.5}}
 
{{User:Jdavis/cell5| 0, 3, 3, 4 |  | 0.33 | 0.33 | 0.5}}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
 
==Party Size==
 
 
Preliminary results suggest that party size has no significant effect on crown payouts. We will post an explanatory figure later.
 
 
==Difficulty==
 
 
Preliminary results suggest that:
 
* Normal payouts are about 80% of Classic payouts.
 
* Advanced payouts are about equal to (98% of) Classic payouts.
 
* Elite payouts are about 118% of Classic payouts.
 
We will post explanatory figures later.
 
  
 
==Earnings per Level==
 
==Earnings per Level==
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* Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
 
* Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
 
* Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
 
* Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
* ''n'': The number of spark data for each difficulty. The number of crowns data is always at least this large. More data mean that the estimated average is more reliable.
+
* ''n'': The number of spark data for each difficulty, exactly as in the previous table.
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}
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{{User:Jdavis/cell8| Heart of Ice | Dngr | 2 | 1720 | 1465 | 1772 | 2073 | 3, 3, 3, 5}}
 
{{User:Jdavis/cell8| Heart of Ice | Dngr | 2 | 1720 | 1465 | 1772 | 2073 | 3, 3, 3, 5}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| Compound 42 | Dngr | 2 | 1704 | 1396 | 1710 | 2100 | 5, 3, 3, 4}}
+
{{User:Jdavis/cell8| Compound 42 | Dngr | 2 | 1704 | 1396 | 1733 | 2100 | 5, 3, 4, 4}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell8| Nature of the Beast | Prstg | 2 | 941 | 661 | 802 | 1070 | 10, 4, 4, 7}}
 
{{User:Jdavis/cell8| Nature of the Beast | Prstg | 2 | 941 | 661 | 802 | 1070 | 10, 4, 4, 7}}
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{{User:Jdavis/cell8| Operation Crimson Hammer | Expnsn | 5 | 0 | 716 | 0 | 0 | 0, 1, 0, 0}}
 
{{User:Jdavis/cell8| Operation Crimson Hammer | Expnsn | 5 | 0 | 716 | 0 | 0 | 0, 1, 0, 0}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| '''The King of Ashes''' | 9-3 | 5 | 2226 | 1926 | 2219 | 2537 | 9, 3, 3, 3}}
+
{{User:Jdavis/cell8| '''The King of Ashes''' | 9-3 | 5 | 2226 | 1937 | 2238 | 2537 | 9, 4, 4, 3}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| The Gauntlet | 9-2 | 3 | 1348 | 1082 | 1350 | 1602 | 5, 3, 3, 4}}
+
{{User:Jdavis/cell8| The Gauntlet | 9-2 | 3 | 1348 | 1082 | 1350 | 1602 | 5, 4, 3, 4}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| Alone in the Dark | 9-2 | 3 | 866 | 708 | 810 | 1009 | 5, 4, 3, 3}}
+
{{User:Jdavis/cell8| Alone in the Dark | 9-2 | 3 | 866 | 682 | 810 | 1017 | 5, 4, 3, 4}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell8| Terminal Meltdown | 9-2 | 3 | 918 | 718 | 896 | 1019 | 5, 5, 4, 3}}
 
{{User:Jdavis/cell8| Terminal Meltdown | 9-2 | 3 | 918 | 718 | 896 | 1019 | 5, 5, 4, 3}}
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{{User:Jdavis/cell8| The Rotting Metropolis | 8-2 | 3 | 454 | 343 | 427 | 509 | 5, 4, 3, 3}}
 
{{User:Jdavis/cell8| The Rotting Metropolis | 8-2 | 3 | 454 | 343 | 427 | 509 | 5, 4, 3, 3}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| The Vile Engine | 8-2 | 3 | 601 | 492 | 641 | 766 | 5, 3, 3, 4}}
+
{{User:Jdavis/cell8| The Vile Engine | 8-2 | 3 | 601 | 481 | 641 | 766 | 5, 4, 3, 4}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| Weight of Darkness | 8-1 | 3 | 617 | 478 | 659 | 739 | 5, 3, 3, 3}}
+
{{User:Jdavis/cell8| Weight of Darkness | 8-1 | 3 | 617 | 470 | 659 | 739 | 5, 4, 3, 3}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell8| The Return of Ur | 8-1 | 3 | 560 | 431 | 529 | 675 | 5, 4, 4, 3}}
 
{{User:Jdavis/cell8| The Return of Ur | 8-1 | 3 | 560 | 431 | 529 | 675 | 5, 4, 4, 3}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| Spark and Roar | 7-3 | 3 | 630 | 474 | 574 | 709 | 5, 3, 3, 3}}
+
{{User:Jdavis/cell8| Spark and Roar | 7-3 | 3 | 630 | 484 | 574 | 709 | 5, 4, 3, 3}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell8| Beyond the Axes of Evil | 7-3 | 3 | 664 | 454 | 579 | 696 | 5, 3, 3, 4}}
+
{{User:Jdavis/cell8| Beyond the Axes of Evil | 7-3 | 3 | 664 | 465 | 579 | 696 | 5, 4, 3, 4}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell8| Vicious and Viscous | 7-2 | 3 | 606 | 489 | 629 | 750 | 5, 3, 3, 3}}
 
{{User:Jdavis/cell8| Vicious and Viscous | 7-2 | 3 | 606 | 489 | 629 | 750 | 5, 3, 3, 3}}
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==Other Analyses==
 
==Other Analyses==
 +
 +
[[File:Partysize.png|thumb|right]]
 +
 +
Party size does not appear to have any effect on crown payouts. Examine the plot at right. Each dot is a non-solo mission run. The ''x''-axis is party size. Fractional party sizes arise as knights enter and leave the party. The ''y''-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line ''y'' = 1 suggests that all difficulty levels produce about the same crown payouts.
 +
 +
[[File:Difficulty.png|thumb|left]]
 +
 +
Difficulty certainly affects crown payouts. Examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The ''x''-axis is the average Advanced payout for the mission; the ''y''-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts. By the way, a similar analysis implies that Classic payouts are about 102% of Advanced payouts.
 +
 +
A glance at the spark data suggests that Advanced difficulty pays more sparks than the other difficulty levels. However, the difference is not statistically significant.
  
 
Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many missions are self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
 
Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many missions are self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
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{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
Many players are more interested in crowns per minute than in crowns per level. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, rushing through the King of Ashes to get the tokens and treasure boxes as fast as possible seems to be the most profitable strategy.
+
==Data that We Don't Collect==
 +
 
 +
Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, rushing through the King of Ashes to get the tokens and treasure boxes as fast as possible seems to be the most profitable strategy.
  
 
Many players are also interested in [[Rarity|fire crystals]] and [[Rarity|orbs of alchemy]]. We do not collect fire crystal data, and we have scant data on orbs.
 
Many players are also interested in [[Rarity|fire crystals]] and [[Rarity|orbs of alchemy]]. We do not collect fire crystal data, and we have scant data on orbs.

Revision as of 13:30, 2 January 2014

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 17 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. The date.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many rarities or materials were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Average Crowns and Sparks

Here is a summary of the crown and spark data. The columns are:

  • Name, Rnk: Name and rank of the mission.
  • Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
  • n: The number of spark data for each difficulty. The number of crowns data is always at least this large. More data mean that the estimated average is more reliable.
  • Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
Name Rnk Cls Nrm Adv Elt n Cls Nrm Adv Elt
Legion of Almire Dngr 3450 2670 3528 4276 7, 4, 3, 5 6.14 2.25 5.0 3.0
Ghosts in the Machine Dngr 3180 2647 3160 3500 7, 3, 4, 5 5.0 2.67 5.0 2.4
Heart of Ice Dngr 3440 2597 2976 3765 3, 3, 3, 5 0.0 3.33 5.67 3.8
Compound 42 Dngr 3228 2392 3016 3799 5, 3, 4, 4 1.8 4.0 4.5 4.0
Nature of the Beast Prstg 1802 1321 1553 2110 10, 4, 4, 7 0.8 0.0 0.5 0.29
Pinch of Salt Prstg 1754 1350 1390 2037 11, 4, 4, 6 1.0 0.0 0.5 0.33
Assault on Machine Shop 13 Prstg 1563 1190 1448 1885 10, 4, 4, 5 0.4 0.75 0.25 0.6
Hazardous Heist Prstg 1400 1045 1275 1680 10, 5, 4, 5 0.6 0.2 0.75 0.8
White Collar Captives Prstg 1860 1654 1956 2277 10, 4, 4, 5 0.3 0.0 0.25 0.0
Scared to Death Prstg 1563 1333 1537 1763 11, 4, 4, 5 0.45 0.5 0.5 0.2
Operation Crimson Hammer Expnsn 3480 0, 1, 0, 0 1.0
The King of Ashes 9-3 7765 6387 7717 9351 9, 4, 4, 3 3.67 3.0 4.75 3.33
The Gauntlet 9-2 4024 3170 4018 4782 5, 4, 3, 4 0.2 0.75 0.33 0.25
Alone in the Dark 9-2 2558 2045 2397 3025 5, 4, 3, 4 0.4 0.0 0.33 0.25
Terminal Meltdown 9-2 2713 2134 2613 3058 5, 5, 4, 3 0.4 0.2 0.75 0.0
The Silent Legion 9-1 1991 1642 2211 2295 5, 3, 3, 3 0.2 1.0 0.67 0.0
An Occurrence at Owlite Keep 9-1 3101 2545 3096 3669 7, 3, 3, 3 0.57 0.67 0.67 0.67
The Great Escape 8-2 1949 1700 1920 2455 5, 3, 3, 3 1.0 1.0 0.33 0.0
The Rotting Metropolis 8-2 1201 930 1248 1461 5, 4, 3, 3 1.6 1.0 0.33 0.67
The Vile Engine 8-2 1764 1442 1855 2273 5, 4, 3, 4 0.4 0.0 0.67 0.25
Weight of Darkness 8-1 1752 1411 1845 2185 5, 4, 3, 3 1.0 0.0 1.33 0.33
The Return of Ur 8-1 1679 1242 1537 1824 5, 4, 4, 3 0.0 0.5 0.5 2.0
Spark and Roar 7-3 1851 1426 1722 2126 5, 4, 3, 3 0.4 0.25 0.0 0.0
Beyond the Axes of Evil 7-3 1792 1346 1736 2088 5, 4, 3, 4 2.0 0.5 0.0 0.0
Vicious and Viscous 7-2 1759 1468 1886 2182 5, 3, 3, 3 0.6 0.0 0.0 0.67
In Cold Blood 7-2 1631 1399 1487 2041 5, 3, 3, 3 0.8 0.67 1.33 0.67
Built to Destroy! 6-2 2485 1851 2249 2762 10, 4, 4, 5 0.0 0.75 3.0 1.0
Sewer Stash 6-2 2480 1828 2366 3129 6, 3, 5, 3 1.0 0.0 0.6 1.33
Whipping and Mishandling 6-2 2549 1948 2491 3220 5, 3, 4, 3 0.6 1.67 0.75 0.0
High Temperature Hostages 6-1 2731 2032 2371 3086 5, 3, 3, 3 0.8 0.0 0.33 0.67
Plan of Attack 6-1 1403 1247 1318 1927 5, 3, 3, 3 0.6 0.0 0.67 0.0
Axes of Evil 6-1 1583 1246 1424 1825 5, 3, 3, 3 0.2 0.33 0.33 0.33
The Sovereign Slime 5-2 2628 1971 2504 2834 10, 4, 4, 6 2.9 3.25 2.75 2.33
Rise or Fall 5-2 1812 1486 1824 2340 5, 3, 3, 4 0.2 0.0 0.0 0.25
Time Enough at Last 5-2 2095 1727 2295 2490 5, 3, 3, 3 0.6 0.33 0.33 0.33
Work for Idle Hands 5-1 1224 927 1298 1536 5, 3, 3, 3 0.2 0.33 0.67 0.0
Chilled to the Bone 5-1 1006 901 1181 1311 5, 3, 3, 3 0.4 0.0 0.33 0.33
Shocking Sentient Sentries 4-3 880 672 707 938 5, 3, 4, 4 0.4 0.33 0.0 0.5
Rescues and Recycling 4-3 715 608 718 933 5, 3, 3, 4 0.8 0.67 0.67 0.5
Frostifur Fandango 4-2 707 524 723 854 5, 3, 3, 4 0.4 0.33 0.33 0.75
Oilers in the Boilers 4-2 905 731 843 905 5, 3, 3, 4 1.0 0.33 0.0 0.25
Shadow of the Beast 3-2 1860 1462 1930 2254 10, 4, 3, 5 1.8 1.25 0.0 1.6
Blades of the Fallen 3-2 197 142 201 245 5, 3, 3, 4 0.0 0.0 0.0 0.0
Strength in Unity 3-2 1081 849 1045 1341 5, 4, 3, 4 1.0 0.0 0.0 0.0
Faith in Armor 3-2 464 383 381 531 5, 4, 3, 4 0.0 0.0 0.33 0.25
Toy Soldiers 3-1 698 599 675 714 5, 4, 3, 4 0.2 0.5 0.0 0.75
Alien Ooze 3-1 681 749 851 970 5, 3, 3, 4 0.2 0.0 0.67 0.25
The Collector 2-3 554 663 886 0, 4, 3, 4 0.75 0.0 0.25
The Phantom Mask 2-2 377 545 639 0, 4, 3, 6 0.75 1.0 0.33
Angels From Antiquity 2-2 319 414 478 0, 4, 3, 5 0.0 0.0 0.0
A Revelation In Flames 2-2 394 543 576 0, 3, 3, 4 0.33 0.33 0.5

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank: Name and rank of the mission.
  • Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
  • Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
  • n: The number of spark data for each difficulty, exactly as in the previous table.
Name Rank Levels Classic Normal Advanced Elite n
Legion of Almire Dngr 2 2032 1448 2014 2288 7, 4, 3, 5
Ghosts in the Machine Dngr 2 1840 1457 1830 1870 7, 3, 4, 5
Heart of Ice Dngr 2 1720 1465 1772 2073 3, 3, 3, 5
Compound 42 Dngr 2 1704 1396 1733 2100 5, 3, 4, 4
Nature of the Beast Prstg 2 941 661 802 1070 10, 4, 4, 7
Pinch of Salt Prstg 2 927 675 720 1035 11, 4, 4, 6
Assault on Machine Shop 13 Prstg 2 802 633 737 973 10, 4, 4, 5
Hazardous Heist Prstg 2 730 533 675 880 10, 5, 4, 5
White Collar Captives Prstg 2 945 827 991 1139 10, 4, 4, 5
Scared to Death Prstg 2 804 692 794 892 11, 4, 4, 5
Operation Crimson Hammer Expnsn 5 0 716 0 0 0, 1, 0, 0
The King of Ashes 9-3 5 2226 1937 2238 2537 9, 4, 4, 3
The Gauntlet 9-2 3 1348 1082 1350 1602 5, 4, 3, 4
Alone in the Dark 9-2 3 866 682 810 1017 5, 4, 3, 4
Terminal Meltdown 9-2 3 918 718 896 1019 5, 5, 4, 3
The Silent Legion 9-1 3 670 581 759 765 5, 3, 3, 3
An Occurrence at Owlite Keep 9-1 3 1053 871 1054 1245 7, 3, 3, 3
The Great Escape 8-2 3 683 600 651 818 5, 3, 3, 3
The Rotting Metropolis 8-2 3 454 343 427 509 5, 4, 3, 3
The Vile Engine 8-2 3 601 481 641 766 5, 4, 3, 4
Weight of Darkness 8-1 3 617 470 659 739 5, 4, 3, 3
The Return of Ur 8-1 3 560 431 529 675 5, 4, 4, 3
Spark and Roar 7-3 3 630 484 574 709 5, 4, 3, 3
Beyond the Axes of Evil 7-3 3 664 465 579 696 5, 4, 3, 4
Vicious and Viscous 7-2 3 606 489 629 750 5, 3, 3, 3
In Cold Blood 7-2 3 570 489 540 703 5, 3, 3, 3
Built to Destroy! 6-2 3 1003 817 1025 1129 10, 4, 4, 5
Sewer Stash 6-2 3 860 609 809 1087 6, 3, 5, 3
Whipping and Mishandling 6-2 3 870 705 855 1073 5, 3, 4, 3
High Temperature Hostages 6-1 3 937 677 801 1051 5, 3, 3, 3
Plan of Attack 6-1 2 732 624 693 964 5, 3, 3, 3
Axes of Evil 6-1 2 802 640 729 929 5, 3, 3, 3
The Sovereign Slime 5-2 3 1206 999 1160 1256 10, 4, 4, 6
Rise or Fall 5-2 3 611 495 608 788 5, 3, 3, 4
Time Enough at Last 5-2 3 718 587 776 841 5, 3, 3, 3
Work for Idle Hands 5-1 2 622 480 683 768 5, 3, 3, 3
Chilled to the Bone 5-1 2 523 451 607 672 5, 3, 3, 3
Shocking Sentient Sentries 4-3 2 460 353 354 494 5, 3, 4, 4
Rescues and Recycling 4-3 2 398 338 393 492 5, 3, 3, 4
Frostifur Fandango 4-2 2 374 279 378 465 5, 3, 3, 4
Oilers in the Boilers 4-2 2 503 382 422 465 5, 3, 3, 4
Shadow of the Beast 3-2 3 755 604 718 880 10, 4, 3, 5
Blades of the Fallen 3-2 1 197 142 201 245 5, 3, 3, 4
Strength in Unity 3-2 2 591 425 523 671 5, 4, 3, 4
Faith in Armor 3-2 1 464 383 414 556 5, 4, 3, 4
Toy Soldiers 3-1 2 359 325 338 395 5, 4, 3, 4
Alien Ooze 3-1 2 351 375 459 498 5, 3, 3, 4
The Collector 2-3 2 0 315 332 456 0, 4, 3, 4
The Phantom Mask 2-2 2 0 226 323 336 0, 4, 3, 6
Angels From Antiquity 2-2 2 0 160 207 239 0, 4, 3, 5
A Revelation In Flames 2-2 2 0 214 288 313 0, 3, 3, 4

Other Analyses

Partysize.png

Party size does not appear to have any effect on crown payouts. Examine the plot at right. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise as knights enter and leave the party. The y-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line y = 1 suggests that all difficulty levels produce about the same crown payouts.

Difficulty.png

Difficulty certainly affects crown payouts. Examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The x-axis is the average Advanced payout for the mission; the y-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts. By the way, a similar analysis implies that Classic payouts are about 102% of Advanced payouts.

A glance at the spark data suggests that Advanced difficulty pays more sparks than the other difficulty levels. However, the difference is not statistically significant.

Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many missions are self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Data that We Don't Collect

Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, rushing through the King of Ashes to get the tokens and treasure boxes as fast as possible seems to be the most profitable strategy.

Many players are also interested in fire crystals and orbs of alchemy. We do not collect fire crystal data, and we have scant data on orbs.

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