Difference between revisions of "Environment (Guild Hall)"
From SpiralKnights
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Revision as of 05:09, 4 March 2015
An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.
List of Environments
Name | Visual | Requirements | Cost | Notes |
Default | Available with Hall | 0 Crowns | Description: The default environment that really captures the stale air of the clockworks. | |
Snowfall | Either 2F Wing | 45,000 Crowns | Description: A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck. | |
Falling Embers | Either 2F Wing | 45,000 Crowns | Description: An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through. | |
Rain Shower | Both 2F Wings | 45,000 Crowns | Description: The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants. |
Gallery
A visual collection of various combinations of Themes and Environments.
Notes
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
The hall's environment can be changed while in Design Mode at the Command Console.
Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.
If players decide they wish to preview a theme and/or environment, then they can try to find the relevant status stratum in the Clockworks. Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.
History
Environments for guild halls were added to the game with release 2013-01-30. Previously, these "environments" were only encountered in combat areas.