Difference between revisions of "Harness"

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A '''harness''' is an item that can be equipped on a [[Battle Sprite]]. The harness controls whether the sprite inflicts normal, piercing, elemental, or shadow [[damage]]. The harness also reduces the cooldown period for sprite skills, by 0%, 5%, or 10%.
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A '''{{PAGENAME}}''' is a type of item that can be equipped on a [[Battle Sprite]].  
  
Every player obtains the Iron Harness when they acquire their first sprite. Different harnesses can be purchased from [[Riley]] in the [[Laboratory]]. The player must own the previous version of a harness before they can purchase the next version. For example, the player must buy a Golden Harness, then an Advanced Golden Harness, and then an Elite Golden Harness. The total cost of obtaining an Elite Golden Harness is 168,000 crowns. Harnesses are bound upon purchase.  
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==Acquisition==
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Every player obtains the [[Iron Harness]] when they acquire their first sprite. More harnesses can be purchased from [[Riley]] in the [[Laboratory]].  
  
When the player owns more than one sprite, their sprites share all of the purchased harnesses. There is no reason for a player to own multiple copies of the same Harness. To ensure that players don't buy duplicate harnesses, Riley only sells each Harness once to the player.  
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The player must own the previous version of a harness before they can purchase the next version. For example, if the player wants an Elite Golden Harness, the player must first buy a Golden Harness, then an Advanced Golden Harness, and then finally an Elite Golden Harness.  
  
Certain sprites cannot equip certain harnesses.
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Harnesses are [[Binding|bound]] upon acquisition.
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They do not show up in the player's [[arsenal]] tabs. Owned harnesses can be viewed in the sprite interface. Alternatively, the player can check with Riley to see which harnesses are left to obtain. Riley's ware list will be empty if all harnesses are obtained. To ensure that players don't buy duplicate harnesses, Riley only sells each harness once to the player, as there is no reason for a player to own multiple copies of the same harness. 
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==Usage==
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The harness controls whether the sprite inflicts normal, piercing, elemental, or shadow [[damage]]. The harness also reduces the cooldown period for sprite skills.
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When the player owns more than one sprite, their sprites share all of the purchased harnesses. Certain sprite families cannot equip certain harnesses.
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[[File:Icon-alert.png|20px]]: A superior harness replaces an inferior harness - meaning that a sprite cannot equip an Advanced Crystal Harness if the player owns an Elite Crystal Harness, and so on. This means that certain things are limited once a superior harness is obtained. Limitations include aesthetics, testing a lower harness, or self-challenges with weaker equipment. Be sure to plan ahead regarding these factors before purchasing.
  
 
==List==
 
==List==

Revision as of 23:55, 8 December 2015

A Harness is a type of item that can be equipped on a Battle Sprite.

Acquisition

Every player obtains the Iron Harness when they acquire their first sprite. More harnesses can be purchased from Riley in the Laboratory.

The player must own the previous version of a harness before they can purchase the next version. For example, if the player wants an Elite Golden Harness, the player must first buy a Golden Harness, then an Advanced Golden Harness, and then finally an Elite Golden Harness.

Harnesses are bound upon acquisition.

They do not show up in the player's arsenal tabs. Owned harnesses can be viewed in the sprite interface. Alternatively, the player can check with Riley to see which harnesses are left to obtain. Riley's ware list will be empty if all harnesses are obtained. To ensure that players don't buy duplicate harnesses, Riley only sells each harness once to the player, as there is no reason for a player to own multiple copies of the same harness.

Usage

The harness controls whether the sprite inflicts normal, piercing, elemental, or shadow damage. The harness also reduces the cooldown period for sprite skills.

When the player owns more than one sprite, their sprites share all of the purchased harnesses. Certain sprite families cannot equip certain harnesses.

Icon-alert.png: A superior harness replaces an inferior harness - meaning that a sprite cannot equip an Advanced Crystal Harness if the player owns an Elite Crystal Harness, and so on. This means that certain things are limited once a superior harness is obtained. Limitations include aesthetics, testing a lower harness, or self-challenges with weaker equipment. Be sure to plan ahead regarding these factors before purchasing.

List

Name Damage Type % Cooldown Sprite Families that Can Equip Crowns Total
Iron Harness.png Iron Harness Attack normal icon.png Normal 0% All 0 (start) 0
Advanced Iron Harness.png Advanced Iron Harness Attack normal icon.png Normal 5% All 32,000 32,000
Elite Iron Harness.png Elite Iron Harness Attack normal icon.png Normal 10% All 128,000 160,000
Crystal Harness.png Crystal Harness Attack elemental icon.png Elemental 0% Drakon, Seraphynx 8,000 8,000
Advanced Crystal Harness.png Advanced Crystal Harness Attack elemental icon.png Elemental 5% Drakon, Seraphynx 32,000 40,000
Elite Crystal Harness.png Elite Crystal Harness Attack elemental icon.png Elemental 10% Drakon, Seraphynx 128,000 168,000
Dark Harness.png Dark Harness Attack shadow icon.png Shadow 0% Drakon, Maskeraith 8,000 8,000
Advanced Dark Harness.png Advanced Dark Harness Attack shadow icon.png Shadow 5% Drakon, Maskeraith 32,000 40,000
Elite Dark Harness.png Elite Dark Harness Attack shadow icon.png Shadow 10% Drakon, Maskeraith 128,000 168,000
Golden Harness.png Golden Harness Attack piercing icon.png Piercing 0% Maskeraith, Seraphynx 8,000 8,000
Advanced Golden Harness.png Advanced Golden Harness Attack piercing icon.png Piercing 5% Maskeraith, Seraphynx 32,000 40,000
Elite Golden Harness.png Elite Golden Harness Attack piercing icon.png Piercing 10% Maskeraith, Seraphynx 128,000 168,000


See Also

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