Difference between revisions of "Ghosts in the Machine/Dry Dock"
From SpiralKnights
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m (add strategy specific to this level (was previously located on the mission page, pending screenshots) |
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*{{exploration|Shock Trap}} | *{{exploration|Shock Trap}} | ||
− | |floor notes = This is large and randomly generated, similar to a ''[[Deconstruction Zone]]''. | + | |floor notes = This level is large and mostly randomly generated, similar to a ''[[Deconstruction Zone]]''. It consists of three parts: a constricted initial battle, a large expanse, and a final battle. |
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+ | The initial battle is divided by a series of barriers and doors. There are numerous shock traps, shock wisps, and Sparky puppies. There is not much room to maneuver, so avoiding the traps and enemies — particularly the Volt Knights — can be difficult. The flow of enemies can be somewhat controlled by opening barriers and gates after immediate threats have been cleared. | ||
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+ | Most of the Dry Dock is a randomly generated, vast expanse of dark electronics. Most enemies are constructs. There are scattered piles of dust in front of screen clusters from which Frankenzoms can emerge. There are four Heavy Statues that must be placed on Pressure Pads in order to proceed. | ||
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+ | After the four Heavy Statues have been placed on the pads, the final battle of this level remains. There are three waves of constructs and undead. At the beginning of the first and second waves, Grim Totems appear. The third wave features a Static Dreadnaught as well as four Sparky puppies in the four corners. | ||
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}}<noinclude> | }}<noinclude> | ||
[[Category:Geography subpages]] | [[Category:Geography subpages]] | ||
[[Category:Levels]] | [[Category:Levels]] | ||
</noinclude> | </noinclude> |
Revision as of 23:07, 30 December 2015
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