Difference between revisions of "Talk:Compound"

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{{AreaInfo|version=new
 
|name      = Compound
 
|theme      =
 
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}}
 
*Status: {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}
 
|soundtrack =
 
*??? (players screaming and crying)
 
}}
 
 
==Description==
 
''The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.''
 
 
==Notes==
 
The Compound has been available for exploration since {{release|2013-04-10}}.
 
 
Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. [[Curse]] (and [[Sleep]]) are the only status themes not encountered in these levels.
 
 
Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolver]]s, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. [[Shankle]]s, [[Wisp]]s, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets. A rare [[Scenario Room]] will even spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].
 
 
Below is a list to help keep track of the diversity the player will encounter in a compound:
 
*"Chittering Burrows" = Scarabs
 
*"Creeping Colony" = Drops
 
*"Ravenous Warrens" = Bunnies
 
 
As with most gate icons:
 
*Blue monster icon = fiends in the facility segments
 
*Grey monster icon  = constructs in the facility segments
 
*Orange monster icon = gremlins in the facility segments
 
 
*The background colors of the icon indicate status.
 
 
Bunnies, Drops, and Scarabs are members of the Beast, Slime, and Undead family, respectively. The only monster icons used in compound gate maps are for families that do not have a compound-associated mini class: Construct, Fiend, and Gremlin. For example, there are no compound icons that use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.
 
 
===Strategy===
 
[[Damage#Damage_Types|Normal]] weapons and/or crowd control weapons such as [[bomb]]s are recommended.
 
 
==Levels==
 
===Default===
 
[[File:Icon Map Theme Normal.png|36px]] The following are not influenced by any [[status]] themes:
 
====Ruined Compound: Chittering Burrows====
 
====Ruined Compound: Creeping Colony====
 
====Ruined Compound: Ravenous Warrens====
 
 
===Fire===
 
[[File:Icon Map Theme Fire.png|36px]] The following are influenced by the [[File:Icon status fire.png|16px]] [[Fire]] status theme:
 
====Charred Compound: Chittering Burrows====
 
====Charred Compound: Creeping Colony====
 
====Charred Compound: Ravenous Warrens====
 
 
===Freeze===
 
[[File:Icon Map Theme Freeze.png|36px]] The following are influenced by the [[File:Icon status freeze.png|16px]] [[Freeze]] status theme:
 
 
====Frozen Compound: Chittering Burrows====
 
 
====[[Frozen Compound: Creeping Colony]]====
 
 
====FrozenCompound: Ravenous Warrens====
 
 
===Poison===
 
[[File:Icon Map Theme Poison.png|36px]] The following are influenced by the [[File:Icon status poison.png|16px]] [[Poison]] status theme:
 
====Blighted Compound: Chittering Burrows====
 
 
====Blighted Compound: Creeping Colony====
 
 
====Blighted Compound: Ravenous Warrens====
 
 
===Shock===
 
[[File:Icon Map Theme Shock.png|36px]] The following are influenced by the [[File:Icon status shock.png|16px]] [[Shock]] status theme:
 
====Shocked Compound: Chittering Burrows====
 
 
====Shocked Compound: Creeping Colony====
 
 
====Shocked Compound: Ravenous Warrens====
 
 
==Gallery==
 
*Sortable list of map segments, including phenomenon such as scenario rooms
 
 
==See Also==
 
{{exploration see also}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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{{showhide|Older Discussion|content=
 
 
This may need some reworking. A glance at the gate maps shows that the compounds content is not defined by the name: e.g. at the moment of writing tier 3 of the Coral Knight gate has two Frozen Compound: Creeping Colony's. One with an orange icon (gremlin theme), the other with a blue icon (fiend theme). It seems the name of the level (Chittering/Creeping/Ravenous) determines the primary family of monsters, while the icon on the gate determines the secondary family (and, like with clockwork tunnels, there usually is a tertiary family: fiend clockworks often have undead, slime clockworks often have beasts, etc.) [[User:SanSerif|SanSerif]] 18:41, 23 April 2013 (UTC)
 
This may need some reworking. A glance at the gate maps shows that the compounds content is not defined by the name: e.g. at the moment of writing tier 3 of the Coral Knight gate has two Frozen Compound: Creeping Colony's. One with an orange icon (gremlin theme), the other with a blue icon (fiend theme). It seems the name of the level (Chittering/Creeping/Ravenous) determines the primary family of monsters, while the icon on the gate determines the secondary family (and, like with clockwork tunnels, there usually is a tertiary family: fiend clockworks often have undead, slime clockworks often have beasts, etc.) [[User:SanSerif|SanSerif]] 18:41, 23 April 2013 (UTC)
  
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Hey HexZyle, many thanks for ordering the Compounds page! It looks so much better now ;)--[[User:Onox792|Onox792]]
 
Hey HexZyle, many thanks for ordering the Compounds page! It looks so much better now ;)--[[User:Onox792|Onox792]]
}}
 

Latest revision as of 18:27, 2 January 2016

This may need some reworking. A glance at the gate maps shows that the compounds content is not defined by the name: e.g. at the moment of writing tier 3 of the Coral Knight gate has two Frozen Compound: Creeping Colony's. One with an orange icon (gremlin theme), the other with a blue icon (fiend theme). It seems the name of the level (Chittering/Creeping/Ravenous) determines the primary family of monsters, while the icon on the gate determines the secondary family (and, like with clockwork tunnels, there usually is a tertiary family: fiend clockworks often have undead, slime clockworks often have beasts, etc.) SanSerif 18:41, 23 April 2013 (UTC)


I have been worked in Compounds hardly using the Wolver Den as concept (that is why it has wrong ALL icons). And yes, seems that all Compounds level use a third family monster, sometimes you don't know what weapons or armor to use, it is a bit confused, i know...

Ravenous Warrens contain Dust Bunnies, Chittering Burrows contain Scarabs, and Creeping Colony includes Glop Drops. All compounds contain a multitude of constructs, and contain monsters from the same family as the minis (Ravenous Warrens will include Beasts, Creeping Colony has Slimes, and Chittering Burrows has Undead). In addition to these, a few monsters from the level icon colour will be scattered around. Due to this fact, piercing weapons are not recommended, unless you have 3 or 4 weapon slots. --HexZyle 16:43, 1 May 2013 (UTC)

Hey HexZyle, many thanks for ordering the Compounds page! It looks so much better now ;)--Onox792

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