Difference between revisions of "Nature Sprite"

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{{update|needs dialogue}}
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[[File:Monster-Sprite.png|thumb|A small sprite.]]
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{{about|the sprites in the [[Firestorm Citadel]]|[[Sprite (disambiguation)]]}}  
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A '''Nature Sprite''' is a type of [[NPC]]. They are pure spirits of nature who follow the guide of the [[Spirit Mother]].
  
[[Image:Monster-Sprite.png|thumb|A cured Sprite.]]
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==Appearance==
:''This article is about the sprites in the [[Firestorm Citadel]]. For other "sprites," see [[Battle Sprite]]s, or [[Nature Sprite (Furniture)]].''
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A sprite's appearance is similar to the [[devilite]] monster, being slightly larger with larger ears and wearing masks.  
__NOTOC__
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== Lore ==
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"''I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.''"
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==Lore==
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{{Quote|I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.|[[Lost Soul of Almire (nameless)|Lost Soul of Almire]]}}
  
==About==
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===Firestorm Citadel===
Sprites are pure spirits of Nature, and they follow the guide of the [[Spirit Mother]]. These "monsters" are not hostile. A sprite's appearance is similar to the [[devilite]] monster, being slightly bigger with larger ears and wearing masks.
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Several of these creatures are encountered in Depth 25 of the {{location|Firestorm Citadel||1.2}} in the {{location|Firestorm Citadel|Charred Court|1.3}} level. When entering the court the player will encounter a dried up well surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar). A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply water to put this abnormal fire out, allowing progression.
  
Nature Sprites are key helpers in the Citadel because they provide water, and knights could not claim victory without them.
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The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair]] version of this area triggers a surprise ambush.
 
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===In the [[Firestorm Citadel]]===
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Several of these creatures are encountered in Depth 25 of the Firestorm Citadel, in the "Charred Court." When entering the court you'll see a dried up fountain surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar). A larger sprite is waiting for you by the entrance to this area. When talking to this sprite, it will tell you that the fire that burns in this citadel is no normal fire, and if at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out, allowing progression to more areas.
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The smaller sprites are cursed (there are a total of 8 smaller sprites, you can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair]] version of this area triggers a surprise ambush.
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Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
 
Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
  
===In Shadowplay===
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===Shadowplay===
The citadel has become unstable. Several smaller sprites help knights get through D24 (now called "Greenstone Bridge"). In the next depth, a few larger sprites are monitoring a severely damaged Charred Court (now called the "Overgrown Court"). The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But the shadows of fire still play in this dark place, which has plenty of hiding places for [[Herex|unseen foes]] that will follow unaware knights into the depths.
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In the {{mission|Shadowplay}}, the citadel has become unstable. Several smaller sprites help the player get through ''[[Greenstone Bridge]]''. In the next depth, a few larger sprites are monitoring a severely damaged ''[[Overgrown Court]]''. The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But shadows of fire still play in this dark place.
  
====Dialogue and Location====
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==Notes==
{{Showhide/Dialogue
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They are key helpers in the Citadel because they provide water, and the player could not claim victory without them.  
|title  = Nature Sprites in D25 of  [[Shadowplay]]
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|content =
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'''Map''':
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----
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<gallery heights = 347px widths = 347px perrow = 1>
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File:Map-Shadowplay-Overgrown Court.png|Three of them around the court some distance from the sprite fountain symbol.
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</gallery>
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'''Dialogue''':
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Large blue sprites in Depth 25 of the Citadel are just called "sprite" in-game, but {{release|2012-05-16}} calls it a "Nature Sprite."
----
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Southernmost Sprite:
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[[File:Dialogue-Overgrown Court Sprite A-1.png]]
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==Dialogue==
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{{Dialogue/Showhide
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|title  = [[Firestorm Citadel]]
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|content = {{:Nature Sprite Dialogue/Charred Court}}
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}}
  
Player:
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{{Dialogue/Showhide
*Star-borne?
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|title  = {{mission|Shadowplay}}
 
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|content = {{:Nature Sprites Dialogue/Overgrown Court}}
Southernmost Sprite:
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[[File:Dialogue-Overgrown Court Sprite A-2.png]]
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Player:
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*Speaking of 'below,' how do I get there now? This place is collapsing!
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Southernmost Sprite:
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[[File:Dialogue-Overgrown Court Sprite A-3.png]]
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Player:
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*End conversation
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----
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Westernmost Sprite:
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[[File:Dialogue-Overgrown Court Sprite B-1.png]]
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Player:
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*End conversation
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----
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Northernmost Sprite:
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[[File:Dialogue-Overgrown Court Sprite C-1.png]]
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Player:
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*End conversation
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}}
 
}}
  
 
==Gallery==
 
==Gallery==
 
<gallery heights=120px widths=120px perrow=5>
 
<gallery heights=120px widths=120px perrow=5>
Image:Monster-Sprite-Nature.png| A larger blue sprite.
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File:Monster-Sprite-Nature.png|A larger blue sprite.
Image:Monster-Sprite-Cursed.png| A cursed Sprite.
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File:Monster-Sprite-Cursed.png|A cursed sprite.
 
</gallery>
 
</gallery>
  
==Notes==
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==See Also==
At the end of the Mission: [[Alone in the Dark]] (Rank 9-2), a [[Lost Soul of Almire]] makes a reference to the Sprites in his last lines of dialogue.
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{{NPC see also}}
 
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The large blue sprite in Depth 25 of the [[Firestorm Citadel]] is just called "sprite" in-game, but [[Release Notes 2012-05-16|these release notes]] call it a "Nature Sprite."
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[[Category:Monsters]]
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[[Category:NPCs]]

Latest revision as of 23:53, 23 January 2016

A small sprite.
This article is about the sprites in the Firestorm Citadel. For other uses, see Sprite (disambiguation).

A Nature Sprite is a type of NPC. They are pure spirits of nature who follow the guide of the Spirit Mother.

Appearance

A sprite's appearance is similar to the devilite monster, being slightly larger with larger ears and wearing masks.

Lore

I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful. Lost Soul of Almire

Firestorm Citadel

Several of these creatures are encountered in Depth 25 of the Firestorm Citadel in the Charred Court level. When entering the court the player will encounter a dried up well surrounded with flowers (the Blossom Aura Accessory is very similar). A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply water to put this abnormal fire out, allowing progression.

The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the Shadow Lair version of this area triggers a surprise ambush.

Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat Lord Vanaduke's Mask.

Shadowplay

In the 10-2 Interface-icon-PvE.png Mission: Shadowplay, the citadel has become unstable. Several smaller sprites help the player get through Greenstone Bridge. In the next depth, a few larger sprites are monitoring a severely damaged Overgrown Court. The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But shadows of fire still play in this dark place.

Notes

They are key helpers in the Citadel because they provide water, and the player could not claim victory without them.

Large blue sprites in Depth 25 of the Citadel are just called "sprite" in-game, but release 2012-05-16 calls it a "Nature Sprite."

Dialogue

Gallery

See Also

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