Difference between revisions of "The Vile Engine/Loadout"
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|intro = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important. | |intro = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important. | ||
− | The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage| | + | The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadow]] damage are important. |
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important. | The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important. |
Revision as of 05:36, 17 August 2017
This loadout guide is for the 8-2 Mission: The Vile Engine. It is one of many guides made by players. As such, contents of this page are opinionated.
Loadout
This mission's first combat floor is primarily themed around Slimes, Constructs, Gremlins and Poison, so piercing, elemental and poison resistance and elemental and shadow damage are important.
The second combat floor is primarily themed around Slimes and Poison, so piercing and poison resistance and shadow damage are important.
The third combat floor is primarily themed around Slimes, Constructs and Shock, so piercing and shock resistance and elemental and shadow damage are important.
Suggested Helmet(s):
- Recommended by Basil.
- Resists against piercing, inflicted by the Slimes found throughout the mission.
Suggested Armor:
- Recommended by Basil.
- Resists against piercing, inflicted by the Slimes found throughout the mission.
Suggested Shield(s):
- Recommended by Basil.
- Resists against piercing, inflicted by the Slimes found throughout the mission.
Suggested Weapon(s):
- Recommended by Basil.
- Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
- Recommended by Basil.
- Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
- Recommended by Basil.
- Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
- Inflicts extra bonus damage to the Slimes found throughout the mission.
- May shock Quicksilvers on the third combat floor, making them damage nearby enemies (and players).
- Recommended by Basil.
Suggested Trinket(s):
- ???
Suggested Battle Sprite(s):
- ???
See Also
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Starting Out | New Player Briefing | User interface | Useful Links |
Bombing Guide | Gunslinger Guide | Swordmaster Guide |
Shieldbearer Guide |
Hybrid Guide |