Difference between revisions of "The Vile Engine/Loadout"

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(Filling in equipment based on Basil's recommendations)
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|intro  = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.
 
|intro  = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.
  
The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadpw]] damage are important.
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The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadow]] damage are important.
  
 
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.
 
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.

Revision as of 05:36, 17 August 2017

This loadout guide is for the 8-2 Interface-icon-PvE.png Mission: The Vile Engine. It is one of many guides made by players. As such, contents of this page are opinionated.

Loadout

This mission's first combat floor is primarily themed around Slimes, Constructs, Gremlins and Poison, so piercing, elemental and poison resistance and elemental and shadow damage are important.

The second combat floor is primarily themed around Slimes and Poison, so piercing and poison resistance and shadow damage are important.

The third combat floor is primarily themed around Slimes, Constructs and Shock, so piercing and shock resistance and elemental and shadow damage are important.

Icon-helmet.png Suggested Helmet(s):

Recommended by Basil.
Resists against piercing, inflicted by the Slimes found throughout the mission.

Icon-armor.png Suggested Armor:

Recommended by Basil.
Resists against piercing, inflicted by the Slimes found throughout the mission.

Icon-shield.png Suggested Shield(s):

Recommended by Basil.
Resists against piercing, inflicted by the Slimes found throughout the mission.

Icon-sword.png Suggested Weapon(s):

Recommended by Basil.
Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
Recommended by Basil.
Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
Recommended by Basil.
Inflicts shadow damage, dealing bonus damage to the Slimes found throughout the mission.
Inflicts extra bonus damage to the Slimes found throughout the mission.
May shock Quicksilvers on the third combat floor, making them damage nearby enemies (and players).
Recommended by Basil.

Icon-trinket.png Suggested Trinket(s):

  •  ???

Icon-battle sprite.png Suggested Battle Sprite(s):

  •  ???

See Also


Tutorials & Guides
Starting Out | New Player Briefing | User interface | Useful Links
Icon-bomb.png Bombing Guide | Icon-handgun.png Gunslinger Guide | Icon-sword.png Swordmaster Guide
Icon-shield.png Shieldbearer Guide
Defense increased.png Hybrid Guide
Personal tools