Difference between revisions of "Heavy Pulsar"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 3 | + | | star = 3 |
| damage 1 = Normal | | damage 1 = Normal | ||
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== Description == | == Description == | ||
− | + | {{Quote|A Pulsar upgraded with Spiral technology to pack a greater punch. Pulsar shots become more powerful the further they travel.|Tooltip}} | |
== Acquisition == | == Acquisition == | ||
{{Handgun/Acquisition}} | {{Handgun/Acquisition}} | ||
− | == Recipe == | + | === Recipe === |
{{recipe/start|star=3}} | {{recipe/start|star=3}} | ||
{{recipe/row|Green Shard|10}} | {{recipe/row|Green Shard|10}} | ||
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{{recipe/end}} | {{recipe/end}} | ||
− | == Alchemy Path == | + | === Alchemy Path === |
{{:Pulsar/alchemy_path}} | {{:Pulsar/alchemy_path}} | ||
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=== Charge Attack === | === Charge Attack === | ||
A single expanded pellet that explodes on contact. | A single expanded pellet that explodes on contact. | ||
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− | {{ | + | === Damage === |
+ | {{Damage Disclaimer}} | ||
+ | {{Damage/Pulsar/3|Normal}} | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} |
Latest revision as of 09:33, 1 May 2020
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The Heavy Pulsar is a 3-star handgun.
Contents
Description
A Pulsar upgraded with Spiral technology to pack a greater punch. Pulsar shots become more powerful the further they travel. — Tooltip
Acquisition
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Heavy Pulsar.
Name | Amount |
Green Shard | 10 |
Bronze Bolt | 3 |
Gremlin Gizmo | 2 |
Rocket Sprocket | 1 |
Advanced Orb of Alchemy | 3 |
Pulsar (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Heavy Pulsar's alchemy path | ||||||||||||||||||||||
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Combat
Basic Attack
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
Charge Attack
A single expanded pellet that explodes on contact.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Heavy Pulsar's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Normal | ||||||
Normal Shot | 16 - 19 | 23 - 24 | 39 - 46 | 48 - 55 | 48 - 40 | 37 - 33 |
Expanded Shot | 22 - 28 | 32 - 37 | 59 - 65 | 71 - 79 | 72 - 59 | 52 - 45 |
Charge Attack | 41 - 53 | 63 - 73 | 114 - 128 | 141 - 160 | 153 - 141 | 132 - 116 |
Versus all | ||||||
Normal Shot | 11 - 13 | 16 - 17 | 26 - 30 | 31 - 35 | 32 - 29 | 28 - 25 |
Expanded Shot | 17 - 20 | 22 - 24 | 39 - 40 | 43 - 47 | 43 - 38 | 36 - 33 |
Charge Attack | 36 - 45 | 51 - 58 | 94 - 101 | 110 - 123 | 108 - 81 | 72 - 62 |
Versus Normal | ||||||
Normal Shot | 3 - 4 | 5 | 8 - 9 | 10 - 12 | 12 - 11 | 11 |
Expanded Shot | 4 - 5 | 6 - 7 | 10 - 12 | 13 - 15 | 15 - 14 | 14 |
Charge Attack | 6 - 8 | 10 - 11 | 18 - 20 | 22 - 26 | 25 | 24 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)