Difference between revisions of "Cryotech Alchemer"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 2 | + | | star = 2 |
− | | abilities = | + | | damage 1 = Elemental |
− | + | | abilities = yes | |
+ | | status = Freeze | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | An alchemical handgun that fires hyper low temperature bullets that split on impact. | + | {{Quote|An alchemical handgun that fires hyper low temperature bullets that split on impact.|Tooltip}} |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Recipe === | ||
+ | {{recipe/start|star=2}} | ||
+ | {{recipe/row|Green Shard|5}} | ||
+ | {{recipe/row|Gel Drop|2}} | ||
+ | {{recipe/row|Gel Core|1}} | ||
+ | {{recipe/row|Cooling Cell|1}} | ||
+ | {{recipe/rarity|Simple Orb of Alchemy|3}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Cryotech Alchemer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | + | Fires a slow moving ball of ice that has a range of 7 squares and shatters on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting [[Freeze]] status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading. | |
+ | :''Note: Bonus damage is dealt if the freeze effect is allowed to expire naturally (no one breaks the ice).'' | ||
=== Charge Attack === | === Charge Attack === | ||
− | A charged ball, chance of [[Freeze]] on hit | + | A charged ball that flies at medium speed up to 10 squares away, shattering on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller shards of ice at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of [[Freeze]] on hit and the recoil from the attack will push the user back 2/3 of a square. |
− | == | + | === Damage === |
− | + | {{Damage Disclaimer}} | |
− | + | {{Damage/Status Alchemer/2|Elemental}} | |
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− | + | '''{{status|freeze}} Freeze damage:''' | |
− | {{ | + | {{Damage/Freeze/Moderate|2}} |
− | + | ||
− | + | == See Also == | |
− | + | {{equipment see also}} | |
− | + |
Latest revision as of 05:40, 1 May 2020
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The Cryotech Alchemer is a 2-star handgun.
Contents
Description
An alchemical handgun that fires hyper low temperature bullets that split on impact. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Cryotech Alchemer.
Name | Amount |
Green Shard | 5 |
Gel Drop | 2 |
Gel Core | 1 |
Cooling Cell | 1 |
Simple Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Cryotech Alchemer's alchemy path | |||||||||||||
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Combat
Basic Attack
Fires a slow moving ball of ice that has a range of 7 squares and shatters on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Freeze status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
- Note: Bonus damage is dealt if the freeze effect is allowed to expire naturally (no one breaks the ice).
Charge Attack
A charged ball that flies at medium speed up to 10 squares away, shattering on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller shards of ice at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of Freeze on hit and the recoil from the attack will push the user back 2/3 of a square.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Cryotech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Basic Attack | 17 - 22 | 25 - 29 | 45 - 55 | 51 - 44 | 38 - 33 | 31 - 29 |
Charge Attack | 33 - 43 | 51 - 59 | 90 - 112 | 108 - 101 | 94 - 82 | 73 - 58 |
Versus Slimes and Fiends | ||||||
Basic Attack | 12 - 15 | 17 - 19 | 29 - 35 | 32 - 30 | 28 - 25 | 24 - 22 |
Charge Attack | 28 - 34 | 39 - 44 | 70 - 86 | 77 - 63 | 55 - 47 | 44 - 40 |
Versus Beasts and Gremlins | ||||||
Basic Attack | 3 - 4 | 5 - 6 | 9 - 11 | 10 | 10 | 10 |
Charge Attack | 5 - 7 | 8 - 10 | 14 - 18 | 18 | 17 | 17 - 16 |
Cryotech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Glop Drops | ||||||
Thaw | 20 - 37 | 54 - 70 | 80 - 114 | 137 - 170 | 170 | 170 |
Versus Lichens and Royal Minis | ||||||
Thaw | 19 - 35 | 51 - 67 | 76 - 109 | 130 - 162 | 162 | 162 |
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies | ||||||
Thaw | 17 - 31 | 44 - 58 | 66 - 94 | 113 - 141 | 141 | 141 |
Versus Quicksilvers | ||||||
Thaw | 16 - 29 | 42 - 55 | 62 - 89 | 106 - 132 | 132 | 132 |
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiend and other Constructs | ||||||
Thaw | 15 - 27 | 39 - 51 | 58 - 83 | 99 - 124 | 124 | 124 |
Versus Mecha Knights | ||||||
Thaw | 14 - 25 | 36 - 47 | 53 - 76 | 91 - 113 | 113 | 113 |
Versus Wolvers, Oilers, Zombies and Kats | ||||||
Thaw | 12 - 22 | 32 - 42 | 48 - 69 | 82 - 102 | 102 | 102 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)