Difference between revisions of "Autogun"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 2 | + | | star = 2 |
− | | abilities = | + | | damage 1 = Normal |
+ | | abilities = no | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | A fully automated handgun | + | {{Quote|A fully automated handgun capable of rapidly firing powerful bolts of energy.|Tooltip}} |
− | == | + | == Acquisition == |
− | + | {{Handgun/Acquisition}} | |
− | + | ||
− | == | + | === Recipe === |
+ | {{recipe/start|star=2}} | ||
+ | {{recipe/row|Blue Shard|5}} | ||
+ | {{recipe/row|Scrap Metal|2}} | ||
+ | {{recipe/row|Iron Gear|2}} | ||
+ | {{recipe/rarity|Simple Orb of Alchemy|3}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Autogun/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | A burst of low damage shots in | + | A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack. |
=== Charge Attack === | === Charge Attack === | ||
− | A burst of more powerful shots fired in a spread | + | A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Can't move while firing nor while reloading at the end of the charge attack. |
− | == | + | === Damage === |
− | + | {{Damage Disclaimer}} | |
− | + | {{SKDamageTable| | |
− | + | {{SKDamageRow|Each Bullet (x6) | 7 - 10|12 - 13| 19 - 22 | 21 - 19 | 18 - 17 | 16 - 15}} | |
− | + | {{SKDamageRow|All Six Hit |42 - 60|72 - 78|114 - 132|126 - 114|108 - 102| 96 - 90}} | |
− | {{ | + | {{SKDamageRow|Charge: Each Bullet (x15)| 12 | 17 | 26 - 32 | 30 - 27 | 26 - 23 | 22 - 21}} |
− | | | + | {{SKDamageRow|Charge: All Fifteen Hit | 180 | 255 |390 - 480|450 - 405|390 - 345|330 - 315}} |
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}} | }} | ||
− | == | + | == Notes == |
− | + | The {{PAGENAME}}, as well as the rest of the [[Pepperbox]] line, appear to be modeled after a toy gun, more specifically the [https://nerf.fandom.com/wiki/Maverick_REV-6 NERF Maverick]. | |
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== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} | ||
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Latest revision as of 05:57, 1 May 2020
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The Autogun is a 2-star handgun.
Contents
Description
A fully automated handgun capable of rapidly firing powerful bolts of energy. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Autogun.
Name | Amount |
Blue Shard | 5 |
Scrap Metal | 2 |
Iron Gear | 2 |
Simple Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Autogun's alchemy path | ||||||||||||||||||||||||||
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Combat
Basic Attack
A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.
Charge Attack
A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Can't move while firing nor while reloading at the end of the charge attack.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Autogun's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Each Bullet (x6) | 7 - 10 | 12 - 13 | 19 - 22 | 21 - 19 | 18 - 17 | 16 - 15 |
All Six Hit | 42 - 60 | 72 - 78 | 114 - 132 | 126 - 114 | 108 - 102 | 96 - 90 |
Charge: Each Bullet (x15) | 12 | 17 | 26 - 32 | 30 - 27 | 26 - 23 | 22 - 21 |
Charge: All Fifteen Hit | 180 | 255 | 390 - 480 | 450 - 405 | 390 - 345 | 330 - 315 |
Notes
The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)