Difference between revisions of "Flame Barrier"
From SpiralKnights
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− | {{SkillInfo}} | + | {{SkillInfo |
+ | |name = {{PAGENAME}} | ||
+ | |type = Drakon | ||
+ | |ultimate1 = Scorching Barrier | ||
+ | |ultimate2 = Backfire Barrier | ||
+ | }} | ||
− | + | == Description == | |
− | + | {{Quote|Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets.|Tooltip}} | |
− | ==Description== | + | |
− | + | ||
==Augments== | ==Augments== | ||
− | * | + | *Focus: ''Reduces skill cooldown''. |
− | * | + | *High Heat: ''Increases the offensive power of the flame barrier''. |
− | * | + | *Heavy Smoke: ''Increases the defensive power and duration of the flame barrier''. |
+ | |||
+ | == Combat == | ||
+ | === Attack === | ||
+ | The sprite spins while two balls of fire enlarge around it, then throws them at its knight, around whom they begin to orbit. The fireballs are orange. | ||
+ | |||
+ | === Damage === | ||
+ | {{Damage_Disclaimer/Sprites}} | ||
+ | {{SKDamageTable|state=collapsed| | ||
+ | {{Damage/Header/Effective|Weak}} | ||
+ | {{SKDamageRow|Flame Barrier|23 - 27|32 - 35|61 - 68|71 - 76|85 - 108|120 - 131}} | ||
+ | {{Damage/Header/Neutral|Neutral}} | ||
+ | {{SKDamageRow|Flame Barrier|18 - 18|21 - 23|41 - 43|44 - 45|50 - 60|65 - 69}} | ||
+ | {{Damage/Header/Resisted|Strong}} | ||
+ | {{SKDamageRow|Flame Barrier|4 - 5|6 - 7|11 - 12|13 - 14|16 - 20|23 - 26}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''{{status|fire}} Fire damage:''' | ||
+ | {{Damage/Fire/Flame_Barrier}} | ||
+ | |||
+ | == Ultimate Upgrade == | ||
+ | {{Sprite-SkillUpgrade|lvl=95}} | ||
+ | |||
+ | === [[File:Skill-Scorching Barrier.png|left|50px]] Scorching Barrier === | ||
+ | {{Quote|Increases the number of orbiting fireballs and their size.|Tooltip}} | ||
+ | {{clearleft}} | ||
+ | The attack remains the same but the fireballs are red and there are more and bigger fireballs orbiting the knight. | ||
+ | |||
+ | === [[File:Skill-Backfire Barrier.png|left|50px]] Backfire Barrier === | ||
+ | {{Quote|Gain a brief movement speed boost upon executing flame barrier.|Tooltip}} | ||
+ | {{clearleft}} | ||
+ | The attack remains the same but the fireballs are blue and the knight gains a [[Consumable#Speed_Booster|speed boost]] for a few seconds. | ||
− | == | + | == Notes == |
− | + | When standing close to [[Lord Vanaduke]] while in "mask phase", the Scorching Barrier will produce around 19 ticks. The harness worn will vary this damage. Assuming the sprite is level 100 the [[Iron Harness|iron harness]] will do 73 [[damage]] per tick. | |
− | + | ||
− | + | == See Also == | |
+ | {{sprite see also}} |
Latest revision as of 09:25, 7 May 2020
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The Flame Barrier is the second skill of a battle sprite from the Drakon family. Its unlocked at level 15.
Contents
Description
Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets. — Tooltip
Augments
- Focus: Reduces skill cooldown.
- High Heat: Increases the offensive power of the flame barrier.
- Heavy Smoke: Increases the defensive power and duration of the flame barrier.
Combat
Attack
The sprite spins while two balls of fire enlarge around it, then throws them at its knight, around whom they begin to orbit. The fireballs are orange.
Damage
The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.
Flame Barrier's Damage Table (Click to Show!) | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Weak | ||||||
Flame Barrier | 23 - 27 | 32 - 35 | 61 - 68 | 71 - 76 | 85 - 108 | 120 - 131 |
Versus Neutral | ||||||
Flame Barrier | 18 - 18 | 21 - 23 | 41 - 43 | 44 - 45 | 50 - 60 | 65 - 69 |
Versus Strong | ||||||
Flame Barrier | 4 - 5 | 6 - 7 | 11 - 12 | 13 - 14 | 16 - 20 | 23 - 26 |
Flame Barrier's Damage Table (Click to Show!) | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Ice Cubes and Glop Drops | ||||||
Fire (x5) | 7 - 13 | 18 - 23 | 27 - 38 | 45 - 56 | 69 - 89 | 99 - 112 |
Total | 35 - 65 | 90 - 115 | 135 - 190 | 225 - 280 | 345 - 445 | 495 - 560 |
Versus Zombies and Lichens | ||||||
Fire (x5) | 6 - 11 | 16 - 21 | 24 - 34 | 41 - 50 | 62 - 80 | 89 - 100 |
Total | 30 - 55 | 80 - 105 | 120 - 170 | 205 - 250 | 310 - 400 | 445 - 500 |
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels | ||||||
Fire (x4) | 5 - 9 | 13 - 17 | 19 - 28 | 33 - 41 | 50 - 65 | 72 - 81 |
Total | 20 - 36 | 52 - 68 | 76 - 112 | 132 - 164 | 200 - 260 | 288 - 324 |
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and Other Constructs | ||||||
Fire (x4) | 5 - 8 | 12 - 15 | 17 - 24 | 29 - 36 | 44 - 57 | 63 - 72 |
Total | 20 - 32 | 48 - 60 | 68 - 96 | 116 - 144 | 176 - 228 | 252 - 288 |
Versus Chromalisks and Mecha Knights | ||||||
Fire (x3) | 4 - 7 | 10 - 13 | 15 - 21 | 25 - 31 | 39 - 49 | 55 - 62 |
Total | 12 - 21 | 30 - 39 | 45 - 63 | 75 - 93 | 117 - 147 | 165 - 186 |
Versus Fiends, Gremlins, and Kats | ||||||
Fire (x3) | 4 - 6 | 9 - 11 | 13 - 18 | 21 - 27 | 33 - 42 | 46 - 53 |
Total | 12 - 18 | 27 - 33 | 39 - 54 | 63 - 81 | 99 - 126 | 138 - 159 |
Ultimate Upgrade
At level 95 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.
This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.
Scorching Barrier
Increases the number of orbiting fireballs and their size. — Tooltip
The attack remains the same but the fireballs are red and there are more and bigger fireballs orbiting the knight.
Backfire Barrier
Gain a brief movement speed boost upon executing flame barrier. — Tooltip
The attack remains the same but the fireballs are blue and the knight gains a speed boost for a few seconds.
Notes
When standing close to Lord Vanaduke while in "mask phase", the Scorching Barrier will produce around 19 ticks. The harness worn will vary this damage. Assuming the sprite is level 100 the iron harness will do 73 damage per tick.