Difference between revisions of "Flame Barrier"

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{{SkillInfo}}
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{{SkillInfo
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|name      = {{PAGENAME}}
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|type      = Drakon
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|ultimate1 = Scorching Barrier
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|ultimate2 = Backfire Barrier
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}}
  
'''Flame Barrier''' is [[Drakon]]'s second skill and is unlocked at level 15.
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== Description ==
 
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{{Quote|Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets.|Tooltip}}
==Description==
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'''Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets.''' The drakon spins while two balls of fire enlarge around it, then throws them at his knight, around whom they begin to orbit. The fireballs are orange.
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==Augments==
 
==Augments==
*'''Focus''': Reduces skill cooldown.
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*Focus: ''Reduces skill cooldown''.
*'''High Heat''': Increases the offensive power of the flame barrier.
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*High Heat: ''Increases the offensive power of the flame barrier''.
*'''Heavy Smoke''': Increases the defensive power and duration of the flame barrier.
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*Heavy Smoke: ''Increases the defensive power and duration of the flame barrier''.
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== Combat ==
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===  Attack ===
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The sprite spins while two balls of fire enlarge around it, then throws them at its knight, around whom they begin to orbit. The fireballs are orange.
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=== Damage ===
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{{Damage_Disclaimer/Sprites}}
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{{SKDamageTable|state=collapsed|
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{{Damage/Header/Effective|Weak}}
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{{SKDamageRow|Flame Barrier|23 - 27|32 - 35|61 - 68|71 - 76|85 - 108|120 - 131}}
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{{Damage/Header/Neutral|Neutral}}
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{{SKDamageRow|Flame Barrier|18 - 18|21 - 23|41 - 43|44 - 45|50 - 60|65 - 69}}
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{{Damage/Header/Resisted|Strong}}
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{{SKDamageRow|Flame Barrier|4 - 5|6 - 7|11 - 12|13 - 14|16 - 20|23 - 26}}
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}}
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'''{{status|fire}} Fire damage:'''
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{{Damage/Fire/Flame_Barrier}}
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== Ultimate Upgrade ==
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{{Sprite-SkillUpgrade|lvl=95}}
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=== [[File:Skill-Scorching Barrier.png|left|50px]] Scorching Barrier ===
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{{Quote|Increases the number of orbiting fireballs and their size.|Tooltip}}
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{{clearleft}}
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The attack remains the same but the fireballs are red and there are more and bigger fireballs orbiting the knight.
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=== [[File:Skill-Backfire Barrier.png|left|50px]] Backfire Barrier ===
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{{Quote|Gain a brief movement speed boost upon executing flame barrier.|Tooltip}}
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{{clearleft}}
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The attack remains the same but the fireballs are blue and the knight gains a [[Consumable#Speed_Booster|speed boost]] for a few seconds.
  
==Ultimate Upgrade==
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== Notes ==
*'''[[Scorching Barrier]]''': Increases the number of orbiting fireballs and their size.
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When standing close to [[Lord Vanaduke]] while in "mask phase", the Scorching Barrier will produce around 19 ticks. The harness worn will vary this damage. Assuming the sprite is level 100 the [[Iron Harness|iron harness]] will do 73 [[damage]] per tick.
*'''[[Backfire Barrier]]''': Gain a brief movement speed boost upon executing flame barrier.
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[[Category:Battle Sprites]]
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== See Also ==
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{{sprite see also}}

Latest revision as of 09:25, 7 May 2020

Flame Barrier
Skill-Flame Barrier.png
Sprite Type
Ultimate Upgrades
Skill-Scorching Barrier.png Scorching Barrier
or
Skill-Backfire Barrier.png Backfire Barrier

The Flame Barrier is the second skill of a battle sprite from the Drakon family. Its unlocked at level 15.

Description

Surround yourself with a barrier of flames that enhances your defenses while burning nearby targets. — Tooltip

Augments

  • Focus: Reduces skill cooldown.
  • High Heat: Increases the offensive power of the flame barrier.
  • Heavy Smoke: Increases the defensive power and duration of the flame barrier.

Combat

Attack

The sprite spins while two balls of fire enlarge around it, then throws them at its knight, around whom they begin to orbit. The fireballs are orange.

Damage

The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.

Flame Barrier's Damage Table (Click to Show!)
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Weak
Flame Barrier 23 - 27 32 - 35 61 - 68 71 - 76 85 - 108 120 - 131
Versus Neutral
Flame Barrier 18 - 18 21 - 23 41 - 43 44 - 45 50 - 60 65 - 69
Versus Strong
Flame Barrier 4 - 5 6 - 7 11 - 12 13 - 14 16 - 20 23 - 26


Icon status fire.png Fire damage:

Flame Barrier's Damage Table (Click to Show!)
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 69 - 89 99 - 112
Total 35 - 65 90 - 115 135 - 190 225 - 280 345 - 445 495 - 560
Versus Zombies and Lichens
Fire (x5) 6 - 11 16 - 21 24 - 34 41 - 50 62 - 80 89 - 100
Total 30 - 55 80 - 105 120 - 170 205 - 250 310 - 400 445 - 500
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 5 - 9 13 - 17 19 - 28 33 - 41 50 - 65 72 - 81
Total 20 - 36 52 - 68 76 - 112 132 - 164 200 - 260 288 - 324
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and Other Constructs
Fire (x4) 5 - 8 12 - 15 17 - 24 29 - 36 44 - 57 63 - 72
Total 20 - 32 48 - 60 68 - 96 116 - 144 176 - 228 252 - 288
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 7 10 - 13 15 - 21 25 - 31 39 - 49 55 - 62
Total 12 - 21 30 - 39 45 - 63 75 - 93 117 - 147 165 - 186
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 6 9 - 11 13 - 18 21 - 27 33 - 42 46 - 53
Total 12 - 18 27 - 33 39 - 54 63 - 81 99 - 126 138 - 159

Ultimate Upgrade

At level 95 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.

This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.

Skill-Scorching Barrier.png
Scorching Barrier

Increases the number of orbiting fireballs and their size. — Tooltip
The attack remains the same but the fireballs are red and there are more and bigger fireballs orbiting the knight.

Skill-Backfire Barrier.png
Backfire Barrier

Gain a brief movement speed boost upon executing flame barrier. — Tooltip
The attack remains the same but the fireballs are blue and the knight gains a speed boost for a few seconds.

Notes

When standing close to Lord Vanaduke while in "mask phase", the Scorching Barrier will produce around 19 ticks. The harness worn will vary this damage. Assuming the sprite is level 100 the iron harness will do 73 damage per tick.

See Also

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