Difference between revisions of "Sleep"
From SpiralKnights
(Does Sleep even work on enemies? Sleep Vials never did anything when I used them. Does taking damage wake up a player?) |
m (→Themed Enemies: silly fix) |
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{{status conditions}} | {{status conditions}} | ||
− | '''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. | + | |
+ | '''Sleep''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]]. | ||
+ | |||
+ | ==Techniques with Sleep== | ||
+ | Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep. | ||
==Themed Enemies== | ==Themed Enemies== | ||
− | + | Sleep is a reintroduced [[Gate#Stratum Themes|stratum theme]], along with it's revival, the following monsters were brought back into the game. This monster are ''immune'' and can inflict the sleep status: | |
− | * | + | *{{monster|Sloom}} |
− | {{ | + | *{{monster|Sloombargo}} |
+ | |||
+ | The following monsters are only immune to sleep: | ||
+ | *All monster from the {{Monster_Icons|Construct}} [[Construct Family]] | ||
+ | *{{monster|Polyp}}s | ||
+ | *{{monster|Howlitzer}}s | ||
+ | *{{monster|Lord Vanaduke}} | ||
+ | |||
+ | ==Inflicting and Receiving Sleep== | ||
+ | Knights can inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]] and bombs from the [[Slumber_Smogger#Alchemy_Path|Slumber Smogger]] line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights. | ||
+ | |||
+ | ==Resisting Sleep== | ||
+ | The following armor [[sets]] grant knights resistance to the sleep status: | ||
+ | *''See: [[:Category:Helmets providing Sleep resistance]]'' | ||
+ | *''See: [[:Category:Armor providing Sleep resistance]]'' | ||
+ | |||
+ | The following shields will protect against certain sleep attacks: | ||
+ | *''See: [[:Category:Shields providing Sleep resistance]]'' | ||
+ | |||
+ | The following [[trinkets]] will carry knights through the sleeping spells in the Clockworks: | ||
+ | *''See: [[:Category:Trinkets providing Sleep resistance]]'' |
Latest revision as of 11:07, 18 May 2020
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Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Contents
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game. This monster are immune and can inflict the sleep status:
The following monsters are only immune to sleep:
- All monster from the Construct Family
- Polyps
- Howlitzers
- Lord Vanaduke
Inflicting and Receiving Sleep
Knights can inflict sleep on monsters by using Sleep vials and bombs from the Slumber Smogger line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.
Resisting Sleep
The following armor sets grant knights resistance to the sleep status:
The following shields will protect against certain sleep attacks:
The following trinkets will carry knights through the sleeping spells in the Clockworks: