Difference between revisions of "Sleep"

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{{status conditions}}
 
{{status conditions}}
'''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a [[Pickup#Capsules|Remedy Capsule]] while asleep, it must wear off by itself.
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'''Sleep''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]].  
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==Techniques with Sleep==
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Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep.
  
 
==Themed Enemies==
 
==Themed Enemies==
'''Sleep''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''sleep''' status:
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Sleep is a reintroduced [[Gate#Stratum Themes|stratum theme]], along with it's revival, the following monsters were brought back into the game. This monster are ''immune'' and can inflict the sleep status:
*[[Lichen#Sloom|Slooms]], Sloombargos, and Deep Sloombargos
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*{{monster|Sloom}}
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*{{monster|Sloombargo}}
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The following monsters are only immune to sleep:
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*All monster from the {{Monster_Icons|Construct}} [[Construct Family]]
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*{{monster|Polyp}}s
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*{{monster|Howlitzer}}s
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*{{monster|Lord Vanaduke}}
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==Inflicting and Receiving Sleep==
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Knights can inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]] and bombs from the [[Slumber_Smogger#Alchemy_Path|Slumber Smogger]] line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.
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==Resisting Sleep==
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The following armor [[sets]] grant knights resistance to the sleep status:
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*''See: [[:Category:Helmets providing Sleep resistance]]''
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*''See: [[:Category:Armor providing Sleep resistance]]''
  
==Inflicting Sleep==
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The following shields will protect against certain sleep attacks:
Spiral Knights can inflict '''sleep''' on monsters by using '''sleep''' vials against them or using a weapon that has a chance of inflicting '''sleep'''.
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*''See: [[:Category:Shields providing Sleep resistance]]''
  
{{stub}}
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The following [[trinkets]] will carry knights through the sleeping spells in the Clockworks:
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*''See: [[:Category:Trinkets providing Sleep resistance]]''

Latest revision as of 11:07, 18 May 2020

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game. This monster are immune and can inflict the sleep status:

The following monsters are only immune to sleep:

Inflicting and Receiving Sleep

Knights can inflict sleep on monsters by using Sleep vials and bombs from the Slumber Smogger line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.

Resisting Sleep

The following armor sets grant knights resistance to the sleep status:

The following shields will protect against certain sleep attacks:

The following trinkets will carry knights through the sleeping spells in the Clockworks:

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