Difference between revisions of "Environment (Guild Hall)"
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An '''Environment''' can be installed in a [[Guild Hall]] to change the weather and/or ambient effects of the entire Hall. | An '''Environment''' can be installed in a [[Guild Hall]] to change the weather and/or ambient effects of the entire Hall. | ||
− | == | + | ==Notes== |
+ | Once installed, an environment will last until it is manually changed or a prerequisite component is removed. | ||
+ | |||
+ | Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously. | ||
+ | |||
+ | The hall's environment can be changed while in Design Mode at the Command Console. | ||
+ | |||
+ | If players decide they wish to preview a theme and/or environment, then they can try to find the relevant status [[stratum]] in the Clockworks. Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed. | ||
+ | |||
+ | ===History=== | ||
+ | Environments for guild halls were added to the game with {{release|2013-01-30}}. Previously, these "environments" were only encountered in combat areas. | ||
+ | |||
+ | ==Gallery== | ||
+ | {{Main|Themes and Environments}} | ||
+ | A visual collection of various combinations of Themes and Environments. | ||
+ | |||
+ | ==List== | ||
{{Guild Hall-Environments-Table/start}} | {{Guild Hall-Environments-Table/start}} | ||
{{Guild Hall-Environments-Table | {{Guild Hall-Environments-Table | ||
− | |name = Default | + | |name = Default |
− | + | ||
|requirements = Available with Hall | |requirements = Available with Hall | ||
− | |cost = 0 Crowns | + | |cost = 0 Crowns |
+ | |description = The default environment that really captures the stale air of the clockworks. | ||
}} | }} | ||
{{Guild Hall-Environments-Table | {{Guild Hall-Environments-Table | ||
− | |name = Snowfall | + | |name = Snowfall |
− | + | ||
|requirements = Either 2F Wing | |requirements = Either 2F Wing | ||
− | |cost = 45,000 Crowns | + | |cost = 45,000 Crowns |
+ | |description = A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck. | ||
}} | }} | ||
{{Guild Hall-Environments-Table | {{Guild Hall-Environments-Table | ||
− | |name = Falling Embers | + | |name = Falling Embers |
− | + | ||
|requirements = Either 2F Wing | |requirements = Either 2F Wing | ||
− | |cost = 45,000 Crowns | + | |cost = 45,000 Crowns |
+ | |description = An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through. | ||
}} | }} | ||
{{Guild Hall-Environments-Table | {{Guild Hall-Environments-Table | ||
− | |name = Rain Shower | + | |name = Rain Shower |
− | + | ||
|requirements = Both 2F Wings | |requirements = Both 2F Wings | ||
− | |cost = 45,000 Crowns | + | |cost = 45,000 Crowns |
+ | |description = The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants. | ||
}} | }} | ||
− | {{Table | + | {{Guild Hall-Environments-Table |
+ | |name = Rain Storm | ||
+ | |requirements = Both 4F Wings | ||
+ | |cost = 90,000 Crowns | ||
+ | |description = An environment with almost too much rain. | ||
+ | Initial release: 27 July 2016 | ||
+ | }} | ||
− | + | {{Table/end}} | |
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==See Also== | ==See Also== |
Latest revision as of 06:46, 23 August 2016
An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.
Contents
Notes
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.
The hall's environment can be changed while in Design Mode at the Command Console.
If players decide they wish to preview a theme and/or environment, then they can try to find the relevant status stratum in the Clockworks. Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.
History
Environments for guild halls were added to the game with release 2013-01-30. Previously, these "environments" were only encountered in combat areas.
Gallery
A visual collection of various combinations of Themes and Environments.
List
Name | Visual | Requirements | Cost | Notes |
Default | Available with Hall | 0 Crowns | Description: The default environment that really captures the stale air of the clockworks. | |
Snowfall | Either 2F Wing | 45,000 Crowns | Description: A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck. | |
Falling Embers | Either 2F Wing | 45,000 Crowns | Description: An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through. | |
Rain Shower | Both 2F Wings | 45,000 Crowns | Description: The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants. | |
Rain Storm | Both 4F Wings | 90,000 Crowns | Description: An environment with almost too much rain. Initial release: 27 July 2016 |