Difference between revisions of "Hexing Haze"
From SpiralKnights
m (Added rough duration of hex under the damage numbers.) |
m (→left|50px Chaotic Haze: 22% chance based on original research (45/200 targets statused)) |
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− | {{SkillInfo}} | + | {{SkillInfo |
+ | |name = {{PAGENAME}} | ||
+ | |type = Maskeraith | ||
+ | |ultimate1 = Chaotic Haze | ||
+ | |ultimate2 = Haunted Haze | ||
+ | }} | ||
− | + | == Description == | |
− | + | {{Quote|Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases.|Tooltip}} | |
− | ==Description== | + | |
− | Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases. | + | |
==Augments== | ==Augments== | ||
− | * | + | *Focus: ''Reduces skill cooldown.'' |
− | * | + | *No Mercy: ''Increases the damage inflicted by hexing haze.'' |
− | * | + | *Plentiful Pain: ''Increases the bonus duration of hexing haze as additional targets are acquired.'' |
− | == | + | == Combat == |
− | + | === Attack === | |
− | + | The miasma the skill produces around you lasts for a at least 5 seconds, regardless of hexing any monsters at all. Hexes last roughly around 2.5 seconds. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes. | |
− | + | If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex. | |
− | + | ||
+ | === Damage === | ||
+ | {{Damage_Disclaimer/Sprites}} | ||
{{SKDamageTable|state=collapsed| | {{SKDamageTable|state=collapsed| | ||
− | + | {{Damage/Header/Effective|Weak}} | |
− | + | {{SKDamageRow|Hexing Haze|56 - 67|78 - 89|141 - 153|161 - 173|190 - 234|255 - 284}} | |
− | + | {{Damage/Header/Neutral|Neutral}} | |
− | + | {{SKDamageRow|Hexing Haze|51 - 59|67 - 74|121 - 127|130 - 136|145 - 177|189 - 199}} | |
− | + | {{Damage/Header/Resisted|Strong}} | |
− | + | {{SKDamageRow|Hexing Haze|8 - 10|12 - 14|21 - 24|25 - 27|31 - 38|42 - 46}} | |
}} | }} | ||
− | + | == Ultimate Upgrade == | |
+ | {{Sprite-SkillUpgrade|lvl=100}} | ||
− | + | === [[File:Skill-Chaotic Haze.png|left|50px]] Chaotic Haze === | |
− | [[ | + | {{Quote|Targets damaged by hexing haze have a chance of receiving a random status condition.|Tooltip}} |
+ | {{clearleft}} | ||
+ | The attack remains the same but now there is a ~22% chance damaged target receive {{status|stun}} [[Stun]], {{status|poison}} [[Poison]], {{status|fire}} [[Fire]], {{status|freeze}} [[Freeze]], {{status|shock}} [[Shock]], or {{status|curse}} [[Curse]]. | ||
+ | |||
+ | === [[File:Skill-Haunted Haze.png|left|50px]] Haunted Haze === | ||
+ | {{Quote|Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact.|Tooltip}} | ||
+ | {{clearleft}} | ||
+ | The attack remains the same but a vengeful ghost will spawn and look for other targets to explode on contact. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Mischief-Haunted Haze.png|A [[Maskeraith]] using<br>{{Link+Icon/Skill|Haunted Haze}}... | ||
+ | File:Mischief-Haunted Haze(2).png|...when the targets are destroyed a vengeful ghost appear... | ||
+ | File:Mischief Haunted Haze(3).png|...they will seek out other targets and explode on contact. | ||
+ | </gallery> | ||
+ | |||
+ | == See Also == | ||
+ | {{sprite see also}} |
Latest revision as of 18:29, 7 March 2021
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The Hexing Haze is the third skill of a battle sprite from the Maskeraith family. Its unlocked at level 50.
Contents
Description
Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases. — Tooltip
Augments
- Focus: Reduces skill cooldown.
- No Mercy: Increases the damage inflicted by hexing haze.
- Plentiful Pain: Increases the bonus duration of hexing haze as additional targets are acquired.
Combat
Attack
The miasma the skill produces around you lasts for a at least 5 seconds, regardless of hexing any monsters at all. Hexes last roughly around 2.5 seconds. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes.
If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex.
Damage
The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.
Hexing Haze's Damage Table (Click to Show!) | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Weak | ||||||
Hexing Haze | 56 - 67 | 78 - 89 | 141 - 153 | 161 - 173 | 190 - 234 | 255 - 284 |
Versus Neutral | ||||||
Hexing Haze | 51 - 59 | 67 - 74 | 121 - 127 | 130 - 136 | 145 - 177 | 189 - 199 |
Versus Strong | ||||||
Hexing Haze | 8 - 10 | 12 - 14 | 21 - 24 | 25 - 27 | 31 - 38 | 42 - 46 |
Ultimate Upgrade
At level 100 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.
This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.
Chaotic Haze
Targets damaged by hexing haze have a chance of receiving a random status condition. — Tooltip
The attack remains the same but now there is a ~22% chance damaged target receive Stun, Poison, Fire, Freeze, Shock, or Curse.
Haunted Haze
Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact. — Tooltip
The attack remains the same but a vengeful ghost will spawn and look for other targets to explode on contact.
Gallery
A Maskeraith using
Haunted Haze...