Difference between revisions of "Hexing Haze"

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m (Added rough duration of hex under the damage numbers.)
m (left|50px Chaotic Haze: 22% chance based on original research (45/200 targets statused))
 
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{{SkillInfo}}
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{{SkillInfo
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|name      = {{PAGENAME}}
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|type      = Maskeraith
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|ultimate1 = Chaotic Haze
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|ultimate2 = Haunted Haze
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}}
  
'''Hexing Haze''' is [[Maskeraith]]'s third skill and is unlocked at level 50.
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== Description ==
 
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{{Quote|Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases.|Tooltip}}
==Description==
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Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases.
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==Augments==
 
==Augments==
*'''Focus''': Reduces skill cooldown.
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*Focus: ''Reduces skill cooldown.''
*'''No Mercy''': Increases the damage inflicted by hexing haze.
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*No Mercy: ''Increases the damage inflicted by hexing haze.''
*'''Plentiful Pain''': Increases the bonus duration of hexing haze as additional targets are acquired.
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*Plentiful Pain: ''Increases the bonus duration of hexing haze as additional targets are acquired.''
  
==Ultimate Upgrade==
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== Combat ==
*'''[[Haunted Haze]]''': Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact.
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=== Attack ===
*'''[[Chaotic Haze]]''': Targets damaged by hexing haze have a chance of receiving a random status condition.
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The miasma the skill produces around you lasts for a at least 5 seconds, regardless of hexing any monsters at all. Hexes last roughly around 2.5 seconds. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes.
  
==Damage==
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If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex.
{{Damage_Disclaimer/Sprites}}
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=== Damage ===
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{{Damage_Disclaimer/Sprites}}
 
{{SKDamageTable|state=collapsed|
 
{{SKDamageTable|state=collapsed|
    {{Damage/Header/Effective|weak}}
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{{Damage/Header/Effective|Weak}}
    {{SKDamageRow|Hexing Haze|56 - 67|78 - 89|141 - 153|161 - 173|190 - 234|255 - 284}}
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{{SKDamageRow|Hexing Haze|56 - 67|78 - 89|141 - 153|161 - 173|190 - 234|255 - 284}}
    {{Damage/Header/Neutral|neutral}}
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{{Damage/Header/Neutral|Neutral}}
    {{SKDamageRow|Hexing Haze|51 - 59|67 - 74|121 - 127|130 - 136|145 - 177|189 - 199}}
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{{SKDamageRow|Hexing Haze|51 - 59|67 - 74|121 - 127|130 - 136|145 - 177|189 - 199}}
    {{Damage/Header/Resisted|strong}}
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{{Damage/Header/Resisted|Strong}}
    {{SKDamageRow|Hexing Haze|8 - 10|12 - 14|21 - 24|25 - 27|31 - 38|42 - 46}}
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{{SKDamageRow|Hexing Haze|8 - 10|12 - 14|21 - 24|25 - 27|31 - 38|42 - 46}}
 
}}
 
}}
  
The miasma the skill produces around you lasts for a set duration (~5 seconds), regardless of hexing any monsters at all. Hexes last roughly around 2.5 seconds. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes.
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== Ultimate Upgrade ==
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{{Sprite-SkillUpgrade|lvl=100}}
  
If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex.
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=== [[File:Skill-Chaotic Haze.png|left|50px]] Chaotic Haze ===
[[Category:Battle Sprites]]
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{{Quote|Targets damaged by hexing haze have a chance of receiving a random status condition.|Tooltip}}
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{{clearleft}}
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The attack remains the same but now there is a ~22% chance damaged target receive {{status|stun}} [[Stun]], {{status|poison}} [[Poison]], {{status|fire}} [[Fire]], {{status|freeze}} [[Freeze]], {{status|shock}} [[Shock]], or {{status|curse}} [[Curse]].
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=== [[File:Skill-Haunted Haze.png|left|50px]] Haunted Haze ===
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{{Quote|Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact.|Tooltip}}
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{{clearleft}}
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The attack remains the same but a vengeful ghost will spawn and look for other targets to explode on contact.
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== Gallery ==
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<gallery>
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File:Mischief-Haunted Haze.png|A [[Maskeraith]] using<br>{{Link+Icon/Skill|Haunted Haze}}...
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File:Mischief-Haunted Haze(2).png|...when the targets are destroyed a vengeful ghost appear...
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File:Mischief Haunted Haze(3).png|...they will seek out other targets and explode on contact.
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</gallery>
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== See Also ==
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{{sprite see also}}

Latest revision as of 18:29, 7 March 2021

Hexing Haze
Skill-Hexing Haze.png
Sprite Type
Ultimate Upgrades
Skill-Chaotic Haze.png Chaotic Haze
or
Skill-Haunted Haze.png Haunted Haze

The Hexing Haze is the third skill of a battle sprite from the Maskeraith family. Its unlocked at level 50.

Description

Creates a miasma around you that hexes any target within. Each hex has a timer that deals heavy damage upon termination. For every target acquired by hexing haze, the duration of the miasma increases. — Tooltip

Augments

  • Focus: Reduces skill cooldown.
  • No Mercy: Increases the damage inflicted by hexing haze.
  • Plentiful Pain: Increases the bonus duration of hexing haze as additional targets are acquired.

Combat

Attack

The miasma the skill produces around you lasts for a at least 5 seconds, regardless of hexing any monsters at all. Hexes last roughly around 2.5 seconds. From there, every monsters you manage to hex adds time to the duration of the miasma, allowing you to hex even more monsters. However, the bonus time added diminishes with every hex added, providing a 'limit' to the absolute total number of possible hexes.

If you're skillful in a crowded room, you can absolutely about double (9-10 seconds) the duration of the miasma, even hitting the same monster twice with a hex.

Damage

The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.

Hexing Haze's Damage Table (Click to Show!)
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Weak
Hexing Haze 56 - 67 78 - 89 141 - 153 161 - 173 190 - 234 255 - 284
Versus Neutral
Hexing Haze 51 - 59 67 - 74 121 - 127 130 - 136 145 - 177 189 - 199
Versus Strong
Hexing Haze 8 - 10 12 - 14 21 - 24 25 - 27 31 - 38 42 - 46

Ultimate Upgrade

At level 100 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.

This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.

Skill-Chaotic Haze.png
Chaotic Haze

Targets damaged by hexing haze have a chance of receiving a random status condition. — Tooltip
The attack remains the same but now there is a ~22% chance damaged target receive Icon status stun.png Stun, Icon status poison.png Poison, Icon status fire.png Fire, Icon status freeze.png Freeze, Icon status shock.png Shock, or Icon status curse.png Curse.

Skill-Haunted Haze.png
Haunted Haze

Any target that dies as a result of the damage caused by hexing haze will spawn a vengeful ghost that seeks out other targets and explodes on impact. — Tooltip
The attack remains the same but a vengeful ghost will spawn and look for other targets to explode on contact.

Gallery

See Also

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