Difference between revisions of "Celestial Vortex"
From SpiralKnights
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== Description == | == Description == | ||
− | + | {{Quote|A Celestial Bomb modified with a payload of a dying sun. Foes caught in its fiery blast radius are shown a glimpse of the dawn of creation.|Tooltip}} | |
== Acquisition == | == Acquisition == | ||
Line 25: | Line 25: | ||
== Combat == | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | + | {{Bomb/BA}} | |
=== Charge Attack === | === Charge Attack === | ||
+ | *Detonation Time: ~2 seconds | ||
+ | *Radius: ~2,5 tiles | ||
+ | |||
Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. This secondary blast has a chance of causing strong [[fire]] and has the appearance of a sun, knocking enemies back a few tiles. | Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. This secondary blast has a chance of causing strong [[fire]] and has the appearance of a sun, knocking enemies back a few tiles. | ||
=== Damage === | === Damage === | ||
{{Damage Disclaimer}} | {{Damage Disclaimer}} | ||
− | |||
The initial detonation also deals very low, normal-type damage that appears to carry the strength of a 0* weapon. The detonation damage is presumably only there for utility. | The initial detonation also deals very low, normal-type damage that appears to carry the strength of a 0* weapon. The detonation damage is presumably only there for utility. | ||
+ | {{Damage/Status Vortex/5|Elemental}} | ||
− | |||
− | Fire damage: | + | '''{{status|fire}} Fire damage:''' |
− | {{Damage/Fire/ | + | {{Damage/Fire/Strong}} |
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== Gallery == | == Gallery == | ||
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|panel 2A = [[File:Celestial_Vortex-Charge_Attack.gif|340px]] | |panel 2A = [[File:Celestial_Vortex-Charge_Attack.gif|340px]] | ||
}} | }} | ||
+ | |||
+ | == Notes == | ||
+ | This item was introduced {{DoRSource|16 September 2015}} during the [[Equinox Prize Box Promotion September 2015]]. | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} | ||
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[[Category:Celestial-Themed|6]] | [[Category:Celestial-Themed|6]] |
Latest revision as of 21:54, 4 May 2020
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The Celestial Vortex is a 5-star bomb.
Contents
Description
A Celestial Bomb modified with a payload of a dying sun. Foes caught in its fiery blast radius are shown a glimpse of the dawn of creation. — Tooltip
Acquisition
Randomly from an Equinox Prize Box
Alchemy Path
Celestial Vortex's alchemy path | |||||||||||||
|
Combat
Basic Attack
Bombs do not have basic attacks, only charge attacks.
Charge Attack
- Detonation Time: ~2 seconds
- Radius: ~2,5 tiles
Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. This secondary blast has a chance of causing strong fire and has the appearance of a sun, knocking enemies back a few tiles.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum. The initial detonation also deals very low, normal-type damage that appears to carry the strength of a 0* weapon. The detonation damage is presumably only there for utility.
Celestial Vortex's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Initial Detonation | 8 - 7 | 7 - 6 | 6 | 5 | 6 | 5 |
Explosion | 37 - 43 | 51 - 57 | 96 - 104 | 110 - 117 | 173 - 217 | 239 - 266 |
Versus Slimes and Fiends | ||||||
Initial Detonation | 8 - 7 | 7 - 6 | 6 | 5 | 6 | 5 |
Explosion | 32 - 35 | 39 - 42 | 76 - 78 | 79 - 80 | 128 - 160 | 174 - 184 |
Versus Beasts and Gremlins | ||||||
Initial Detonation | 8 - 7 | 7 - 6 | 6 | 5 | 6 | 5 |
Explosion | 6 - 7 | 8 - 10 | 15 - 17 | 18 - 20 | 28 - 35 | 39 - 44 |
Celestial Vortex's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Ice Cubes, Glop Drops, Zombies and Lichens | ||||||
Fire (x5) | 7 - 13 | 19 - 25 | 28 - 40 | 48 - 60 | 74 - 95 | 105 - 119 |
Total | 35 - 65 | 95 - 125 | 140 - 200 | 240 - 300 | 370 - 475 | 525 - 595 |
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels | ||||||
Fire (x5) | 7 - 12 | 17 - 23 | 26 - 36 | 44 - 54 | 67 - 86 | 95 - 108 |
Total | 35 - 60 | 85 - 115 | 130 - 180 | 220 - 270 | 335 - 430 | 475 - 540 |
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs | ||||||
Fire (x4) | 6 - 10 | 14 - 19 | 21 - 30 | 36 - 45 | 55 - 71 | 78 - 89 |
Total | 24 - 40 | 56 - 76 | 84 - 120 | 144 - 180 | 220 - 284 | 312 - 356 |
Versus Chromalisks and Mecha Knights | ||||||
Fire (x4) | 5 - 9 | 12 - 16 | 18 - 26 | 31 - 38 | 47 - 60 | 67 - 76 |
Total | 20 - 36 | 48 - 64 | 72 - 104 | 124 - 152 | 188 - 240 | 268 - 304 |
Versus Fiends, Gremlins, and Kats | ||||||
Fire (x3) | 4 - 8 | 11 - 14 | 16 - 22 | 27 - 33 | 41 - 52 | 58 - 66 |
Total | 12 - 24 | 33 - 42 | 48 - 66 | 81 - 99 | 123 - 156 | 174 - 198 |
Gallery
Bombs do not have a basic attack, only a charge attack. |
|
Charge Attack (Animation - click to see) |
Related news art.1 | Another tooltip view. (Animation - click to see) |
An inspect window view. |
Notes
This item was introduced 16 September 2015 during the Equinox Prize Box Promotion September 2015.See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)