Difference between revisions of "That Mold and Black Magic/Loadout"
From SpiralKnights
Knishtra52 (Talk | contribs) |
m |
||
Line 1: | Line 1: | ||
{{Guide/Loadout | {{Guide/Loadout | ||
|mission = That Mold and Black Magic | |mission = That Mold and Black Magic | ||
− | |intro = | + | |intro = For the last floor, equip items that have shadow defense and/or [[poison]] resistance, along with any dps-boosting items like trinkets or perks that are available to you. For the other floors, just shadow defense is sufficient. Bring weapons that deal elemental damage. |
|helmet = | |helmet = |
Latest revision as of 23:11, 26 April 2020
This loadout guide is for the Event Mission: That Mold and Black Magic. It is one of many guides made by players. As such, contents of this page are opinionated.
Loadout
As always, use whatever gear you are most comfortable with, as long as it does not interfere with the strategies and success of the squad. Some gear can be significantly more expensive than others, so you should always factor in economics when considering loadout options for missions. Will the gear help with only a few specific areas, or many? Will it pay for itself quickly, if at all? There is usually more than one way to solve problems - these are what work for many players.
For the last floor, equip items that have shadow defense and/or poison resistance, along with any dps-boosting items like trinkets or perks that are available to you. For the other floors, just shadow defense is sufficient. Bring weapons that deal elemental damage.
Suggested Helmet(s):
Suggested Armor:
Suggested Shield(s):
- ???
Suggested Weapon(s):
- ???
Suggested Trinket(s):
- ???
Suggested Battle Sprite(s):
- ???
See Also
|
---|
Starting Out | New Player Briefing | User interface | Useful Links |
Bombing Guide | Gunslinger Guide | Swordmaster Guide |
Shieldbearer Guide |
Hybrid Guide |