Difference between revisions of "Shadowtech Alchemer Mk II"

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m (Added empty charge times table & damage table)
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| type = handgun
 
| type = handgun
 
| star = 3
 
| star = 3
| abilities =  
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| damage 1 = Shadow
 
}}
 
}}
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== Description ==
 
== Description ==
An alchemical handgun that fires bullets of concentrated shadow that split on impact.
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{{Quote|An upgraded Alchemer that fires bolts of shadow at an increased rate.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
=== Basic Attack ===
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{{Handgun/Acquisition}}
A 2-shot combo. Each bullet has a chance to ricochet and damage adjacent monsters.
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[[File:Shadtechalch2.gif|right|frame|Shots reach about 7 squares.]]
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=== Recipe ===
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{{recipe/start|star=3}}
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{{recipe/row|Dark Shard|10}}
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{{recipe/row|Gel Drop|3}}
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{{recipe/row|Sinful Brew|1}}
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{{recipe/row|Forbidden Fruit|1}}
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{{recipe/row|Phial of Phear|1}}
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{{recipe/rarity|Advanced Orb of Alchemy|3}}
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{{recipe/special|Shadowtech Alchemer|1+}}
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{{recipe/end}}
  
=== Charge Attack ===
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===Alchemy Path===
A charged ball. It also splits into multiple bullets that deal additional damage.
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{{:Shadowtech Alchemer/alchemy path}}
  
{{SKAbilitiesTable|Charge Time in Milliseconds|
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== Combat ==
{{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?|?}}
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=== Basic Attack ===
}}
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A 2-shot combo that is similar to the Shadowtech Alchemer's basic attack. (Range 7 squares, no recoil while firing). However, bullet speed have been vastly improved (fast) and in addition, each bullet can now ricochet randomly to the left if they hit anything. (Enemies, walls or other obstacles)
  
== Damage ==
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=== Charge Attack ===
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
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A medium speed charged ball that travels up to 10 squares. Upon impact, (or at the end of its range), it'll split into 2 smaller bullets that deals additional damage. The smaller bullets are able to ricochet just like the basic attack and the recoil from the charged shot will push the user back 2/3 of a square.
  
{{SKDamageTable|
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=== Damage ===
{{SKNewRow}}
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{{Damage Disclaimer}}
{{SKCell||background=#114255}}  {{SKCell|'''Versus Fiends and Undead'''|background=#ADADAD|2=center|4=6}}
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{{Damage/Pure Alchemer/3|Shadow}}
{{SKDamageRow|Basic Attack |?|?|?|?|?|?}}
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{{SKDamageRow|Charge Attack|?|?|?|?|?|?}}
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{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Beasts and Constructs'''|background=#ADADAD|2=center|4=6}}
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{{SKDamageRow|Basic Attack |?|?|?|?|?|?}}
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{{SKDamageRow|Charge Attack|?|?|?|?|?|?}}
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{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Gremlins and Slimes'''|background=#ADADAD|2=center|4=6}}
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{{SKDamageRow|Basic Attack |?|?|?|?|?|?}}
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{{SKDamageRow|Charge Attack|?|?|?|?|?|?}}
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}}
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== Vendors ==
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Vendors that sell this item:
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* [[Basil]] (Recipe)
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== Recipe ==
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{{Recipe
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| star = 3
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| mat1 = Dark Shard
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| mat1amount = 10
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| mat2 = Gel Drop
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| mat2amount = 3
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| mat3 = Gel Core
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| mat3amount = 1
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| mat4 = Forbidden Fruit
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| mat4amount = 1
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| mat5 = Phial of Phear
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| mat5amount = 1
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| special = Shadowtech Alchemer
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| speciallevel = 1
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}}
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== Alchemy Path ==
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{{SKWindowsmall
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| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Shadowtech Alchemer
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|stage3=Shadowtech Alchemer Mk II
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|stage4=Shadow Driver
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|stage5=Umbra Driver
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}}
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}}
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== See Also ==
 
== See Also ==
*[[Cryotech Alchemer Mk II]]
 
*[[Firotech Alchemer Mk II]]
 
*[[Prismatech Alchemer Mk II]]
 
*[[Voltech Alchemer Mk II]]
 
 
{{equipment see also}}
 
{{equipment see also}}
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 +
[[Category:Glowing-SFX|7]]

Latest revision as of 08:18, 1 May 2020

Shadowtech Alchemer Mk II
Shadowtech Alchemer Mk II-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Shadowtech Alchemer Mk II is a 3-star handgun.

Description

An upgraded Alchemer that fires bolts of shadow at an increased rate. — Tooltip

Acquisition

Equipment-Shadowtech Alchemer Mk II icon.png: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals, always in stock in lobby of:

5-2 Interface-icon-PvE.png Mission: The Sovereign Slime
6-1 Interface-icon-PvE.png Mission: High Temperature Hostages
6-2 Interface-icon-PvE.png Mission: Sewer Stash
Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer (Tier 2)
(All recipes purchased from Basil are acquired unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Shadowtech Alchemer Mk II.

Name Amount
Crafting-Dark Shard.png Dark Shard 10
Crafting-Gel Drop.png Gel Drop 3
Crafting-Sinful Brew.png Sinful Brew 1
Crafting-Forbidden Fruit.png Forbidden Fruit 1
Crafting-Phial of Phear.png Phial of Phear 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Shadowtech Alchemer icon.png Shadowtech Alchemer (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Shadowtech Alchemer Mk II's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Shadowtech Alchemer
Shadowtech Alchemer
Shadowtech Alchemer Mk II
Shadowtech Alchemer Mk II
Shadow Driver
Shadow Driver
Umbra Driver
Umbra Driver
Grim Buster
Grim Buster
Nether Cannon
Nether Cannon
Gorgofist
Gorgofist

Combat

Basic Attack

A 2-shot combo that is similar to the Shadowtech Alchemer's basic attack. (Range 7 squares, no recoil while firing). However, bullet speed have been vastly improved (fast) and in addition, each bullet can now ricochet randomly to the left if they hit anything. (Enemies, walls or other obstacles)

Charge Attack

A medium speed charged ball that travels up to 10 squares. Upon impact, (or at the end of its range), it'll split into 2 smaller bullets that deals additional damage. The smaller bullets are able to ricochet just like the basic attack and the recoil from the charged shot will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Shadowtech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Slimes and Gremlins
Basic Attack 24 - 31 36 - 41 65 - 71 78 - 88 80 - 68 59 - 50
Charge Attack 45 - 58 68 - 79 124 - 140 154 - 175 168 - 155 147 - 131
Versus Beasts and Constructs
Basic Attack 19 - 22 24 - 30 45 - 46 49 - 53 47 - 42 39 - 35
Charge Attack 40 - 49 57 - 64 104 - 113 123 - 138 123 - 93 81 - 69
Versus Fiends and Undead
Basic Attack 4 - 5 6 - 7 11 - 13 14 - 16 16 - 15 15
Charge Attack 7 - 9 11 - 12 19 - 22 24 - 28 27 26

See Also

Personal tools