Difference between revisions of "Radiant Pulsar"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 4 | + | | star = 4 |
− | | | + | | damage 1 = Normal |
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | A cutting-edge handgun intended for use only by the Spiral Order's best and brightest. Pulsar shots become more powerful the further they travel. | + | {{Quote|A cutting-edge handgun intended for use only by the Spiral Order's best and brightest. Pulsar shots become more powerful the further they travel.|Tooltip}} |
+ | == Acquisition == | ||
+ | {{Handgun/Acquisition}} | ||
− | == | + | === Recipe === |
+ | {{recipe/start|star=4}} | ||
+ | {{recipe/row|Green Shard|15}} | ||
+ | {{recipe/row|Bronze Bolt|4}} | ||
+ | {{recipe/row|Gremlin Gizmo|3}} | ||
+ | {{recipe/row|Rocket Sprocket|2}} | ||
+ | {{recipe/row|Meteor Mote|1}} | ||
+ | {{recipe/rarity|Elite Orb of Alchemy|3}} | ||
+ | {{recipe/special|Heavy Pulsar|5+}} | ||
+ | {{recipe/end}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Pulsar/alchemy_path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode. | Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode. | ||
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A single expanded pellet that explodes on contact. | A single expanded pellet that explodes on contact. | ||
− | + | === Damage === | |
− | + | {{Damage Disclaimer}} | |
− | + | ||
− | + | ||
− | == Damage == | + | |
− | + | ||
− | + | ||
{{SKDamageTable| | {{SKDamageTable| | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{SKDamageRow| | + | {{SKDamageRow|Normal Pellet |16|20 - 23|42 - 40|42 - 43|62 - 82|86 - 84}} |
− | {{SKDamageRow|Charge Attack| | + | {{SKDamageRow|Expanded Pellet|21 - 23|26 - 29|55 - 53|53 - 55|85 - 114|116 - 105}} |
+ | {{SKDamageRow|Charge Attack |43 - 50|60 - 70|121 - 127|134 - 142|209 - 274|298 - 307}} | ||
}} | }} | ||
− | == | + | == See Also == |
− | + | {{equipment see also}} | |
− | + | ||
− | + | [[Category:Glowing-SFX|7]] | |
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Latest revision as of 02:13, 2 May 2020
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The Radiant Pulsar is a 4-star handgun.
Contents
Description
A cutting-edge handgun intended for use only by the Spiral Order's best and brightest. Pulsar shots become more powerful the further they travel. — Tooltip
Acquisition
: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).
Recipe
The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Radiant Pulsar.
Name | Amount |
Green Shard | 15 |
Bronze Bolt | 4 |
Gremlin Gizmo | 3 |
Rocket Sprocket | 2 |
Meteor Mote | 1 |
Elite Orb of Alchemy | 3 |
Heavy Pulsar (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Radiant Pulsar's alchemy path | ||||||||||||||||||||||
|
Combat
Basic Attack
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
Charge Attack
A single expanded pellet that explodes on contact.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Radiant Pulsar's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Pellet | 16 | 20 - 23 | 42 - 40 | 42 - 43 | 62 - 82 | 86 - 84 |
Expanded Pellet | 21 - 23 | 26 - 29 | 55 - 53 | 53 - 55 | 85 - 114 | 116 - 105 |
Charge Attack | 43 - 50 | 60 - 70 | 121 - 127 | 134 - 142 | 209 - 274 | 298 - 307 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)