Difference between revisions of "Sleep"
From SpiralKnights
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(Does Sleep even work on enemies? Sleep Vials never did anything when I used them. Does taking damage wake up a player?) |
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{{status conditions}} | {{status conditions}} | ||
− | '''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. | + | '''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a [[Pickup#Capsules|Remedy Capsule]] while asleep, it must wear off by itself. |
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+ | ==Themed Enemies== | ||
+ | '''Sleep''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''sleep''' status: | ||
+ | *[[Lichen#Sloom|Slooms]], Sloombargos, and Deep Sloombargos | ||
{{stub}} | {{stub}} |
Revision as of 03:11, 2 April 2011
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Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a Remedy Capsule while asleep, it must wear off by itself.
Themed Enemies
Sleep is not a possible stratum theme, but the following monsters may inflict sleep status:
- Slooms, Sloombargos, and Deep Sloombargos
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