Difference between revisions of "Faith in Armor"
From SpiralKnights
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===The Trap Chamber (Depth 4)=== | ===The Trap Chamber (Depth 4)=== | ||
− | + | A special level that cannot be found elsewhere in the clockworks, there are a lot of [[fire]] traps and spikes. Scuttlebots will be always released from Monster Cages. There is an arena with some Constructs after rescue Wilks. | |
'''Monsters''': | '''Monsters''': |
Revision as of 19:32, 28 October 2013
Faith in Armor is a Rank Mission to be completed as a Squire (Rank 3). It consists of only one level that features various Drones and Construct monsters.
Contents
Overview
Mission Rank: 3-2
Description: An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.
Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.
Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.
Objective: Navigate the trap-filled chamber and rescue the apprentice, Wilks.
Rewards:
Runthrough
Mission Lobby (Depth 0)
The Trap Chamber (Depth 4)
A special level that cannot be found elsewhere in the clockworks, there are a lot of fire traps and spikes. Scuttlebots will be always released from Monster Cages. There is an arena with some Constructs after rescue Wilks.
Monsters:
Others: