Difference between revisions of "Pickups"
From SpiralKnights
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{{SKCell|[[Image:Item-MechKnight_Kit.png|40px]]}}{{SKCell|Mecha Knight Kit ☆☆☆☆☆}}{{SKCell|''Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes. Randomly suffers from the shock status condition and can spread it to nearby Knights. These Mecha Knights act in the same way as derelict [[Mecha_Knight#Mecha_Knight_Kit|Mecha Knights]] once they get powered with energy''.}} | {{SKCell|[[Image:Item-MechKnight_Kit.png|40px]]}}{{SKCell|Mecha Knight Kit ☆☆☆☆☆}}{{SKCell|''Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes. Randomly suffers from the shock status condition and can spread it to nearby Knights. These Mecha Knights act in the same way as derelict [[Mecha_Knight#Mecha_Knight_Kit|Mecha Knights]] once they get powered with energy''.}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{SKCell|[[Image:Item-Artillery_Strike.png|40px]]}}{{SKCell|Artillery Strike ☆☆☆☆☆}}{{SKCell|}} | + | {{SKCell|[[Image:Item-Artillery_Strike.png|40px]]}}{{SKCell|Artillery Strike ☆☆☆☆☆}}{{SKCell|''A portable beacon that when deployed, summons a barrage of powerful rockets.''}} |
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKCell|[[Image:Item-Auto_Turret_Kit.png|40px]]}}{{SKCell|Auto Turret Kit ☆☆☆☆☆}}{{SKCell|}} | {{SKCell|[[Image:Item-Auto_Turret_Kit.png|40px]]}}{{SKCell|Auto Turret Kit ☆☆☆☆☆}}{{SKCell|}} |
Revision as of 22:38, 16 October 2013
Pickups are items that can be found in the Clockworks. Pickups are transient items, meaning that they will not be brought back to Haven with the player's knight.
Belt
Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 4 to use a pickup. Vials are thrown and capsules are consumed on the spot. There is room for only 3 pickups per slot of the same item in the belt, and you can only have one slot of each type.Capsules
Capsules are used to affect your health or status. Press the numbers 1 - 4 to consume the capsule. Note: if you are interrupted or attacked while using them you won't be healed and the capsule won't be consumed.
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Vials
Vials are thrown to affect a target's status. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star. If a knight takes damage while holding a vial in preparation to throw it, it will be broken and potentially wasted.
Vials will destroy projectiles in their path when thrown. Vials thrown at projectiles that leave ground effects (Gremlin's mines, Chromalisk's spit) will cause the projectile to fall where the collision occurred. Rockets from Rocket Puppies will detonate on impact with a thrown vial. Other projectiles such as bullets from Gun Puppies will simply vanish when hit. In all cases, the vial will NOT be destroyed upon intercepting a projectile.
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Barriers
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Other
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GM Pickups
These pickups can only be obtained by the aid of a GM.
See Also
Other links
- Deutscher Artikel: Extras
- Artículo en español: Recolectable
- Article en français: Pickup