Difference between revisions of "Sandbox"
From SpiralKnights
(attack speed data prep) |
(resized icons, took out AS column) |
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Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details. | Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details. | ||
− | + | Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the [[Swordmaster Guide]] for ideas about how to manage your offensive power with swords. | |
− | + | ||
− | + | ||
{{SKWindowSortable | {{SKWindowSortable | ||
Line 19: | Line 17: | ||
{{SKWindow/Cell|'''Icon/Name'''|font=small|left}} | {{SKWindow/Cell|'''Icon/Name'''|font=small|left}} | ||
− | {{SKWindow/Cell|'''Damage Type | + | {{SKWindow/Cell|'''Damage Type 1'''|font=small|center}} |
− | {{SKWindow/Cell|'''Damage Type | + | {{SKWindow/Cell|'''Damage Type 2'''|font=small|center}} |
− | + | ||
{{SKWindow/Cell|'''Possible Status'''|font=small|center}} | {{SKWindow/Cell|'''Possible Status'''|font=small|center}} | ||
{{SKWindow/Cell|'''Abilities'''|font=small}} | {{SKWindow/Cell|'''Abilities'''|font=small}} | ||
Line 28: | Line 25: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Proto Sword icon.png|36px]] [[Proto Sword]]}} | {{SKWindow/Cell|[[File:Equipment-Proto Sword icon.png|36px]] [[Proto Sword]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
{{SKWindow/Cell|}} | {{SKWindow/Cell|}} | ||
− | |||
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 38: | Line 34: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Obsidian Edge icon.png|36px]] [[Obsidian Edge]]}} | {{SKWindow/Cell|[[File:Equipment-Obsidian Edge icon.png|36px]] [[Obsidian Edge]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
− | {{SKWindow/Cell|[[File:Attack shadow icon.png| | + | {{SKWindow/Cell|[[File:Attack shadow icon.png|25px|link=Damage]] [[Damage|Shadow]]}} |
− | + | {{SKWindow/Cell|[[File:Icon status poison.png|25px|link=Status]] [[Poison]] (Charge)}} | |
− | {{SKWindow/Cell|[[File:Icon status poison.png| | + | |
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
{{SKWindow/Cell|★★★★★}} | {{SKWindow/Cell|★★★★★}} | ||
Line 48: | Line 43: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Winmillion icon.png|36px]] [[Winmillion]]}} | {{SKWindow/Cell|[[File:Equipment-Winmillion icon.png|36px]] [[Winmillion]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
{{SKWindow/Cell|}} | {{SKWindow/Cell|}} | ||
− | |||
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 58: | Line 52: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Divine Avenger icon.png|36px]] [[Divine Avenger]]}} | {{SKWindow/Cell|[[File:Equipment-Divine Avenger icon.png|36px]] [[Divine Avenger]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
− | {{SKWindow/Cell|[[File:Attack elemental icon.png| | + | {{SKWindow/Cell|[[File:Attack elemental icon.png|25px|link=Damage]] [[Damage|Elemental]]}} |
− | + | ||
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 68: | Line 61: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Gran Faust icon.png|36px]] [[Gran Faust]]}} | {{SKWindow/Cell|[[File:Equipment-Gran Faust icon.png|36px]] [[Gran Faust]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
− | {{SKWindow/Cell|[[File:Attack shadow icon.png| | + | {{SKWindow/Cell|[[File:Attack shadow icon.png|25px|link=Damage]] [[Damage|Shadow]]}} |
− | + | {{SKWindow/Cell|[[File:Icon status curse.png|25px|link=Status]] [[Curse]] (Charge)}} | |
− | {{SKWindow/Cell|[[File:Icon status curse.png| | + | |
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
{{SKWindow/Cell|★★★★★}} | {{SKWindow/Cell|★★★★★}} | ||
Line 78: | Line 70: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Cold Iron Vanquisher icon.png|36px]] [[Cold Iron Vanquisher]]}} | {{SKWindow/Cell|[[File:Equipment-Cold Iron Vanquisher icon.png|36px]] [[Cold Iron Vanquisher]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
{{SKWindow/Cell|}} | {{SKWindow/Cell|}} | ||
− | |||
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
− | {{SKWindow/Cell|[[File:Gate Icon-Undead.png| | + | {{SKWindow/Cell|[[File:Gate Icon-Undead.png|25px|link=Monster]] Bonus vs. [[Undead]]: High}} |
{{SKWindow/Cell|★★★★★}} | {{SKWindow/Cell|★★★★★}} | ||
{{SKWindow/Cell|Calibur}} | {{SKWindow/Cell|Calibur}} | ||
Line 88: | Line 79: | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKWindow/Cell|[[File:Equipment-Wild Hunting Blade icon.png|36px]] [[Wild Hunting Blade]]}} | {{SKWindow/Cell|[[File:Equipment-Wild Hunting Blade icon.png|36px]] [[Wild Hunting Blade]]}} | ||
− | {{SKWindow/Cell|[[File:Attack normal icon.png| | + | {{SKWindow/Cell|[[File:Attack normal icon.png|25px|link=Damage]] [[Damage|Normal]]}} |
{{SKWindow/Cell|}} | {{SKWindow/Cell|}} | ||
− | |||
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
− | {{SKWindow/Cell|[[File:Gate Icon-Beast.png| | + | {{SKWindow/Cell|[[File:Gate Icon-Beast.png|25px|link=Monster]] Bonus vs. [[Beast]]: High}} |
{{SKWindow/Cell|★★★★★}} | {{SKWindow/Cell|★★★★★}} | ||
{{SKWindow/Cell|Cutter}} | {{SKWindow/Cell|Cutter}} | ||
}} | }} |
Revision as of 20:25, 1 November 2014
New Armor/Helmet/Shield/Weapon table - Swords
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
"Standard" Abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.
Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.
Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.
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