Difference between revisions of "Armor/5 Star"
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Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its ''abilities'' are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear. | Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its ''abilities'' are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear. | ||
− | Below is a list of | + | Below is a list of armor items. The notes section of this page contains information about how to use this list efficiently. |
===★★★★★=== | ===★★★★★=== | ||
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Revision as of 20:39, 8 December 2014
Armor is one of the types of items in the game that a player can equip on their knight in order to have some sort of combat effect in the field. The vast majority of armor items in the game grant benefits, with many having penalties and weaknesses to balance their benefits. The player must pick and choose which gear to equip for certain areas. Some items are better than others in some places, and far worse than other items in other places. There is no single "best" armor in the game due to the variety of scenarios the player may encounter in the clockworks. A few things to understand about armor:
The player can obtain armor in a variety of ways, including crafting, trading with other players, and purchase from NPC vendors.
The player can heat (a.k.a level up) equipped armor by wearing it in the clockworks and getting onto an elevator, so long as heat was picked up. Forging the armor increases its level. Leveling can increase Health Pips. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see the alchemy path information on individual pages.
If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to Punch and grant it additional defenses, for a price, via Unique Variants. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.
Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its abilities are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear.
Below is a list of armor items. The notes section of this page contains information about how to use this list efficiently.
★★★★★
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About the List
Consider this table a factual user-made guide - the raw stuff. What items have which kind of combat statistics, penalites, and abilities?
Sort things a with different columns to make sure you find everything you're looking for. This is especially important for the ability columns. For example, if MSI is the only ability of an item, it will be in the first column, but frequently items have more than one ability, so the same kind of ability might be in column one for a given item, but in column two or three for another. In general, editors try to keep things consistent - and item is a gunner item first, and an undead vanquisher second (see Deadshot for example), and so on.
Some of the icons in these lists are icons of Battle Sprite Perks. Items do not have "perks" (abilities, unique variants, trinkets, and perks can be very similar to each other). This table simply has the icons because these icons are highly related to the content and they help facilitate understanding. Other icons are made specifically for these tables and have no direct presence in the game itself.
These lists are generally by Date of Release when in default order. Items released at the same time are alphabetized. Sorting the table puts higher-intensity armor at the top, alphabetically if tied. Use the show/hide panel in the "name" column to take a closer look at the statistics of an item. For more information such as acquisition, see individual pages.