Difference between revisions of "Vitapod"

From SpiralKnights

Jump to: navigation, search
m (clarity)
m (changed pic for now - need to show one with empty pips)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
[[Image:HUD-1_vitapod.png|right|thumb|HUD image: <br/> no vitapod (top) <br/> +1 Vitapod (bottom)]]
+
[[Image:HUD-_vitapod_empty.png|right|thumb|HUD image: <br/> no vitapod (top) <br/> +1 Vitapod (bottom)]]
 
'''Vitapods''' are a type of [[consumable]]. They increase the maximum available [[health]] of a knight in a single continuous mission.
 
'''Vitapods''' are a type of [[consumable]]. They increase the maximum available [[health]] of a knight in a single continuous mission.
  

Revision as of 21:46, 14 December 2014

File:HUD- vitapod empty.png
HUD image:
no vitapod (top)
+1 Vitapod (bottom)

Vitapods are a type of consumable. They increase the maximum available health of a knight in a single continuous mission.

They appear as a white capsule with a red and white heart icon on top. Each vitapod has a red number on its side indicating the amount of health pips the player will gain. Because the health bars added by a vitapod are empty, players will need to find hearts to fill the additional bars.

When the player runs over a superior vitapod, it will replace the current one.

Notes

Vitapods can be dropped from Treasure Boxes, Heart Boxes, and enemies.

Vitapods (of the same level or lower that the player has picked up) seem to not drop from anywhere if the player has a vitapod picked up (making it a good idea to immediately pick up vitapods and reduce drop pool dilution when in a treasure room) - data on this is still pending. Conversely, if the player has full health near the end of a mission, and wishes to manipulate prize wheel prizes, then picking up a vitapod is not a good idea, as doing so will dilute the elevator prize pool with hearts (since vitapods give empty pips).

The value of the vitapod is always evenly divisible by the tier it is dropped in. Although vitapods with larger capacity have been available in earlier versions of the game, the strongest vitapod currently available gives 21 more health (only dropped in a Shadow lair).

History

The mechanics of vitapods have been changed a few times -regarding how to obtain them, their capacity, and even how to get rid of them.

release 2010-11-22 - new vitapods introduced. They show up in the HUD's health bar area.
release 2010-11-23 - vitapods seamlessly upgrade max health when picked up and can be dropped to reduce health as desired.
release 2011-04-11 - vitapods added to subtown vendor lists for purchase with crowns.
release 2013-04-03 - vitapods can no longer be dragged and dropped out of the HUD, so players cannot reduce their own health.
The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. This change was met with an unusually high amount of player feedback on the forums due to the loss of the ability to easily gain "100%" health at the end of a mission by dropping a vitapod, thus eliminating the heart prize from the prize wheel. It also eliminated the ability for a squadmate to give a vitapod to a needier player.
release 2013-08-21 - increased vitapod drop rate.

Gallery

See Also

Personal tools