Difference between revisions of "The Collector"

From SpiralKnights

Jump to: navigation, search
m (Overview)
m (added an update tag.)
Line 1: Line 1:
 +
{{update|New mission page format}}
 +
 
'''The Collector''' is a [[Rank Mission]] to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
 
'''The Collector''' is a [[Rank Mission]] to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
  

Revision as of 22:33, 6 July 2015

Pencil.gif This article needs to be updated.
Parts of this article are inaccurate and/or no longer up to date. Please update it to reflect recent events, and remove this template when finished.

Reason(s): New mission page format

The Collector is a Rank Mission to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.

Overview

The Collector on the Mission Interface.

Mission Rank: 2-3

Description: There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.

Objective: Save the sprites and the researchers from the Collector.

Rewards:

Runthrough

Mission Lobby (Depth 0)

Mechanized Mile (Depth 2)

Just a normal Clockwork Tunnels: Mechanized Mile with the following monsters:

Monsters:

Camp Crimson (Depth 3)

A special level that cannot be found elsewhere in the clockworks. There are Construct monsters and a few Menders in this level. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new Boss: The Collector.

Monsters:

See also

Personal tools