Difference between revisions of "Special Effect"

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m (better examples for some)
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'''Navigation'''
 
'''Navigation'''
 
----
 
----
Click on the effect name to navigate to individual category pages containing items that have that effect in some way.  
+
Click on the effect name to navigate to an individual category page containing items that have or grant that effect in some way.  
  
 
Please note that many of these names are not officially used in the game itself.  
 
Please note that many of these names are not officially used in the game itself.  
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{{SpecialEffectList
 
{{SpecialEffectList
 
|name        = Shedding
 
|name        = Shedding
|example    = Deadly Virulisk Suit
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|example    = Snowfall Aura
 
|description = Particles of some type constantly fall or emanate around the entity.
 
|description = Particles of some type constantly fall or emanate around the entity.
 
}}
 
}}
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{{SpecialEffectList
 
{{SpecialEffectList
 
|name        = Sparking
 
|name        = Sparking
|example    = Surge Breaker Helm
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|example    = Prismatic Voltaic Headset
 
|description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses.
 
|description = Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses.
 
}}
 
}}
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{{SpecialEffectList
 
{{SpecialEffectList
 
|name        = Twinkling
 
|name        = Twinkling
|example    = Gunslinger Hat
+
|example    = Twinkle Aura
 
|description = Light glimmers, glitters, sparkles, etc. on its own.
 
|description = Light glimmers, glitters, sparkles, etc. on its own.
 
}}
 
}}

Revision as of 09:06, 10 March 2015

A Special Effect is an aesthetic property that is distinguishable from other aspects of an item due to dynamic behavior.

Notes

Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.

Graphics settings can change how some of these effects look, sometimes reducing them or even removing them entirely. This usually happens with sheen.

Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.

Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.

See Also

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