Difference between revisions of "The Collector"
From SpiralKnights
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− | {{ | + | {{MissionInfo |
− | + | |name = The Collector | |
− | + | |event = no | |
+ | |type = rank | ||
+ | |mission rank = 2-3 | ||
+ | |host rank = 2-2 | ||
+ | |depth range = 2-3 | ||
+ | |combat floors = 2 | ||
+ | |preceded by = An Eternal Bond | ||
+ | |followed by = A Prestigious Opportunity | ||
+ | |stratum = | ||
+ | *Monsters: {{Monster_Icons|Construct}} | ||
+ | *Status: None | ||
+ | |rewards = | ||
+ | *{{Prestige}} x20 | ||
+ | *{{Rarity|Flawed Orb of Alchemy}} x3 | ||
+ | *{{Rarity|Spark of Life}} x5 | ||
+ | |NPCs = | ||
+ | *[[Wegner]] (dialogue) | ||
+ | *[[Collector]] (mini boss) | ||
+ | }} | ||
==Overview== | ==Overview== | ||
− | + | {{MissionOverview | |
− | '' | + | |description = There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive. |
− | + | |objective = Save the sprites and the researchers from the Collector. | |
+ | }} | ||
− | + | ==Notes== | |
− | + | Released {{???}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Runthrough== | ==Runthrough== | ||
− | ===Mission Lobby | + | ===First Floor=== |
+ | {{Floor | ||
+ | |name = Mission Lobby | ||
+ | |icon 1 = Generic Lobby | ||
+ | |depth = 0 | ||
+ | |monsters = There is no combat here. | ||
+ | |exploration = | ||
+ | *[[Basil]] is located top left. | ||
+ | *An [[Alchemy Machine]] is located top right. | ||
− | = | + | |floor notes = A place to gear up. |
− | + | ||
− | ''' | + | '''Gallery''' |
+ | ---- | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Lobby-Standard.png |Map of the lobby. | ||
+ | File:Area-Lobby-Standard.png |Screens displaying random views of Cradle. | ||
+ | </gallery> | ||
+ | }} | ||
− | + | ===Second Floor=== | |
+ | {{Floor | ||
+ | |name = Mechanized Mile | ||
+ | |icon 1 = Clockwork Tunnels-Mechanized Mile | ||
+ | |depth = 2 | ||
+ | |monsters = | ||
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | *{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | *{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | ||
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*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | *{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | *{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | ||
+ | *{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]] | ||
+ | *{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]] | ||
+ | |exploration = | ||
+ | *This floor is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]'' | ||
− | + | *[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early. | |
− | + | ||
− | ''' | + | |floor notes = Goal: Get to the elevator. |
+ | |||
+ | '''Gallery''' | ||
+ | ---- | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Area-The Collector-1.png|An unusual start. | ||
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Third Floor=== | ||
+ | {{Floor | ||
+ | |name = Camp Crimson | ||
+ | |icon 1 = Camp Crimson | ||
+ | |depth = 3 | ||
+ | |monsters = | ||
+ | *{{Monster Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]] | ||
+ | *{{Monster Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
+ | *{{Monster Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]] | ||
+ | *{{Monster Icons|Construct}} [[Retrode#Retrode|Retrode]] | ||
+ | *{{Monster Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]] | ||
+ | *{{Monster Icons|Construct}} [[Collector]] (mini boss) | ||
+ | *{{Monster Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]] | ||
+ | |exploration = | ||
+ | *A special area filled with constructs and dangerous looking objects. | ||
+ | *[[Red Searchlight]] | ||
+ | |floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector. | ||
+ | |||
+ | |||
+ | '''Strategy''' | ||
+ | ---- | ||
+ | For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | '''Gallery''' |
− | + | ---- | |
− | + | <gallery widths=200px heights=150px> | |
+ | File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson." | ||
+ | File:Area-The Collector-Camp Crimson-1.png|These knights need rescuing. | ||
+ | File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved. | ||
+ | File:Area-The Collector-Camp Crimson-3.png|These [[Battle Sprite|sprites]] need rescuing. | ||
+ | </gallery> | ||
+ | }} | ||
− | + | ==See Also== | |
+ | {{mission see also}} |
Revision as of 02:56, 31 July 2015
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The Collector is a 2-3 rank mission.
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Notes
Released ???