Difference between revisions of "Breaking in the Recruits/Gate Map"

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|floor depth = 26
 
|floor depth = 26
 
|floor name  = The Overworks
 
|floor name  = The Overworks
|floor area  = A special, dark and stormy area reminiscent of [[Haven]].
+
|floor area  = A special area reminiscent of [[Haven]]. It is dark, stormy, and features [[shock]] hazards. The [[Collector]] is fought.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 18:45, 9 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Operation Greenhorn
Depth: 24

A special area reminiscent of Haven.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Underworks
Depth: 25

An area similar to
Clockwork Tunnels: Mechanized Mile with special areas filled with gremlins and map hazards unique to this depth.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Overworks
Depth: 26

A special area reminiscent of Haven. It is dark, stormy, and features shock hazards. The Collector is fought.


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