Difference between revisions of "Breaking in the Recruits/Gate Map"

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Line 13: Line 13:
 
|floor depth = 24
 
|floor depth = 24
 
|floor name  = Operation Greenhorn
 
|floor name  = Operation Greenhorn
|floor area  = A special area reminiscent of [[Haven]].
+
|floor area  = A special area reminiscent of [[Haven]] or the surface of [[Cradle]].
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 25
 
|floor depth = 25
 
|floor name  = The Underworks
 
|floor name  = The Underworks
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]'' with special areas filled with gremlins and map hazards unique to this depth.
+
|floor area  = {{area|Clockwork Tunnels|Mechanized Mile|random segments}}. Several segments are unique to this mission.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 26
 
|floor depth = 26
 
|floor name  = The Overworks
 
|floor name  = The Overworks
|floor area  = A special area reminiscent of [[Haven]]. It is dark, stormy, and features [[shock]] hazards. The [[Collector]] is fought.
+
|floor area  = A fixed area reminiscent of [[Haven]] or the surface of [[Cradle]]. It is dark, stormy, and features [[shock]] hazards. The [[Collector]] is fought.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 06:54, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Operation Greenhorn
Depth: 24

A special area reminiscent of Haven or the surface of Cradle.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: The Underworks
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing). Several segments are unique to this mission.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Overworks
Depth: 26

A fixed area reminiscent of Haven or the surface of Cradle. It is dark, stormy, and features shock hazards. The Collector is fought.


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