Difference between revisions of "The Collector"
From SpiralKnights
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|exploration = | |exploration = | ||
*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}. | *{{area|Clockwork Tunnels|Mechanized Mile|random segments}}. | ||
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*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early. | *[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early. | ||
|floor notes = Goal: Get to the elevator. | |floor notes = Goal: Get to the elevator. | ||
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<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
File:Area-The Collector-1.png|An unusual start. | File:Area-The Collector-1.png|An unusual start. | ||
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|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector. | |floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector. | ||
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For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated. | For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated. | ||
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<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson." | File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson." |
Revision as of 20:08, 10 September 2015
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The Collector is a 2-3 rank mission.
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Notes
Released ???