Difference between revisions of "March of the Tortodrones (Mission)"
From SpiralKnights
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As the Fiendish Memo from [[Morgral'm]] indicates (interact with screens in front of the Grim Gate to read it); a member of the party needs to use a Fiendish ID Card in order to access the next floor. To "use" the ID card, simply have one in your arsenal, and interact with the portal in the middle of the Grim Gate. Doing so will remove the chains, consume the ID card, and [[Party|lock the party]], similar to how using a [[Shadow Key]] works. The squad can proceed to the next floor once everyone is standing on the pad. | As the Fiendish Memo from [[Morgral'm]] indicates (interact with screens in front of the Grim Gate to read it); a member of the party needs to use a Fiendish ID Card in order to access the next floor. To "use" the ID card, simply have one in your arsenal, and interact with the portal in the middle of the Grim Gate. Doing so will remove the chains, consume the ID card, and [[Party|lock the party]], similar to how using a [[Shadow Key]] works. The squad can proceed to the next floor once everyone is standing on the pad. | ||
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<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
File:Map-March of the Tortodrones-Ancient Grove-1A.png |Map of the lobby. | File:Map-March of the Tortodrones-Ancient Grove-1A.png |Map of the lobby. | ||
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|floor notes = Goal: Defeat two [[Tortodrone]]s and collect their {{Mat|Ancient Shell}}s. | |floor notes = Goal: Defeat two [[Tortodrone]]s and collect their {{Mat|Ancient Shell}}s. | ||
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Players must defeat two corrupted [[Tortodrone]]s. Devilites and rarely Greavers can spawn infinitely from portals. These portals can be destroyed with regular attacks, but the portals will respawn quickly. Special hazards (Vortex Blocks and Super Explosive Blocks), brambles, and Silkwing respawners can be encountered in various arrangements and quantities. | Players must defeat two corrupted [[Tortodrone]]s. Devilites and rarely Greavers can spawn infinitely from portals. These portals can be destroyed with regular attacks, but the portals will respawn quickly. Special hazards (Vortex Blocks and Super Explosive Blocks), brambles, and Silkwing respawners can be encountered in various arrangements and quantities. | ||
After defeating the corrupted Tortodrones and heading to the elevator, the party can witness a seemingly infinite stream of Tortodrones marching in the background, this is probably a glimpse of the so-called "Long Migration." | After defeating the corrupted Tortodrones and heading to the elevator, the party can witness a seemingly infinite stream of Tortodrones marching in the background, this is probably a glimpse of the so-called "Long Migration." | ||
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<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
File:Map-March of the Tortodrones-Call of the Colossi-1A.png |Map of the combat floor. | File:Map-March of the Tortodrones-Call of the Colossi-1A.png |Map of the combat floor. |
Revision as of 20:28, 10 September 2015
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March of the Tortodrones is an event-exclusive prestige mission available during March of the Tortodrones.
Overview
Description:
Pieces of fallen Tortodrones and clusters of Dark Matter have been showing up in the Clockworks, leading Spiral HQ to believe that the Fiends are somehow linked to the disappearance of those once-mythical beings. In order to discover what the Fiends are up to, you will need to find a way to unlock one of their Grim Gates and travel through it. Spiral HQ suspects that the glyphs that the Fiends carry with them might be the keys to opening the gate yourself.
Objective:
Investigate the Ancient Grove and put a stop to a Fiendish plot.
Notes
This mission was introduced during the first March of the Tortodrones event in 26 February 2014.
Its Gate Map is not accessible in-game.
Strategy
- moved to better name, doubt this is linked to externally.In general, shadow and shock resistant gear with a high amount of normal will suffice. The tortodrones utilize a variety of attacks that deal different types of damage, and none of them are shadow. But the plethora of fiends all deal normal and shadow damage.
Defenses:
- Sacred Falcon Hex Helm (considering fiends - elemental/normal/piercing UVs ideal)
- Sacred Falcon Hex Armor (considering fiends - elemental/normal/piercing UVs ideal)
- Crest of Almire (considering fiends and AoE shocks, elemental/normal/piercing UVs ideal)
Offenses:
Runthrough
First Floor
- just really want to avoid using the term "floor" due to March 2011 decisionsSecond Floor
- just really want to avoid using the term "floor" due to March 2011 decisionsSee Also
External Links
The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
- Event Summary (Youtube)
- Mission Runthrough (YouTube)