Difference between revisions of "The Collector"
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|objective = Save the sprites and the researchers from the Collector. | |objective = Save the sprites and the researchers from the Collector. | ||
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+ | ==Gate Map== | ||
+ | {{:{{PAGENAME}}/Gate Map}} | ||
==Notes== | ==Notes== | ||
===History=== | ===History=== | ||
*{{release|2013-07-30}}: Mission introduced | *{{release|2013-07-30}}: Mission introduced | ||
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==See Also== | ==See Also== | ||
{{mission see also}} | {{mission see also}} |
Revision as of 07:01, 21 December 2015
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The Collector is a 2-3 rank mission.
Contents
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Gate Map
First Floor:
Name: Mission LobbyDepth: 0
Level Link: This mission's lobby is standard.
Second Floor:
Name: Mechanized MileDepth: 2
Level Link: This floor is composed of random Clockwork Tunnels: Mechanized Mile segments.
Third Floor:
Name: Camp CrimsonDepth: 3
Level Link: Camp Crimson is unique to this mission.
Notes
History
- release 2013-07-30: Mission introduced