Difference between revisions of "The Collector"

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m (Runthrough: GateLevel template)
m (format - see Help:Page/Rank Mission)
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|objective  = Save the sprites and the researchers from the Collector.
 
|objective  = Save the sprites and the researchers from the Collector.
 
}}
 
}}
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==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
 
===History===
 
===History===
 
*{{release|2013-07-30}}: Mission introduced
 
*{{release|2013-07-30}}: Mission introduced
 
==Runthrough==
 
 
===First Floor===
 
{{GateLevel
 
|level = Mission Lobby
 
|depth = 0
 
|plug  = {{PAGENAME}}/Lobby
 
}}
 
 
===Second Floor===
 
{{Level
 
|name        = Mechanized Mile
 
|icon 1      = Clockwork Tunnels-Mechanized Mile
 
|depth      = 2
 
|monsters    =
 
*{{Monster|Retrode}}
 
*{{Monster|Scuttlebot}}
 
*{{Monster|Gun Puppy}}
 
*{{Monster|Lumber}}
 
*{{Monster|Rocket Puppy}}
 
*{{Monster|Tenderfoot Mender}}
 
*{{Monster|Polyp}}
 
|exploration =
 
*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
 
*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.
 
 
|floor notes = Goal: Get to the elevator.
 
 
|gallery =
 
<gallery widths=200px heights=150px>
 
File:Area-The Collector-Mechanized Mile.png|An unusual start.
 
</gallery>
 
}}
 
 
===Third Floor===
 
{{Level
 
|name        = Camp Crimson
 
|icon 1      = Camp Crimson
 
|depth      = 3
 
|monsters    =
 
*{{Monster|Gun Puppy}}
 
*{{Monster|Mecha Knight}}
 
*{{Monster|Retrode}}
 
*{{Monster|Scuttlebot}}
 
*{{Monster|Lumber}}
 
*{{Monster|T1Collector}} (mini boss)
 
*{{Monster|Tenderfoot Mender}}
 
|exploration =
 
*A special area filled with constructs and dangerous looking objects.
 
*[[Red Searchlight]]
 
|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector.
 
 
For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
 
 
|gallery=
 
<gallery widths=200px heights=150px>
 
File:Map-The Collector-Camp Crimson.png|Map of "Camp Crimson."
 
File:Area-The Collector-Camp Crimson.png|These knights need rescuing.
 
File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved.
 
File:Area-The Collector-Camp Crimson-3.png|The missing [[Battle sprites]]. They are not white at the moment, perhaps they are trying to "adapt?"
 
</gallery>
 
}}
 
 
===Fourth Floor===
 
{{Level
 
|name        = The Lab
 
|icon 1      = Haven
 
|depth      = ??? (assume surface)
 
|monsters    = There is no combat here.
 
|exploration = [[The Lab]] as it appears according to the player's progression through rank missions.
 
 
|floor notes = Talk to Morlin.
 
 
{{Dialogue/Showhide|
 
|title  = [[Morlin]]
 
|content =
 
{{:Morlin Dialogue/Laboratory}}
 
}}
 
 
|gallery=
 
<gallery widths=200px heights=150px>
 
File:Map-The Collector-The Lab.png|Map of "The Lab" at this point in the story.
 
File:Area-The Collector-The Lab.png|These sprites have been rescued from the Collector.
 
File:Area-The Collector-The Lab-2.png|No sprite is being studied here right now.
 
</gallery>
 
}}
 
  
 
==See Also==
 
==See Also==
 
{{mission see also}}
 
{{mission see also}}

Revision as of 07:01, 21 December 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Clockwork Tunnels-Mechanized Mile.png
Name: Mechanized Mile
Depth: 2
Level Link: This floor is composed of random Clockwork Tunnels: Mechanized Mile segments.

Third Floor:
Gate-Camp Crimson.png
Name: Camp Crimson
Depth: 3
Level Link: Camp Crimson is unique to this mission.

Notes

History

See Also

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