Difference between revisions of "Flaming Pulsar"
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== Description == | == Description == | ||
''A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.'' | ''A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.'' | ||
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== Acquisition == | == Acquisition == | ||
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== Alchemy Path == | == Alchemy Path == | ||
{{:Pulsar/alchemy_path}} | {{:Pulsar/alchemy_path}} | ||
+ | |||
+ | == Combat == | ||
+ | === Basic Attack === | ||
+ | Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode. | ||
+ | |||
+ | === Charge Attack === | ||
+ | A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks. | ||
+ | {{SKAbilitiesTable|Charge Time in Milliseconds| | ||
+ | {{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?|?}} | ||
+ | }} | ||
+ | |||
+ | == Damage == | ||
+ | {{Damage Disclaimer}} | ||
+ | {{Damage/Pulsar/3|Elemental}} | ||
== Notes == | == Notes == |
Revision as of 22:00, 17 March 2020
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The Flaming Pulsar is a 3-star handgun.
Contents
Description
A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.
Acquisition
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).
Recipe
The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Flaming Pulsar.
Name | Amount |
Red Shard | 10 |
Spark Plug | 3 |
Gremlin Gizmo | 1 |
Fuel Canister | 1 |
Soul Dust | 1 |
Advanced Orb of Alchemy | 3 |
Pulsar (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Flaming Pulsar's alchemy path | ||||||||||||||||||||||
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Combat
Basic Attack
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
Charge Attack
A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks.
None | Low | Medium | High | V. High | Ultra | Max | |
Flaming Pulsar | ? | ? | ? | ? | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Flaming Pulsar's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Normal Shot | 16 - 19 | 23 - 24 | 39 - 46 | 48 - 55 | 48 - 40 | 37 - 33 |
Expanded Shot | 22 - 28 | 32 - 37 | 59 - 65 | 71 - 79 | 72 - 59 | 52 - 45 |
Charge Attack | 41 - 53 | 63 - 73 | 114 - 128 | 141 - 160 | 153 - 141 | 132 - 116 |
Versus Slimes and Fiends | ||||||
Normal Shot | 11 - 13 | 16 - 17 | 26 - 30 | 31 - 35 | 32 - 29 | 28 - 25 |
Expanded Shot | 17 - 20 | 22 - 24 | 39 - 40 | 43 - 47 | 43 - 38 | 36 - 33 |
Charge Attack | 36 - 45 | 51 - 58 | 94 - 101 | 110 - 123 | 108 - 81 | 72 - 62 |
Versus Beasts and Gremlins | ||||||
Normal Shot | 3 - 4 | 5 | 8 - 9 | 10 - 12 | 12 - 11 | 11 |
Expanded Shot | 4 - 5 | 6 - 7 | 10 - 12 | 13 - 15 | 15 - 14 | 14 |
Charge Attack | 6 - 8 | 10 - 11 | 18 - 20 | 22 - 26 | 25 | 24 |
Notes
This gun was introduced with release 2014-12-03.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)