Difference between revisions of "Sleep"
From SpiralKnights
(Rough skeleton. Unsure: how fast hp regenerates, and how the target can be woken up) |
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− | Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. | + | '''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. |
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+ | {{Status conditions}} |
Revision as of 02:44, 29 November 2010
Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP.
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