Difference between revisions of "Sandbox"
From SpiralKnights
(→New Armor/Helmet/Shield/Weapon table - Swords) |
(attack speed data prep) |
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"Standard" Abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types. | "Standard" Abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types. | ||
− | Items in the same "series" usually follow the same basic and charge attack patterns. This is not always the case, | + | Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details. |
+ | |||
+ | The numbers in the Attack Speed column relate to how many segments are in the item's attack speed bar when the item is at heat level one. This column should only be used for general item comparison. For more detailed data on attack speed, please see individual pages and read about how different items such as the [[Swiftstrike Buckler]] affect attack speed. | ||
+ | |||
+ | Because attack power is so variable between weapons, and its effectiveness so variable between enemies and areas due to how attack speed damage types work in the game, it is not included in this table, nor is a comparable DPS chart. See the [[Swordmaster Guide]] for ideas about how to manage your offensive power with swords. | ||
{{SKWindowSortable | {{SKWindowSortable | ||
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{{SKWindow/Cell|[[File:Equipment-Proto Sword icon.png|36px]] [[Proto Sword]]}} | {{SKWindow/Cell|[[File:Equipment-Proto Sword icon.png|36px]] [[Proto Sword]]}} | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|}} |
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 36: | Line 40: | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
{{SKWindow/Cell|[[File:Attack shadow icon.png|36px|link=Damage]] [[Damage|Shadow]]}} | {{SKWindow/Cell|[[File:Attack shadow icon.png|36px|link=Damage]] [[Damage|Shadow]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|[[File:Icon status poison.png|36px|link=Status]] [[Poison]] (Charge)}} | {{SKWindow/Cell|[[File:Icon status poison.png|36px|link=Status]] [[Poison]] (Charge)}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 45: | Line 49: | ||
{{SKWindow/Cell|[[File:Equipment-Winmillion icon.png|36px]] [[Winmillion]]}} | {{SKWindow/Cell|[[File:Equipment-Winmillion icon.png|36px]] [[Winmillion]]}} | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|}} |
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 56: | Line 60: | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
{{SKWindow/Cell|[[File:Attack elemental icon.png|36px|link=Damage]] [[Damage|Elemental]]}} | {{SKWindow/Cell|[[File:Attack elemental icon.png|36px|link=Damage]] [[Damage|Elemental]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 66: | Line 70: | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
{{SKWindow/Cell|[[File:Attack shadow icon.png|36px|link=Damage]] [[Damage|Shadow]]}} | {{SKWindow/Cell|[[File:Attack shadow icon.png|36px|link=Damage]] [[Damage|Shadow]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|[[File:Icon status curse.png|36px|link=Status]] [[Curse]] (Charge)}} | {{SKWindow/Cell|[[File:Icon status curse.png|36px|link=Status]] [[Curse]] (Charge)}} | ||
{{SKWindow/Cell|Abilities: Standard}} | {{SKWindow/Cell|Abilities: Standard}} | ||
Line 75: | Line 79: | ||
{{SKWindow/Cell|[[File:Equipment-Cold Iron Vanquisher icon.png|36px]] [[Cold Iron Vanquisher]]}} | {{SKWindow/Cell|[[File:Equipment-Cold Iron Vanquisher icon.png|36px]] [[Cold Iron Vanquisher]]}} | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|}} |
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|[[File:Gate Icon-Undead.png|36px|link=Monster]] Bonus vs. [[Undead]]: High}} | {{SKWindow/Cell|[[File:Gate Icon-Undead.png|36px|link=Monster]] Bonus vs. [[Undead]]: High}} | ||
Line 85: | Line 89: | ||
{{SKWindow/Cell|[[File:Equipment-Wild Hunting Blade icon.png|36px]] [[Wild Hunting Blade]]}} | {{SKWindow/Cell|[[File:Equipment-Wild Hunting Blade icon.png|36px]] [[Wild Hunting Blade]]}} | ||
{{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | {{SKWindow/Cell|[[File:Attack normal icon.png|36px|link=Damage]] [[Damage|Normal]]}} | ||
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|}} |
− | {{SKWindow/Cell| | + | {{SKWindow/Cell|...}} |
{{SKWindow/Cell|Status: No}} | {{SKWindow/Cell|Status: No}} | ||
{{SKWindow/Cell|[[File:Gate Icon-Beast.png|36px|link=Monster]] Bonus vs. [[Beast]]: High}} | {{SKWindow/Cell|[[File:Gate Icon-Beast.png|36px|link=Monster]] Bonus vs. [[Beast]]: High}} |
Revision as of 19:55, 1 November 2014
New Armor/Helmet/Shield/Weapon table - Swords
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
"Standard" Abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.
Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.
The numbers in the Attack Speed column relate to how many segments are in the item's attack speed bar when the item is at heat level one. This column should only be used for general item comparison. For more detailed data on attack speed, please see individual pages and read about how different items such as the Swiftstrike Buckler affect attack speed.
Because attack power is so variable between weapons, and its effectiveness so variable between enemies and areas due to how attack speed damage types work in the game, it is not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.
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