Difference between revisions of "Environment (Guild Hall)"

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m (Notes: maybe there's not enough history for a "history" subsection to look right...hmm... but anyway..reorder so similar information is together.)
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==Notes==
 
==Notes==
 
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
 
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
 
Environments for guild halls were added to the game with {{release|2013-01-30}}. Previously, these "environments" were only encountered in the [[Clockworks]].
 
  
 
The hall's environment can be changed while in Design Mode at the Command Console.
 
The hall's environment can be changed while in Design Mode at the Command Console.
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Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.
 
Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.
  
If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status [[stratum]] in the Arcade and give the Clockworks a visit. Certain combinations don't occur in the clockworks, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.
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If players decide they wish to preview a theme and/or environment, then they can try to find the relevant status [[stratum]] in the Clockworks. Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.
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===History===
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Environments for guild halls were added to the game with {{release|2013-01-30}}. Previously, these "environments" were only encountered in combat areas.
  
 
==See Also==
 
==See Also==

Revision as of 04:36, 4 March 2015

Change Environment

An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.

List of Environments

Note: mouseover icons for the environment's official description, just like in-game. This works for the image too.

Images in the Visual column are animated - click to show!

Name Visual Requirements Cost Notes
The default environment that really captures the stale air of the clockworks.
Default
The default environment that really captures the stale air of the clockworks.
Available with Hall 0 Crowns Description:
The default environment that really captures the stale air of the clockworks.
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
Snowfall
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
Either 2F Wing 45,000 Crowns Description:
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
Falling Embers
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
Either 2F Wing 45,000 Crowns Description:
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.
Rain Shower
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.
Both 2F Wings 45,000 Crowns Description:
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.

Gallery

A visual collection of various combinations of Themes and Environments.

Notes

Once installed, an environment will last until it is manually changed or a prerequisite component is removed.

The hall's environment can be changed while in Design Mode at the Command Console.

Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.

If players decide they wish to preview a theme and/or environment, then they can try to find the relevant status stratum in the Clockworks. Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.

History

Environments for guild halls were added to the game with release 2013-01-30. Previously, these "environments" were only encountered in combat areas.

See Also

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