Difference between revisions of "The Dark Harvest/Gate Map"

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m (fix icon)
m (gonna have to do this for now. This floor's available areas are different based on some currently unknown factor(s))
Line 11: Line 11:
 
|floor      = Second
 
|floor      = Second
 
|icon 1      = Graveyard
 
|icon 1      = Graveyard
|icon 2      = Wasteworks-Haunted Passage
+
|icon 2      = Clockwork Tunnels-Haunted Passage
 
|icon 3      = Graveyard
 
|icon 3      = Graveyard
|icon 4      = Burning-Blackout
+
|icon 4      = Candlestick Keep
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = ???
 
|floor name  = ???
|floor area  = This floor rotates between: <br> {{area|Wasteworks|Haunted Passage}}, <br> {{area|Candlestick Keep|Burning Blackout}}, <br> and <br> two {{area|Graveyard|Where Monsters Fear to Tread}}.
+
|floor area  = This floor rotates between: <br> a [[Clockwork Tunnels|Haunted Passage]], a [[Candlestick Keep]], and two {{area|Graveyard|Where Monsters Fear to Tread}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 15:11, 24 October 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: ???
Depth: Depends on rank

This floor rotates between:
a Haunted Passage, a Candlestick Keep, and two - moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Punkin King's Lair
Depth: Depends on rank

A special graveyard-like area featuring a fight with the Punkin King.


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