Difference between revisions of "Slime Lockbox"
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Data collected by players for these boxes can be found in [http://forums.spiralknights.com/en/node/115215 forum node 115215]. | Data collected by players for these boxes can be found in [http://forums.spiralknights.com/en/node/115215 forum node 115215]. | ||
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+ | Spreadsheet on all Slimeboxes can be found here[https://prnt.sc/kqo6nu Spreadsheet]. | ||
==Prize Pool== | ==Prize Pool== |
Revision as of 22:22, 5 September 2018
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The Slime Lockbox is a Lockbox.
Description
A slippery, slimy lockbox won at the Golden Slime Casino. It contains one of many special items. It can be opened with a Slime Key or a Silver Key. On the side, very small markings seem to read "###." — Tooltip
Acquisition
Randomly from a Golden Prize Wheel.
Notes
This lockbox can be opened with either a Silver Key or Slime Key.
The Additional Prize Pool probabilities do not dilute the main Prize Pool probabilities.
The number markings in the box's tooltip indicate prize pools. In general:
- "000" seems to lack Cool and Military
- "001" seems to lack Heavy and Dusky
- "002" seems to lack Regal and Toasty
- "003" - ???
- "40G" - ???
The "003" box seems to be the most rare.
Data collected by players for these boxes can be found in forum node 115215.
Spreadsheet on all Slimeboxes can be found hereSpreadsheet.
Prize Pool
Pending additional data, this list may be incomplete or incorrect.
Some prize types are more common than others. A few prizes are very rare, such as auras. Divine, Prismatic, and Volcanic styles are more rare than standard styles in general.
All accessories found can come in standard, volcanic, divine, and prismatic color styles unless otherwise stated. Other styles are not found in lockboxes.
An official list of odds is unavailable. Prize Boxes usually have these odds listed in an admin post, while lockboxes do not.Bear in mind, the % values in the table are simply a "% slot" - each item within the slot technically has a lower % chance to be obtained than listed if there are more items in that % slot. For example, each unboxing for, say, the Slime Lockbox has an X% chance to be a costume - but the actual chance to obtain a certain individual costume (out of all those costumes in the % slot) is lower than the value of the % slot.