Difference between revisions of "User:Jdavis/Armor"

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(Threats: condensed threat table)
(started making progress)
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This is a work in progress. Many features need to be added, refined, removed, etc.
+
This armor guide is a work in progress. Many features need to be added, refined, removed, etc.
  
==Threats==
+
==Basic Concepts==
 +
 
 +
four types of damage
 +
 
 +
seven kinds of status
 +
 
 +
abilities
 +
 
 +
Keep in mind that there are also trinkets to enhance your damage protection (except normal), your status protection (except stun), your offense, and your health.
  
 
Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. [[Ironclaw Munitions Factory]]) is omitted from this list.
 
Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. [[Ironclaw Munitions Factory]]) is omitted from this list.
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{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
  
==Armor Suits, Helmets, and Trinkets==
+
==Summary of Armor==
  
I still need to quantify damage defenses, either in bars or in pixels.
+
Here is a list of all five-star suits and helmets. Suits and helmets come in matched sets that enjoy identical statistics, with a few exceptions. [[Radiant Silvermail]] has no matching helmet, and [[Perfect Mask of Seerus]] has no matching suit. [[Divine Veil]] has a fiend bonus, while [[Divine Mantle]] does not.
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
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{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Ancient Plate Mail]]/[[Ancient Plate Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Arcane Salamander Suit]]/[[Arcane Salamander Mask|Mask]]}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|slime+1, beast+1}}
 +
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|health+3, movement-1, speed-1}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|st+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|sl-4}}
 
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Ironmight Plate Mail]]/[[Ironmight Plate Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Deadly Virulisk Suit]]/[[Deadly Virulisk Mask|Mask]]}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|speed-1}}
+
{{User:Jdavis/cell|slime+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|po+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|st+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|sl-4}}
 
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Mercurial Mail]]/[[Mercurial Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Divine Mantle]]/[[Divine Veil|Veil]]}}
{{User:Jdavis/cell|norm}}
+
{{User:Jdavis/cell|pier}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|movement+1}}
+
{{User:Jdavis/cell|elem}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|shad}}
 +
{{User:Jdavis/cell|fiend+2 on Veil only}}
 +
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|sh+4}}
 
{{User:Jdavis/cell|sh+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|cu+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Volcanic Plate Mail]]/[[Volcanic Plate Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Dragon Scale Mail]]/[[Dragon Scale Helm|Helm]]}}
{{User:Jdavis/cell|norm}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|speed-1}}
+
{{User:Jdavis/cell|beast+2}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|po+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|st+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|sl-4}}
 
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Arcane Salamander Suit]]/[[Arcane Salamander Mask|Mask]]}}
+
{{User:Jdavis/cell|[[Radiant Silvermail]]}}
{{User:Jdavis/cell|norm}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|elem}}
+
{{User:Jdavis/cell|pier}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|slime+1, beast+1}}
+
{{User:Jdavis/cell|fi+4}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|shad}}
 +
{{User:Jdavis/cell|undead+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|po+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|cu+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Deadly Virulisk Suit]]/[[Deadly Virulisk Mask|Mask]]}}
+
{{User:Jdavis/cell|[[Valkyrie Mail]]/[[Valkyrie Helm|Helm]]}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|norm}}
{{User:Jdavis/cell|pier}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|slime+2}}
+
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|fiend+2}}
 +
{{User:Jdavis/cell|fi-4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|po+4}}
 
{{User:Jdavis/cell|po+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|cu+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Divine Mantle]]/[[Divine Veil|Veil]]}}
+
{{User:Jdavis/cell|[[Volcanic Salamander Suit]]/[[Volcanic Salamander Mask|Mask]]}}
 +
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|elem}}
+
{{User:Jdavis/cell|slime+2}}
{{User:Jdavis/cell|shad}}
+
{{User:Jdavis/cell|fiend+2 on Veil only}}
+
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|sh+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|cu+4}}
+
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Dragon Scale Mail]]/[[Dragon Scale Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Volcanic Plate Mail]]/[[Volcanic Plate Helm|Helm]]}}
 +
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|pier}}
 
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|beast+2}}
+
{{User:Jdavis/cell|ASI-1}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|po+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|st+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|sl-4}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Radiant Silvermail]]}}
+
{{User:Jdavis/cell|[[Ironmight Plate Mail]]/[[Ironmight Plate Helm|Helm]]}}
{{User:Jdavis/cell|}}
+
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|undead+2}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|ASI-1}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|po+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|cu+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|st+4}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|sl-4}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Valkyrie Mail]]/[[Valkyrie Helm|Helm]]}}
+
{{User:Jdavis/cell|[[Ancient Plate Mail]]/[[Ancient Plate Helm|Helm]]}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|fiend+2}}
 
{{User:Jdavis/cell|fi-4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|ASI-1, MSI-1, health+3}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|po+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|cu+4}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|st+4}}
 +
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|sl-4}}
  
 
{{User:Jdavis/row}}
 
{{User:Jdavis/row}}
  
{{User:Jdavis/cell|[[Volcanic Salamander Suit]]/[[Volcanic Salamander Mask|Mask]]}}
+
{{User:Jdavis/cell|[[Mercurial Mail]]/[[Mercurial Helm|Helm]]}}
 
{{User:Jdavis/cell|norm}}
 
{{User:Jdavis/cell|norm}}
 +
{{User:Jdavis/cell|pier}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|elem}}
 
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|slime+2}}
+
{{User:Jdavis/cell|MSI+1}}
{{User:Jdavis/cell|fi+4}}
+
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 +
{{User:Jdavis/cell|sh+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|speed+1, fiend-2}}
+
{{User:Jdavis/cell|ASI+1, fiend-2}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|damage+1, charge+1}}
+
{{User:Jdavis/cell|DAM+1, CTR+1}}
 
{{User:Jdavis/cell|fi-2}}
 
{{User:Jdavis/cell|fi-2}}
 
{{User:Jdavis/cell|fr-2}}
 
{{User:Jdavis/cell|fr-2}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|sworddamage+1, fiend+1}}
+
{{User:Jdavis/cell|sword DAM+1, fiend+1}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|sworddamage+2}}
+
{{User:Jdavis/cell|sword DAM+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|fr+4}}
 
{{User:Jdavis/cell|fr+4}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|sworddamage+2}}
+
{{User:Jdavis/cell|sword DAM+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|fr+3}}
 
{{User:Jdavis/cell|fr+3}}
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{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|swordspeed+2}}
+
{{User:Jdavis/cell|sword ASI+2}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|gunspeed+1, undead+2}}
+
{{User:Jdavis/cell|gun ASI+1, undead+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|gunspeed+2}}
+
{{User:Jdavis/cell|gun ASI+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 644: Line 652:
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|gunspeed+2}}
+
{{User:Jdavis/cell|gun ASI+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|fr+4}}
 
{{User:Jdavis/cell|fr+4}}
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{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|guncharge+2, gunspeed+1}}
+
{{User:Jdavis/cell|gun CTR+2, gun ASI+1}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fr-2}}
 
{{User:Jdavis/cell|fr-2}}
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{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|shad}}
 
{{User:Jdavis/cell|shad}}
{{User:Jdavis/cell|gundamage+2}}
+
{{User:Jdavis/cell|gun DAM+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
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{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|bombdamage+2}}
+
{{User:Jdavis/cell|bomb DAM+2}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|fr+4}}
 
{{User:Jdavis/cell|fr+4}}
Line 708: Line 716:
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|bombdamage+2, bombcharge+2}}
+
{{User:Jdavis/cell|bomb DAM+2, bomb CTR+2}}
 
{{User:Jdavis/cell|fi-2}}
 
{{User:Jdavis/cell|fi-2}}
 
{{User:Jdavis/cell|fr-2}}
 
{{User:Jdavis/cell|fr-2}}
Line 724: Line 732:
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|bombdamage+1, movement+1}}
+
{{User:Jdavis/cell|bomb DAM+1, MSI+1}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 740: Line 748:
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|elem}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
{{User:Jdavis/cell|bombcharge+2}}
+
{{User:Jdavis/cell|bomb CTR+2}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|fi+4}}
 
{{User:Jdavis/cell|}}
 
{{User:Jdavis/cell|}}
Line 751: Line 759:
 
{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
  
There are six status trinkets (all but stun), three damage trinkets (all but normal), and health trinkets. Oh, and offensive trinkets.
+
==Bosses==
  
{{User:Jdavis/start}}
+
===Gloaming Wildwoods===
  
{{User:Jdavis/header|Name}}
+
===Royal Jelly Palace===
{{User:Jdavis/header|Norm}}
+
{{User:Jdavis/header|Pier}}
+
{{User:Jdavis/header|Elem}}
+
{{User:Jdavis/header|Shad}}
+
{{User:Jdavis/header|Bonuses}}
+
{{User:Jdavis/header|Fi}}
+
{{User:Jdavis/header|Fr}}
+
{{User:Jdavis/header|Sh}}
+
{{User:Jdavis/header|Po}}
+
{{User:Jdavis/header|St}}
+
{{User:Jdavis/header|Cu}}
+
{{User:Jdavis/header|Sl}}
+
  
{{User:Jdavis/row}}
+
===Ironclaw Munitions Factory===
  
{{User:Jdavis/cell|}}
+
===Firestorm Citadel===
{{User:Jdavis/cell|}}
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===Shadow Ironclaw Munitions Factory===
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===Shadow Firestorm Citadel===
  
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==Danger Missions==
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===Legion of Almire===
  
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Revision as of 14:16, 15 August 2012

This armor guide is a work in progress. Many features need to be added, refined, removed, etc.

Basic Concepts

four types of damage

seven kinds of status

abilities

Keep in mind that there are also trinkets to enhance your damage protection (except normal), your status protection (except stun), your offense, and your health.

Here is a condensed list of the main threats that knights face in the Clockworks. Each family is listed with all of the possible damage types and status effects that it might inflict. That is, not every member of a family inflicts every damage type and status effect listed for that family. Any hazard that appears only in a particular scenario (e.g. Ironclaw Munitions Factory) is omitted from this list.

Family Genera Norm Pier Elem Shad Fi Fr Sh Po St Cu Sl
Slimes Jellies, Lichens, Polyps norm pier
Gremlins Menders, Thwackers, Scorchers, etc. norm elem
Beasts Wolvers, Chromalisks norm pier
Fiends Devilites, Greavers, Trojans, Silkwings, etc. norm shad
Undead Zombies, Kats, Howlitzers, etc. norm shad
Constructs Gun Puppies, Lumbers, Mecha Knights, etc. norm elem
Hazards explosive blocks
spikes pier
grates elem
brambles, barbed wire pier
respawners

Summary of Armor

Here is a list of all five-star suits and helmets. Suits and helmets come in matched sets that enjoy identical statistics, with a few exceptions. Radiant Silvermail has no matching helmet, and Perfect Mask of Seerus has no matching suit. Divine Veil has a fiend bonus, while Divine Mantle does not.

Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Almirian Crusader Armor/Helm norm shad fi-2 cu+2
Azure Guardian Armor/Helm norm pier
Dread Skelly Suit/Mask norm shad fr+4 po+4
Grey Feather Mantle/Cowl norm elem fi+4 sh+4
Ice Queen Mail/Crown norm pier fr+4 st+4
Royal Jelly Mail/Crown norm pier st+4 sl+4
Arcane Salamander Suit/Mask norm elem slime+1, beast+1 fi+4
Deadly Virulisk Suit/Mask norm pier slime+2 po+4
Divine Mantle/Veil elem shad fiend+2 on Veil only fi+4 sh+4 cu+4
Dragon Scale Mail/Helm pier elem beast+2 fi+4 po+4
Radiant Silvermail pier shad undead+2 po+4 cu+4
Valkyrie Mail/Helm norm shad fiend+2 fi-4 po+4 cu+4
Volcanic Salamander Suit/Mask norm elem slime+2 fi+4
Volcanic Plate Mail/Helm norm elem ASI-1 fi+4 st+4 sl-4
Ironmight Plate Mail/Helm norm pier ASI-1 st+4 sl-4
Ancient Plate Mail/Helm norm ASI-1, MSI-1, health+3 st+4 sl-4
Mercurial Mail/Helm norm pier MSI+1 sh+4
Armor/Crown of the Fallen norm shad ASI+1, fiend-2 fi+4 po+4 cu-4
Chaos Cloak/Chaos Cowl norm elem DAM+1, CTR+1 fi-2 fr-2 sh-2 po-2 cu-2
Name Norm Pier Elem Shad Bonuses Fi Fr Sh Po St Cu Sl
Heavenly Iron Armor/Helm norm shad sword DAM+1, fiend+1 sh-4 cu+4
Skolver Coat/Cap norm pier sword DAM+2 fr+4
Snarbolax Coat/Cap norm shad sword DAM+2 fr+3 po+3
Vog Cub Coat/Cap norm elem sword ASI+2 fi+4
Deadshot Mantle/Chapeau norm shad gun ASI+1, undead+2 cu+4
Justifier Jacket/Hat norm pier gun ASI+2 st+4
Nameless Poncho/Hat norm elem gun ASI+2 fr+4
Perfect Mask of Seerus norm elem gun CTR+2, gun ASI+1 fi+4 fr-2 sh+4 po-2
Shadowsun Slicker/Stetson norm shad gun DAM+2 po+4
Bombastic Demo Suit/Helm norm elem bomb DAM+2 fr+4
Mad Bomber Suit/Mask norm elem bomb DAM+2, bomb CTR+2 fi-2 fr-2 sh-2 po-2
Mercurial Demo Suit/Helm norm elem bomb DAM+1, MSI+1 sh+4
Volcanic Demo Suit/Helm norm elem bomb CTR+2 fi+4

Bosses

Gloaming Wildwoods

Royal Jelly Palace

Ironclaw Munitions Factory

Firestorm Citadel

Shadow Lairs

Shadow Gloaming Wildwoods

Shadow Royal Jelly Palace

Shadow Ironclaw Munitions Factory

Shadow Firestorm Citadel

Danger Missions

Legion of Almire

Compound 42

Heart of Ice

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