Warmaster Rocket Hammer

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Warmaster Rocket Hammer
Warmaster Rocket Hammer-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Warmaster Rocket Hammer is a 5-star sword.

Description

Designed by Warmaster Seerus himself, this nefarious gremlin weapon is equipped with a rocket engine that can launch the wielder forward with a powerful hammer smash. This final, perfected design is truly befitting the Grand Arsenal of the great Warmaster Seerus.

Acquisition

Alchemy Path

Warmaster Rocket Hammer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Warmaster Rocket Hammer
Warmaster Rocket Hammer

The Prototype Rocket Hammer, Stable Rocket Hammer, and Warmaster Rocket Hammer are related. These are stand-alone items that cannot be upgraded.

Combat

Basic Attack

The basic attack consists of three swings. The first swing is identical to that of a "heavy" sword, such as Sudaruska or Divine Avenger. The second swing causes the knight to "dash" 5 tiles in the direction they are facing, hitting any enemy in the way up to three times, for moderate damage each time. The third swing is more powerful and can cause significant knockback. All three swings cause a small explosion directly in front of the knight if they land on an enemy. The first and second swings are enough to chop a mineral completely.

Charge Attack

Two consecutive overhead smashes into the ground, similar to the Troika's charge. Each smash causes a large explosion, and the knight takes a step forward between attacks. The attack cannot be interrupted unless the knight is shocked or knocked out.

The charge attack can push teammates. It is often used to move "afk" or "idle" players onto elevators and buttons to allow the squad to progress.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Note: Hit 2 seems to be broken for Strata 3 and 4 against Fiends and Slimes: it does less damage at the end of Strata 3 then the beginning, and does the same damage all throughout Strata 4. The damage indicated by Hit 2 and Charge are for only one hit; if used properly, Hit 2 can inflict this damage thrice and Charge twice.

Warmaster Rocket Hammer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Undead and Constructs
Hit 1 52-62 72-82 130-141 148-158 229-281 322-340
Hit 2 34-40 46-52 88-94 99-106 158-198 215-241
Hit 3 60-72 84-97 152-166 175-188 270-332 363-403
Charge 80-97 114-130 205-224 237-256 365-450 493-550
Versus Fiends and Slimes
Hit 1 47-54 60-67 110-114 117-121 175-224 241-258
Hit 2 29-31 35-37 68-67 68-68 105-141 150-153
Hit 3 55-64 73-82 132-139 144-150 216-275 297-321
Charge 75-88 102-115 185-198 206-219 312-393 427-468
Versus Beasts and Gremlins
Hit 1 8-9 11-13 20-22 23-25 36-45 49-55
Hit 2 5-6 8-9 14-16 17-18 26-33 36-41
Hit 3 9-11 13-15 23-25 27-30 42-53 58-66
Charge 11-14 17-19 30-34 36-40 58-73 81-92

Notes

This item was introduced with release 2012-02-29.

This item is in a collection with others obtained in Tier 3 OCH:

Gallery

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Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
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Related news art.1 Another tooltip view.
(Animation - click to see)
An inspect window view.

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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